Объяснение сюжета и концовки resident evil village

Женщина-кукла

Посреди комнаты на столе лежит кукла-женщина в натуральную величину. Что делать с ней:

  1. Осмотрите ее левую ногу. Исследуйте конечность вверх по голени, пока рука Итана не окажется на колене. Отсоедините ногу и достаньте из колена заводной ключ.
  2. Осмотрите левую руку куклы и снимите окровавленное кольцо.
  3. Осмотрите бинтовую повязку на груди. Ее можно разрезать чем-то острым.
  4. Посмотрите фотографию на столе.
  5. Осмотрите рот куклы. Внутри что-то лежит. Чтобы достать это, нужен специальный инструмент.
  6. Осмотрите левый глаз куклы. На глазном яблоке нарисовано изображение ворона, летящего направо.
  7. Осмотрите правое плечо. Проследуйте до плеча и отсоедините руку. Внутри лежит серебряный ключ.
  8. Осмотрите и отсоедините правое предплечье. Внутри руки есть металлический предмет, на котором изображено три закрытых глаза.

Heisenberg

The first part of the Heisenberg fight you are driving around the vehicle you are on, using it to attack the Heisenberg. You can block melee attacks the same way you normally, then shoot either a machine gun or a cannon at the boss. To deal damage you need to shoot the red glowing points located on either or his arms and one at his base. If you’re trying to avoid damage you should shoot the points only using the machine gun, then use the cannon when he starts moving to attack you because it staggers him and interrupts his attacks. The fight while on the vehicle basically doesn’t change, just keep shooting the glowing red points as they appear.

After enough damage is dealt he will knock you off the vehicle and you will be on foot. You now need to continue damaging him with normal weapons by shooting him in the face. Avoid attacks by staffing to the side or moving close to him, and keep damaging him until the fight ends.

Лабиринт-головоломка

Собрав все припасы, возвращайтесь к лифту с Герцогом. Зайдите в помещение напротив него и разгадайте загадку лабиринта фабрики (требуется Железный шар с лошадью).

Сразу стоит сказать, что эта головоломка сложнее тех, которые вы видели ранее (в локациях Димитреску, Беневиенто и Моро). Так что готовьтесь, потратить много времени на ее разгадку. Самая сложная часть головоломки находится на среднем уровне, когда шар попадает в вагонетку. Чтобы вам было легче следить за его перемещением, используйте кнопки Е и Q для поворота лабиринта.

После прохождения лабиринта возьмите в ящичке под ним Бурый череп.

На этом пятнадцатая часть гайда по прохождению Resident Evil 8: Village завершена.

Дробилка

Идите вперед и поверните направо (на запад). Там вы найдете порох. Поворачивайте на восток и следуйте по дорожке направо. Заберите ржавые обломки и патроны для снайперской винтовки в ящике.

По мере того, как вы будете подниматься к огромному вентилятору-дробилке, разбивайте оранжевые индикаторы, чтобы остановить механизм. Их всего четыре – три по бокам и один в самом центре измельчителя.

Дойдя до второго уровня, вы столкнетесь с двумя солдатами, оснащенными реактивными ранцами. Убежать от них будет затруднительно, так как они способны перелетать с мостика на мостик. Лучше всего сначала подорвать их с помощью мин, а после добить из дробовика, целясь в уязвимые места (красные пятна). Когда будете двигаться на юг, подберите обломки металла и леи из ящика в тупике.

Дойдите до самого верхнего мостика, сломайте ящик и заберите фугасные снаряды. После карабкайтесь по лестнице вверх к лопастям дробилки, которые к тому моменту уже остановятся. Осмотрите площадку наверху, заберите леи из ящика и выходите через дверь на востоке.

Поднимитесь по лестнице, сверните направо. Обыщите ящик, возьмите реагент и прочитайте заметки с данными о создании модифицированных солдат. Информация из заметок пригодится вам, чтобы эффективнее убивать таких монстров. Покидая помещение, заберите карту верхних уровней фабрики.

У северной стены отодвиньте тележку с дороги и пролезьте по воздуховоду к закрытой комнате. Возьмите патроны для пистолета из ящика и форму для отливки шара из кейса. Вернитесь в воздуховод, идите назад и идите по лестнице вверх.

Miranda

Now all you have left is Miranda, the final boss of the game. She stays mostly human-shaped for the entire fight, so you deal damage by just shooting her in the head or body. After some time she will start changing forms, switching to one with a number of large spider legs carrying her around, then one where she flies in the air. In the spider form, you avoid her the same when she’s on the ground, then if she jumps to a higher platform you need to start running around the room to avoid when she tries to jump down on to you. When she flies around she will sometimes dive at you, or summon either one large or three small brown orbs that float over her head. You can shoot these balls to destroy them, but if you don’t they will light on fire and be shot towards you. She will then rotate through these three forms during the fight.

If a number of black pillars appear out of the ground and a large brown orb in the middle you need to hide behind one of the pillars. The orb in the middle will light on fire and start sending small flaming orbs outward that damage you if you aren’t behind a pillar.

Sometimes the entire area will darken making it hard to see. When this happens Miranda will hide in the darkness in normal form, and you need to find her when she appears and attack her to allow you to see normally again.

After enough damage is dealt she will grab you and hold you in place, while summoning a large brown ball above her. You need to quickly shoot this ball to blow it up and damage Miranda. Once you have successfully done this she will start attacking you while still held in place, and you need to keep damage her to kill her and end the fight.

This concludes our Resident Evil Village Walkthrough.

More Guides:

  • Resident Evil 8 Village Wiki & Strategy Guide
  • Resident Evil 8 Village Collectibles Guide
  • Resident Evil 8 Village All Treasure Locations & Solutions
  • Resident Evil 8 Village All Cooking Ingredient Locations
  • Resident Evil 8 Village How to Unlock Infinite Ammo Cheats
  • Resident Evil 8 Village Trophy Guide & Roadmap

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Возвращение к Герцогу

Поднявшись на лифте, идите по коридору. В первой комнате заберите монеты (справа), патроны для дробовика в шкафу и на западе комнаты – фугасные снаряды. В кейсе на столе лежит шаблон для ключа.

Через дверь выходите из комнаты, поднимайтесь по лестнице наверх. На стене используйте кнопку, чтобы вызвать лифт с Герцогом. Пока лифт едет, обыщите ящики рядом и соберите патроны для дробовика.

Еще повернитесь назад и идите на запад, а после на юг по дорожке от шахты лифта. Спрыгните на трубу внизу и идите на запад. Там найдете патроны для дробовика и несколько мин.

Чтобы вернуться обратно, используйте трос. Он перенесет вас на южную сторону. Прежде чем идти дальше, приземлившись, снимите со стены желтый кварц.

Используя лестницы, идите обратно к лифту. Поторгуйте с Герцогом и сохранитесь.

House Beneviento

Follow the linear path to the end where you reach a door. Interact with the drop slot and choose to place the from your inventory into the slot. Continue down the path and enter the house. Go through the door at the back of the main room, then down the hallway to the left and down the next elevator. Follow the hallway to the end, and interact with the flask sitting on the doll.

All your weapons are now gone, and you need to solve a series of puzzle to get out of the area. First, you need to interact with the large doll on the table to get some items to proceed. Interact with the right shoulder and move your hands to pull a section off, obtaining the . (You can skip this step if you want to save time).

Next go around the other side and interact with the left leg, pulling it off to obtain a .

Finally, interact with the left hand to pull off the . (You can skip this step if you want to save time).

Use the on the nearby door, then interact with the sink twice, the second time selecting the from your inventory, which makes Ethan wash it off, obtaining the . Go into your invetory and inspect the ring to get the code 052911. Use this code on the paddle on the door you entered the doll room from to get back out into the hallway.

Go down the hallway and into the first door on the left. Interact with the music box, then use the to open it. You now need to move the slots the cylinders are in to make the music box work. Use the scratches you can see on the cylinders to get them in the correct order. When you successfully match them you obtain .

Go back into the doll room and interact with the mouth of the doll, moving it all the way obtain. When prompted use select the to obtain the .

Go back down the hallway again all the way to the end where you enter a study. Interact with the hanging film, then select the out of your inventory to place it on the stand. Interact with the stand again and move them into the order based on the clue on the paper to the left. The correct order is: Bear, Book, Rose, Music Box, Ring. Play the movie, then a door on the other side of the room opens.

Go into the wall and grab the from the doll on the right. Use them to cut the bandages blocking the path. Follow the hallway to the end, unlocking the door which gets you back into the room with the sink.

Go over to the large doll again, using the to cut the bandages on the torso to obtain the .

Now in this room go down the hallway to the left where there is a door with a picture on it. Interact with it and place the , then interact with the other to spots. Change the top left to the bird pointing to the right with wings going left (press once), then the bottom one to the three closed eyes (press  twice).

Follow this passage to the end and then climb to the bottom of the well to find a .

Go back to the prior room and start going down the hallway until you see the baby. You will now need to avoid the baby while progressing. Go back to the doll room and wait behind the table until the baby enters the room, then go around the opposite side of the table that it starts going to chase you (can also take the path through the other hallway too). Go all the way to the end of the hallway to the elevator and use the on the breaker box to obtain the .

Go into the study and back through the spot in the wall into the hallway, then to the doorway on the left where you can place the to open it.

Go to the end of this new hallway to the bedroom, then interact with the box on the wall to obtain the .

Go back down the hallway you came through again until you here the baby chasing you again, then turn around and go back into the bedroom and hide under the bed. Wait for it to enter the room and start moving around the bed, then you can crawl out the front and run down the hallway. You need to go left and take the long way back to the elevator through the doll room because the right path is blocked.

Interact with the fuse box and place in the , then quickly get inside the elevator when it opens and push the button to close the door and go back upstairs.

Общая могила и Сад

Дойдите до общей могилы и продолжайте двигаться вперед через подвесной мост. По дороге нет никаких предметов, которые можно собрать.

В конце пути вы попадете на круглую площадку со странной могилой по центру. Идите к двери. Справа от дверей будет табличка, на которой написано:

«Отдай свои воспоминания».

Это подсказка. Вам нужно вложить в отверстие фотографию Мии с Розой. Войдите внутрь, доберитесь до лифта и поднимитесь наверх. Потом идите по дороге к дому Беневиенто.

Прежде чем войти в дом, поверните налево от парадной двери. Спустившись с лестницы, вы найдете козий оберег за решетчатой оградой.

Вентиляционный канал

Дойдя до конца прохода, вы будете затянуты воздухом в вентиляционный канал. Чтобы остановить лопасти огромного вентилятора, стреляйте в его центр по оранжевому индикатору. После того, как опасность миновала, вернитесь назад и на краю уничтожьте козий оберег.

Потом идите к разрушенному вентилятору, соберите припасы и сбейте желтый кварц над мостиком, с которого вас утянуло потоком воздуха.

Далее идите через остатки вентилятора и поверните направо на краю обрыва. Там есть трубы, а впереди – лестнице с дверью. Идите по трубам к лестнице, прижимаясь к стене.

Входите в металлическую дверь, в комнате справа заберите реагент, а после вызовите лифт, нажав кнопку на стене.

Moreau’s Area

In the village you can now use the key to go through the gate leading South from where the Duke is. Follow the small river running down the middle area to a wall of green goo, which you can damage to destroy and proceed further. Break the next one to climb a ladder and get into the area with the windmill. Go inside and down the stairs all the way and down the lift.

In the next area go down the tunnel to the left with the tracks on the floor, then up the stairs and squeeze through the gap to obtain the after a cutscene.

Go back the way you came, then a left and then immediately right to go up some stairs. Hit the wood where the yellow tape is to make a path going forward, then follow it to the end of the area where there is a house building by a tree. Inside the building on the left you can grab the .

Go back the way you came again and take a right when back in the first area to get outside. Follow the path to the end where you can use the on the boat in the water, then drive it through the two tunnels. After the cutscenes you will be on a dock in the water, follow the path to the pumphouse building. Continue out the other side and down the path towards the windmill. Using the crank on this one breaks it, so continue down the ladder inside this windmill.

In this next section, you traverse the water-filled area over submergible platforms that the transformed Moreau will continually swim through trying to get you. Wait for him to go by before going on platforms. To get to the next set of buildings you need to break some supports to drop platforms, and you do this on the tower by also shooting the yellow taped part on the left with a gun from that side.

Go through the building and push down the first cart, then drop to the area with the switches. You need to pull these switches to temporarily raise platforms in the water to progress. First use the BLUE and the ORANGE to get across to the other building, where there will be all three colors of switches. In here you want to quickly pull them in the order GREEN, BLUE, ORANGE, then pull the ORANGE switch you run by as you quickly get to the end.

The next part is a long section of the submergible walkways. First get to the middle platform as Moreau will flop down on all of them, then when he leaves quickly run to the end before he drops them again.

Follow the path where you will push down a cart to get back to the central building, which now has a second cart to push down allowing you to progress.  Pull the switch to lift a boat out of the water, then go through the middle and quickly break the goo that appears to get out of the boat before Moreau destroys it. Drop the ladder so you can climb it, and you will now be on top of another windmill. Interact with the to obtain it.

You first need to go around and interact with the ladder section on the ground, then you can go back to the gears and use the to stop the windmill. Climb up to the top and use the zipline to get back to the first windmill, then use the on it to get power running in the pumphouse. Go inside and interact with the console, then complete the light puzzle to get the switch working (the solution on the side is rotated to the right).

Use the switch to drain the water, then go out the door to the right and follow Moreau into the next area.

Donna/Angie

This part is sort of a boss fight, but you aren’t actually fighting the doll in a normal manner. It will hide somewhere in the house, and you need to locate it three times to kill it. If you take too long searching then the other dolls will attack you, dealing damage and eventually killing you if you fail too many times.

The first time it is always upstairs in the bedroom at the end of the walkway.

The second and third time are random, the doll can be various places around the house and you need to quickly search for it. Possible places it can be are: in the corner directly left of the entrance near the blocked door, in the dining room to the left sitting by the couches, the back corner of the dining room by the cabinet, the very far end of the hallway near the elevator.

After you have found her three times the “fight” is over, and you obtain another key piece, which when inspected combines with the prior one to give you the . You then pick up the from the pedestal in the corner, then can go back to the village.

Urias Strajer

You now have another boss fight with Urias Strajer. As the name would imply this one is similar to the one you fought as Ethan, but much stronger and with armor on its face which means that is off the table for damage. Its back is exposed and shooting it there does deal more damage, but it generally doesn’t leave it exposed for very long. After a while you will start being able to call in airstrikes on it, which is the best way to kill it quickly. Avoid its attacks in the same way you did against the one as Ethan and call in airstrikes when you can.

After it’s dead. take the newly opened path. After a cutscene continue down the path until you reach a lab, then interact with the door at the back.

After more scenes you will be back playing as Ethan. When you are back in the central village area grab any supplies you need, then follow the path to the “Ritual Site”.

Urias

Now you need to fight Urias, which is the huge hammer-wielding Lycan from the ambush at the start of the game. He starts up on the raised platform, and whenever he is up there will perform an attack where he jumps down towards you with a hammer swing. Then he will normally follow you around in this lower area, doing various swing combos and attacks depending on how close you are. You can avoid swings by standing on the opposite side of the large stone pillars, until the point where he sometimes will grab them and throw them at you. After enough damage he will climb back up on the middle platform and do a roar, which summons 1 – 2 normal Lycans to also bother you. For damage just keep shooting him in the face if possible until you defeat him.

After he’s dead go through the newly opened door and continue until you get to the room with the television where you can pick up the , the last of the four. After the scenes follow the path out and use the boat, then climb the ladder to get back into the village.

Sturm

In the next area, you need to defeat Sturm do continue. This fight takes place in a (starting out) small set of hallways that get knocked down and the area expanded as Sturm charges around. At the start of the fight, it will only charge a single time then get stuck, where you can then attack the small red turbine on its back to deal damage.

After some damage is done the body of the engine on its head will glow red, and it will start doing either three charges in a row or shooting large jets of fire at you. When it’s charging you want to wait for the third one before you try and damage it, because it does the three in quick succession and gets stuck for a bit after the third. When it’s shooting fire at you it will track where you are until the fire actually starts then stay still. If you are able to get close to it you can use this to your advantage by moving behind it when it’s shooting fire and damaging the turbine.

After enough damage is dealt it will explode and you can leave out the nearby door. Climb out onto the boom arm and interact with the switch to raise yourself up to the next area. Continue through the doors, where you will be knocked to the bottom of the factory. Follow the path through for some more cutscenes, then interact with the vehicle to proceed.

Heisenberg’s Factory

WARNING: If you have anything else you need to do in the village or other areas you can get back to you need to do it now before going to the factory. Once you go there you proceed to the end of the game.

Back in the village you can return to the area by the Duke and place the four flasks into the chalice. Once all four are placed you obtain the .

Take the chalice over to the “Ritual Site”, the area with the large statues that you came through after exiting the castle and place it in the middle of the stone circle. This moves the middle platform down and allows you to walk across the bridge leading to the factory.

Follow the path into the factory and through the rooms. Interact with the curtain in the final room and you will have a talk with Heisenberg. After the cutscenes you will be running around from an enemy, just follow the linear path down the hallway, then drop into the chute on the right side when you reach the dead end.

Follow the path out of the area you drop into, pulling the grate off the vent at the end to proceed. Follow the path and you will end up in an area where you can find the Duke in a large elevator. To continue, go through the door to the right of him. When you reach the room with the metal door you should see a red light on it. Throughout the factory, you can find these on doors or machinery, and you either knife or shoot them to destroy them, opening doors or stopping machinery.

Follow the linear path through the dark room until you reach the room with the casting machine, which is the main tool used to progress in the factory. First, go down the path to the left, following the linear path into a room with a large case where you can obtain the .

Go back to the casting room and use this in the machine to obtain the , which you then use on the spot in the wall to the right to continue.

Follow the path through the next room with the machinery. If you want to stop the pistons to get by easier you can shoot the red lights, or just time running underneath them (you take damage if they swing down when you are under them, but also damage the enemies that way).  Continue through the rooms and up the stairs to another metal door with lights on it. Inside here is another case that contains the .

Go back two rooms where there is a door you can go through that leads directly back to the casting machine, where you can use the to obtain the . Take this and use it on the machine you ran by when getting the mold which then allows you to turn the generator on.

The door to the left of the stairs you went up before is now open, and you can continue through there. In the room with the Soldat walking around on the lower floor you need to go upstairs where there will be a metal door that has 5 lights on it to break. Go through the next area and again go to the second level, where you will again find another 5 light door. This leads back to the dark room you came through at the start where you can now interact with a switch to lower a platform to proceed.

In the next hallway will be another 5 light door, leading to an area where you are again attacked by Sturm and need to run away down the hallway. Go through the doors at the end and you will be back in the main open factory area, where you can pull a switch to activate the elevator the Duke is on, raising it to your floor. You can now use this to go up and down between these two floors if you needs.

Take the ladder up, then follow the linear path through some tubes and a mineshaft area, where you can crouch into a vent in the wall in the room with the large drill in the middle. Go through the door on the other side to a room with a huge turbine at the top. To proceed up through this turbine you need to shoot the 4 red lights located on it. 1 directly in the middle then 3 around the outer rim. After you shoot all 4 it stops, and you can climb a ladder at the top to continue.

After going through another hallway you will reach a long room with another turbine at the end. To avoid dying you need to shoot the light in the middle while being sucked towards it.

Go through where the turbine was, and walk along the pipes to the right that lead along the wall. At the end of them there is a ladder you can climb leading to a hatch. Go up the elevator, and in the next room there is a case that contains the . Go through to the next area, where you are again out in the main open factory and there is another switch you can pull to bring the elevator up here, which is actually required to progress.

Take the elevator back down the B4, then go through the area leading to the casting machine, which will now be dark and have more enemies in it. Use the on the machine to obtain , then go back and take the elevator back to B1 so you can use the key on the nearby door to continue.

Stronghold

In the village follow the signs Heisenberg has placed to lead you to the stronghold. This will lead you through a large number of Lycan on your way to the end of the area to obtain the flask. In these areas, you don’t actually need to kill any to progress, only if they’re in your way (or if you feel like killing them).

The first section once you reach the end you need to pull two levers to open the metal gate. They are reached by the stairs on the left, and the ladder on the right.

Continue through the doors and go up the stairs. In the next section you follow the path up, then there is a zipline you can interact with to get over to the other side of the area and continue along the path. At the top you just need to get through the door behind the group of Lycan that appear, then go back down the stairs to continue.

Underground (Mines)

After the scenes, you will be handcuffed and running away from the Lycans chasing you down. Follow the largely linear path, breaking the boards in your way when needed. When you drop into the large square room with the door at the end you will need to avoid the spike roller to continue. To do so, turn around and face the direction you entered the room from, and the spot to hide will be in the right-hand corner. Wait for the spike roller to move all the way towards you and you will be free from the handcuffs, then follow the path out of the area and you will be back where the switch was. After pulling it, follow the path through into the castle.

Кабинет

Возьмите пинцет, вернитесь в кукольную мастерскую и достаньте изо рта куклы фрагмент кинопленки. Теперь идите вместе с ней в кабинет – комнату справа от лифта.

На столе лежит записка. Прочитайте ее. На ней написано:

«Наша счастливая семья

Лучший друг Розы во всем мире.
Ей очень нравится эта сказка.
Самое важное для нас на этом свете.
Подарок на свадьбу от бабушки.
Доказательство вечной любви от Итана ко мне».

Теперь осмотрите проектор и подставку с фрагментами кинопленки. Чтобы решить эту головоломку, вам нужно разместить фрагменты кинопленки в правильном порядке.

По порядку слева направо:

  1. Изображение обезьянки.
  2. Книжка со сказкой «Деревня теней».
  3. Изображение маленькой Розы.
  4. Изображение музыкальной шкатулки.
  5. Изображение руки с обручальным кольцом.

Сделав все правильно, воспроизведите фильм. После этого за стеллажом откроется проход. Войдите внутрь и поверните в проходе направо. Возьмите у куклы на полке ножницы.

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