Team fortress 2

October 15, 2020 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Jupiter Jetpack to not hide the Pyro grenades
  • Updated The Great Deflate achievement to include the Balloonicorpse
  • Updated pl_hasslecastle
    • Fixed more out-of-bounds exploits
    • Improved clipping
    • General improvements
  • Updated koth_undergrove_event
    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
    • Polished clipping around the capture point
    • Polished some textures on RED’s side
    • Fixed several console errors that appeared upon map load
    • Minor lighting fixes


Team Fortress 2 Update Released

December 22, 2010 — Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • The Blighted Beak is now a misc slot item.
  • The Buffalo Steak Sandvich’s speed boost no longer stacks with other speed boosts.
  • The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
  • Duel fixes:
    • Duels can no longer be initiated when the round is not fully running.
    • If you challenge someone that has already challenged you, the duel is automatically accepted.
    • Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
    • Duels are now refunded if a server plugin forces a participant to switch teams.
  • Loading screen:
    • Only shows the duel leaderboard if you’ve been dueling, or if your friends have been dueling.
    • Shows your personal stats whenever it’s not showing the duel leaderboard.
  • Custom hitsounds:
    • Must now be specified by replacing the ‘tf/sound/ui/hitsound.wav’ file.
    • Can now be used under sv_pure 1/2.
  • Improved performance on Degroot Keep.
  • The «Fabricate Class Headgear» recipe no longer has a chance of creating all-class hats.
  • Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
  • Fixed a bug in the Kritzkrieg’s animations.
  • Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
  • Fixed painting issues in several of the Australian Christmas hats.
  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
  • Medieval Mode’s auto-roleplay now ignores text beginning with ‘!’ or ‘/’ (so SourceMod commands aren’t modified)


Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 17, 2010 — Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2

  • Added Medieval Mode, a game mode where players are restricted to using olde weapons.
  • ‘Your Eternal Reward’ changes:
    • Spies can now change their disguise weapon via ‘lastdiguise’ while using ‘Your Eternal Reward’
    • Already-disguised ‘Your Eternal Reward’ Spies are no longer forced to switch to displaying the melee weapon when they make a kill
    • Spies no longer play speech lines when making a kill with ‘Your Eternal Reward’
    • Sentries no longer track ‘Your Eternal Reward’ Spies after they backstab someone
  • ‘Natascha’ changes:
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.
  • Added ‘The Medi-eval Medic’, ‘The Hibernating Bear’, and ‘The Expert’s Ordnance’ item sets.
  • Added new weapons: ‘The Claidheamohmor’, ‘The Back Scratcher’, ‘The Boston Basher’, ‘The Fists of Steel’, ‘The Amputator’, ‘The Crusader’s Crossbow’, ‘The Ullapool Caber’, ‘The Loch-n-Load’, ‘The Buffalo Steak Sandvich’, ‘The Brass Beast’, ‘The Warrior’s Spirit’, ‘The Candy Cane’, and ‘The Jag’.
  • Added 20 new hats.
  • Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
  • Spies can now see TargetID’s of players and objects regardless of their own disguise status.
  • Fixed some speech lines continuing after the speaker changes class
  • The Spy ‘Sap Auteur’ achievement now increments in cases where the Spy was the assister in the building destruction.
  • Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
  • Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro’s airblast effect.
  • Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
  • Added leaderboard to track duel wins.
  • Added ability for players to donate money directly to the creators of their favorite community maps.
  • Increased backpack size by 100 slots.


Team Fortress 2 Update Released

April 20, 2021 — TF2 Team


(Image credit: Frazzanator and Raos)

The Grand Finals are already on their way for RGL.gg’s Spring 2021 events. Teams have fought hard all season to earn their spot in the playoffs brackets, and only two teams now remain in the 6v6 format. Finalists Froyotech and GlobalClan Ice will be facing off for $12,000 on April 22nd at 11 PM EDT! Watch the match live on RGL.gg’s official Twitch channel!

Are you eager to know more about the competitive scene? Don’t have enough time to catch up on all the news through multiple sources? RGL.gg’s video team has recently launched a new series called The Dispatch on the league’s YouTube channel. Tune in to the weekly show to learn more about league standings, community news from all across Team Fortress 2, and much more.

The Spring 2021 events might be coming to an end, but don’t worry! If you’re looking to join the fun, it will resume in May for off-season cups, which are one-time events hosted by the league for testing purposes and to promote new content. Keep an eye out for an announcement on The Dispatch or through RGL.gg’s website.


Operation: Digital Directive

November 5, 2020 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mannpower update
    • Dominant players are now marked for death only when carrying a powerup
    • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
    • Items or actions that add to the shield charge meter now add less when carrying a powerup
    • Carried buildings now deploy faster than default, but not instant
    • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
    • Strength powerup no longer multiplies critical damage
    • Medic
      • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
      • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up


Team Fortress 2 Update Released

June 16, 2020 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Restricted certain new accounts from using chat in official matchmaking modes
  • Added «Enable text chat» and «Enable voice chat» options to the top of the Advanced Options dialog to disable in-game text and voice chat
  • Updated the Report Player dialog to include more details so players can make informed decisions about who they’re reporting
  • Fixed getting the «Incoming message…» quest HUD notification when you’ve already completed all available quests
  • Fixed the OnDestroyed output not getting fired when an object is destroyed by the Red-Tape Recorder
  • Updated The Telefragger Toque to fix swapped materials
  • Updated The TF2VRH headset to include on/off styles
  • Updated the PASS Time Federation medals to fix issues with them not drawing correctly
  • Updated/Added some tournament medals
  • Updated the localization files


Team Fortress 2 Update Released

Fate

This build of Team Fortress 2 was completely scrapped. Nothing in this version would appear in the final version of Team Fortress 2. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style.

It seems possible that this build’s complexity is what killed it. One of the Developer Commentaries in the final Team Fortress 2 mention that they had made the game too complex, so as the make the Commander option from the first build useful. From what has been seen, the Brotherhood of Arms design was not very complex, but Invasion was. Its possible that Robin Walker, the dev that made the commentary, mixed up Brotherhood of Arms and Invasion.

September 6, 2021 — TF2 Team

BlapBash 2021 has begun! Familiar TF2 personalities and communities gathered on August 28th and 29th to raise money for SpecialEffect! They brought back classic events like competitive spire matches and TF2 case unboxing, and they introduced some brand-new surprises! Highlights of the broadcast will be displayed on their . Both days of the event are available to watch right now on the Essentials.TF Twitch channel.

BlapBash in-game medals have also returned! Claim one for yourself with a minimum $5 donation made before September 12th! To donate, visit the BlapBash donation page!

Donations close on September 12th, so act fast!


RGL.gg Highlander Grand Finals

April 13, 2021 — TF2 Team


(Image credit: Manndarinchik and cheddZy)

What’s better than shooting mercenaries in the face? Cream donuts? No! Insane riches? You’ve gotta be kidding me. A feeling better than killing mercenaries in cold blood is killing ROBOTS in UBER-filled revenge!

Introducing Operation: Digital Directive, a community-made Mann vs. Machine campaign created by Creators.TF and Potato’s Custom MvM Servers. With 30 new missions across 22 maps, plus some brand new gameplay additions, this is gonna be one hell of a campaign across the world!

What are you waiting for? Get into the briefing room and check out the Day 1 page!

Important links:

  • Day 1 Page
  • Server List
  • Asset Pack
  • Potato MvM
  • Creators.TF


Operation Starched Silliness

May 4, 2020 — TF2 Team

Rick May, the inimitable voice of the Soldier for thirteen years, many shorts and countless updates, passed away this April at age 79. We were lucky enough to work with Rick many times in the studio over the past decade. A quick-witted and kind-hearted collaborator, Rick endowed the character with a trademark bellow and bootfulls of idiotic charm. The Soldier wouldn’t be the Soldier without him.

We are honoring Rick during the month of May with an in-game Soldier statue that will play some of Rick’s signature lines. He will be missed by the Team Fortress dev team and community, and remembered for the indelible character he helped bring to life for so many years.


Merry Smissmas, Everyone!

June 1, 2021 — TF2 Team

Following the North American Community Clash, EssentialsTF and DreamHack are now hosting an online TF2 tournament in Europe over two weekends beginning on June 12th! Players will be competing for a $2,400 prize pool, and the tournament will feature an open bracket so all teams can get their chance at glory against the best of the best! There will also be a smaller tournament, featuring a $90 prize pool, for players who are new to competitive TF2.

The main event begins with the group stages on June 12-13th beginning at 17:00 CEST, followed by the playoffs on June 19-20th beginning at 15:00 CEST.

EssentialsTF is also partnering with TFNew in providing a Newbie Team Drive for the upcoming European DreamHack Newcomer Clash. This is for players who are new to competitive and want the chance to get on a team for the event with a mentor who will help teach them the basics of Competitive 6v6.

Signups for both the main and newcomer tournaments will end June 6th at 01:00 CEST, so be sure to get registered soon! You can watch the tournament live on the EssentialsTF Twitch channel, and you can get more information about the event, such as the full schedule, on Clash.TF.


DreamHack TF2 Community Clash NA

May 17, 2018 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to Flamethrower particles
  • Fixed a client crash related to matchmaking parties
  • Fixed a client crash related to the ConVar tf_flamethrower_boxsize
  • Fixed a memory leak in the main menu
  • Fixed some languages having missing characters in the ConTracker menu
  • Fixed the voicemenu command being used to lag servers
  • Fixed a rendering issue with Unusual effects for the Antarctic Eyewear
  • Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock
  • Fixed an animation bug related to the Thermal Thruster and changing class while holstering it
  • Fixed matchmaking players being able to sit at the MOTD so they can’t be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
  • Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
  • Updated model/materials for the Valhalla Helm to fix some clipping issues
  • Updated the localization files
  • Updated pl_enclosure_final
    • Fixed players being able to get stuck in closing dropdown door in stage 3
    • Fixed missing team filter for small resupply room in stage 3
    • Removed unnecessary env_wind entity messing with env_dustmote entities


Team Fortress 2 Update Released

Тест: вспомни все СНГ-команды, которые играли на мейджорах по CS:GO

Игроки и критики невероятно тепло восприняли долгожданную Team Fortress 2. В рейтингах различных серьезных изданий она получала от 86 до 100 баллов, ее Metascore – 92.

AceGamez: «Сочетание высоко стилизованного представления ретро-шпионов, мощного и энергичного экшена, глубоких и разнообразных классов с блестящим юмором делает Team Fortress 2 куда большим, чем просто фрагфест. После того, как новизна графики уходит на второй план, у нас остается изысканная многопользовательская игра, одновременно развивающая новых игроков и в то же время достаточно глубокая, чтобы удержать даже самых стойких ветеранов».

March 30, 2018 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated model/materials for the Starboard Crusader and added a second style
  • Added AsiaFortress Season 13 medals
  • Updated the localization files
  • Fixed Mann vs. Machine matches with open slots not receiving late-joiners
  • Fixed a server crash related to the Sniper Rifle
  • Fixed the «View promotional codes» button not showing for those users with promotional codes

Notes missed from Competitive Revamp update

The UI version has been bumped to 3. Any UI mods will need to be updated to work with the new UI changes.


Team Fortress 2 Update Released

September 23, 2019 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Iron Lung hiding the Engineer’s helmet
  • Fixed Scottish Resistance stickies not always being visible through walls
  • Fixed the Festive Sapper not playing a timer sound while attached to buildings
  • Updated/Added some tournament medals
  • Updated the Bottle Cap and the Shutterbug cosmetic items to fix styles that were missed when the items were originally added
  • Updated Twitch API to the current version
  • Updated the localization files


Team Fortress 2 Update Released

October 18, 2021 — TF2 Team


(Image credit: washy)

Old church bells have begun to ring, once-occupied graves now lay empty, and never-before-seen creatures of the night have risen from their slumber for one sole purpose: to be shot!

A Halloween-inspired take on the traditional Mann vs Machine dynamic, Operation Hexadecimal Horrors features 48 brand new missions spread across more than 10 new, returning, and spookified maps! The campaign will run until November 30th, so don’t wait! Servers are available in North America, South America, Europe, Asia, and Australia.

On an entirely different, less scary topic: a charity drive benefiting The Trevor Project will be running in tandem with the campaign. In-game medals are available for those who donate $5 or more! Check out the website to learn how to donate and how to play!


A Drop of Delight

October 14, 2021 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
  • Fixed clipping issue for the Taunt: The Profane Puppeteer
  • Fixed some sounds for the Taunt: The Mannbulance!
  • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
  • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
  • Updated the pickup/drop sounds for paintkits
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed few exploits where players could get out of the map
    • Fixed control point 2 base plate in stage 1 not turning blue upon capture
    • Changed damage type from shock to bullet in underworld
    • Improved clipping
  • Updated pl_terror_event
    • Fixed few exploits where players could get out of the map
    • Increased spawn time interval of normal spellbooks
    • Fixed visual issue during warmup period regarding track models floating in air
    • Adjusted payload track select logic to fix rare issue with cart going off track
    • Improved clipping
  • Updated koth_los_muertos
    • Fixed a respawn visualizer not showing up on the RED side
    • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
    • Fixed being able to spam grenades and rockets through rooftops
  • Updated arena_lumberyard_event
    • Fixed missing beacon particle to signify rare spell spawn locations
    • Fixed an issue with custom HUDs interfering with the map’s own HUD
    • Fixed middle doors shutting themselves when blocked by a player
    • Fixed various props z-fighting inside of walls
    • Fixed instances of the announcer lines playing over the Merasmus’ announcer lines
    • Fixed an issue that caused players to remain in third-person at the beginning of a new round
    • Fixed spells dropped by the skeleton king persisting between rounds
    • Fixed pumpkin bombs generated from spells persisting between rounds
    • Fixed server lag caused by dynamic props
    • Reworked various VO to use new soundscript entries
    • Merasmus will now react to player deaths with varying degrees of sarcasm
    • Pumpkin bombs will now all refresh simultaneously at the start of every round
    • Added a «No entry» sign to the middle doors
    • Smoothed surfaces around the map to ease flying around as a ghost
    • Increased sound of the ghost dispenser to improve healing feedback
    • Extended the warmup periods by 5 seconds (now 15 seconds)
    • Nature & Wildlife preservation measures
    • Removed the Observer


Team Fortress 2 Update Released

January 7, 2011 — Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added the «Server can execute» flag to the “r_cleardecals” command.
  • Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
  • Fixed a crash on exit for Mac clients.

Team Fortress 2

  • Added community submitted kill icons.
  • Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
  • Fixed the attack animation not always playing correctly for Your Eternal Reward.
  • Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
  • Fixed a broken texture on the Flipped Trilby.
  • Updated the material for the Jag.
  • Community Request
    • Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
    • Added the «Server can execute» flag to the “firstperson” and “thirdperson” commands.


Team Fortress 2 Update Released

Gameplay

This build of Team Fortress 2 would be based on collecting an object known as Resource. Resources could be obtained by killing enemies, destroying enemy buildables or by getting them from a Resource Pump. When collected, Resources would be added to the team’s Resource Bank, which would be used to create and upgrade buildings.

There would be a heavy emphasis on buildable objects. All classes would be able to build at least one object.

Teams could also upgrade their buildings by investing Resources into creating upgrades. Some upgrades include Self-Heal, which automatically repairs a damaged building, and Vehicle Boost, which makes a vehicle slightly faster.

Vehicles were to play a part in the game. A special building called the Vehicle Bay could be built, which would then be able to build vehicles. However, the building of these vehicles would need resources.

It is unknown how a team would be able to win. Most likely, a team would have to either gather a certain amount of Resources and/or destroy the enemy’s Resource Bank.

The setting for the game would be Humans vs. Aliens. However, we do not know what the actual maps looked like, as the only art resources for the game known are two player models. Also, this build did not take place in the Half-Life 2 universe, despite rumors stating otherwise.

Based on the importance of buildings and collecting Resources, it seems as if this build would essentially be a real-time strategy game, but with classes (based on the Team Fortress classes) that are directly controlled by the player from a first person view.

December 16, 2019 — TF2 Team

It’s that time of the year again! Merry Smissmas!

New Community Cosmetics, War Paints, and Unusual Effects

We’ve added 18 new community cosmetics, 10 new community War Paints, and 17 new community Unusual effects! Plus, the Festivizer can be found as a bonus drop when opening the Winter 2019 Cosmetic Case, and the taunt Unusualifier can be found as a bonus drop when opening the Winter 2019 War Paint Case!

Big Sale in the Mann Co. Store

It wouldn’t be Smissmas without the Spirit of Practically Giving. Look for 50% off tons of items, taunts, and tools in the Mann Co. Store through January 7th, 2020.

And last but not least… Stocking stuffers for everyone! Merry Smissmas! See you in 2020!


Insomnia65

October 2, 2020 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the timing of the Static Shock and Veno Shock unusual effects
  • Updated the Seared Sorcerer to add a missing style
  • Updated the Eye-See-You to add a missing style
  • Updated the Handsome Devil to fix an issue with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_megalo
    • Fixed minor out of bounds teleporter exploit
    • Added pumpkin bombs
  • Updated pl_bloodwater
    • Fixed misaligned textures
    • Sealed displacement hole to the skybox near BLU spawn
    • Brightened up point A
    • Brightened up ambient lighting
    • Fixed pumpkin bombs not spawning at point C and D
    • Brightened up lighting behind point B


Team Fortress 2 Update Released

March 31, 2021 — TF2 Team


(Image credit: Gigazelle)

Spring is on its way and you know what that means: Spring cleaning, disposing of your winter ramen collection, and warmer weather flooding your basement with melted snow. Well, throw that to-do list into your overflowing dumpsters because there’s a new April Fools Mann vs Machine tour in town that’s served like heated leftovers fresh out of the microwave!

Operation Starched Silliness is an April Fools MvM charity tour brought to you by Tindall Berry that pits the Mercs against a meme-fueled robotic rampage. Complete all the waves in this intermediate-difficulty community tour and earn an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Oceania.

In addition to waging a war against the memes, there is also a charity fundraising campaign for Doctors Without Borders to respond to the COVID-19 pandemic. Donations of $5 USD or above will earn an in-game donor medal! Item donations will also be accepted. Click here for instructions on how to donate.

Have fun, but don’t delay, or else the meme machines will conquer the world by April 18th, 2021!

Important links:

  • Servers List
  • Charity Page


GGtoor Locked and Loaded #2

October 28, 2021 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to right-clicking an input field to open the context menu
  • Updated Taunt: The Dueling Banjo to add a missing sound file
  • Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
  • Updated contributors display list for Los Muertos to add a missing contributor
  • Updated Megalo map stamp to fix incorrect image
  • Updated border color for Unusual items in the loadout menu
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed building inside wall exploit
    • Fixed some lamps that were hovering in the air
    • Fixed a few misaligned textures
    • Improved clipping
  • Updated pd_farmageddon
    • Underworld hurt trigger now works as last update explained
    • Fixed visable nodraw entity
  • Updated arena_lumberyard_event
    • Fixed a missing material in RED spawn
    • Changed the ghost particles in the 3d skybox
    • The team-colored ghosts that appear on round win now last longer and are more plentiful
    • The constant, purple-colored ghosts are now less abundant
    • Added various clipping improvements around the map
    • Added smoke to the chimneys
    • Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
    • Removed the Observer


Team Fortress 2 Update Released

December 21, 2010 — Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Fixed an engine crash caused by too many precached models in some community maps.

Fixed an exploit where clients could prevent weapons from recoiling properly.

  • Added several crafting recipes for new weapons.
  • Added a ton of items to the store.
  • Added a ton of items to the random drop list.
  • The following hats are now paintable or have had their paintability improved: Pyromancer’s Mask, Detective Noir, Madame Dixie, Buckaroos Hat, German Gonzila, Flipped Trilby, Coupe D’isaster
  • Fixed a spelling error on the «Pyromancer’s Mask».
  • Corrected the name of the «Claidheamh Mòr» to the joy of our Celtic players.
  • Made «Le Party Phantom» a misc slot item.
  • Fixed a client crash caused by custom stats panels.
  • Fixed a bug where some new items weren’t being dropped correctly.
  • Removed displaying the top 10 players in the leaderboard if you have never won a duel.
  • Updated the localization files.
  • Fixed a regression in Tournament Mode item whitelists.


Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 19, 2018 — TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Happy Smissmas 2018!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Added the Winter 2018 Cosmetic Case
    • Contains 18 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Mann Co. Store winter sale!

General

  • Fixed func_rotating entity not working properly in maps like 2Fort and Gravelpit
  • Fixed Strange Filter: Brimstone not displaying the prefix in the weapon name
  • Fixed a Mann vs. Machine bug with giant robots reported by Justin G. (sigsegv)
  • Added LAN Downunder 2018 tournament medals
  • Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals
  • Added Brazil Fortress Season 3 tournament medals
  • Added Russian Highlander Season 1 tournament medals
  • Added Sacred Scouts 6v6 tournament medals
  • Added AsiaFortress Cup Season 14 tournament medals
  • Added AsiaFortress LAN 2018 tournament medals
  • Updated the Starstorm Slumber unusual effect to fix a display problem
  • Updated the backpack image for Mr. Quackers
  • Updated the localization files
  • Updated pd_monster_bash
  • Updated pl_millstone_event
    • Fixed a spot where players could trap players with teleport exit
    • Fixed Headless Horseman getting stuck in B area house staircase
  • Updated cp_snakewater_final1
    • Fixed «splash bug» issues throughout the map
    • Fixed a lot of visual issues
    • Improved clipping and made movement smoother
    • Made fence near yard closed to projectiles


Team Fortress 2 Update Released

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