Dice development team

EA QUALITY ASSURANCE

European QA Director Chris Rowley
Project Management Office Aurelian Andre
Compliance Group Alexandru Dunarintu
Billy Frew
Cait Lindesay
Chris Bilson
Daniel Verban
George Stanica
Grigorescu Mihai
Jonathan Stacey
Lars Minkkinen
Lee Brockway
Lewis Cook
Ed Carter
Nick Grover
Radu Dragan
Richard Hylands
Roland Birsan
Sorin Constandinescu
Spencer Edwards
Stephanie Holmes
Steve Woollard
Toby Bushnell
Vasluianu Paul
OTG Project Lead Carlos Moreira-Orantes
OTG Test Leads Brett Harris
Collin Tullius
Craig Glass
Richard Grube
Shaun Kiggens
OTG Testers Christopher Bradley Kerr
Dorothy Becks
Jonathan Dipratna
Jordan Youney
Krish Acu
Kyle Thorp
Mike Murray
Nam Vo
Rhett Planas
QA Support Annie Chenn
Jorge Bravo-Hernandez
Stuart Pratt
Jonathan Landis
Jerome Parent
Jason Kokal
Kyle Thayer
Matt Pelly

Battlelog 2.0[]

Features

Customization — Customize weapons, dog tags, vehicles, appearance, kits and create emblems to be updated in the game in real-time

  • Server Browser — Search for servers at any time as well as in-game
  • Commander and Hack Mode — Commander Mode and Hacker Mode run off of Battlelog
  • Soldier Statistics
  • Battlescreen — Use as a minimap on tablet, mobile device, or another computer monitor in real time
  • Leaderboards — Depicts leaderboards that can be customized to range from a city to the whole world based on preferences
  • Platoons — Allows players to create groups which can compete against one another
  • Missions — Ability to create customized challenges for friends. Will notify creator upon completion
  • Loadout Preset — Allows players to save kit and vehicle loadouts
  • Suggestions — Displays items the player is closest at unlocking
  • News and Forums
  • Battlefeed
  • Facebook Sharing — Sharing of most statistics to your wall on Facebook

Gallery

Teaser image of Battlelog 2.0 released by DICE.

Battlelog 2.0 and Commander Mode.

iOS Battlelog interface for Battlefield 4.

Battlelog interface during the beta for Battlefield 4.

Battlelog interface during the beta for Battlefield Hardline.

IMAGINATION STUDIOS

CEO/Creative Director John Klepper
COO Mikael Bäckstrom
Producer Nataska Statham
Assistant Producer Anton Söderhäll
CTO Christian Sjöström
Lead Animator Slobodan Danilovic
Senior Animator Vanja Matovic
Animators Ondrej Valášek
Dan Santos
Motion Capture Supervisor & Audio Editor Sam Tyskling
Motion Capture Assistant David Grice
Motion Tracking & Solving Supervisor Ognjen Toholj
Mocap team Marko Marinkovic
Domuz Miloš
Michele Schon
Slobodan Subin
Facial Animator Per Cardell
Kristian Petersson
Technical Artist & Motion Capture Assistant Erik Larsson
Technical Artist Jacob Alenius
Accounting Christie Berlin
Elaine Rinman Engström
Office Administration Mitras Ashkan Far
Production Assistant Stina Boberg
Kim Bourdette

EA ROMANIA QUALITY ASSURANCE

QA Director Postolache Tudor
QA Project Managers Binescu Petru Matei
Dima Alin
Tantu Teodor Nicolae
QA Project Leads Antonio Dragos Stefan
Pana Victor Florin
QA Test Leads Balasoiu Razvan
Calmutchi Bogdan
Dimofte — Stamboala Andra
Moderau Teodor
Ropotan Paul
QA Testers Abramov Ciprian
Amza Ionut
August Dan-Cristian
Barascu Andrei
Barbulescu George
Becher Alexandru
Brezeanu Stefan
QA Testers Bulancea Madalin
Butusina Alice
Cales Catalin Irinel
Campean George
Capraru Bogdan    
Chirca Alin
Cicu Stefan
Constantin Ciprian Costin
Constantinescu Bogdan
Cristea Alexandru
Curcan Florin Catalin
Dafinoiu Adrian Cristian
Despa Lucia Maria
Diea Victor
Dinu Vlad
Dragomir Petrica
Dragos Silviu
Dumitrescu Victor
QA Testers Dumitru Cristian
Enache Ciprian
Enescu Ioan Alexandru
Ernest Florin
Gavanarescu Alexandru
Gheorghe Iulian
Ghiga Cristian Iulian
Gogorita Vlad Alexandru
Graure Aurelian
Hacman Stefan
Iacobet Marian
Ifrim George
Ioanas Elisabeta Maria
Ionescu Alexandru
Ionescu Alexandru Ionut
Ionescu Vlad
Iorga Ionut    
Iosif Catalin
QA Testers Isaila Cristian
Ivanica Dan Alexandru
Laza Ciprian
Lupulescu Doru Vasile
Marcu Andrei
Mihai Andrei
Mihaila Radu-Silviu
Necula Mihai
Nedelcu Alexandru Ionut
Nedelcu Cosmin Stefan
Nicolae Andrei
Nicolescu Alexandru
Nita Adriana Aneta
Olaru Mihai
Olaru Victor
Oprea Alexandru
Oprea Cosmin
Otelea Radu Cristian
QA Testers Pascanu Vasile
Paslaru Roxana
Paunescu Adriana Corina
Petcu Claudiu Iulian
Petrica Razvan
Pirvu Claudia
Plesea Ionut Mihaita
Popa Florian
Popa Ioana Maria
Puiu Razvan Ionut
Purnichescu Andrei
Radoi Sebastian
Raduta Valentin    
Serbaneci Vlad Nicolae 
Serbanescu Cristian
Sfarc Iftimi Adrian
Sfetan Octavian
Smeu Bogdan
QA Testers Spataru Alexandru Iosif
Stan Silviu
Stanescu Ionel
Stefan Florian
Stoica Daniel
Suciu Cornelius
Tudor Mircea
Ungureanu Laurentiu George
Voinea Valentin
Vraciu Silvia
Zamfir Alexandru Catalin
Zgubea Mihai

EA CERTIFICATION

EA Certification Director Ron Henseleit
Management Andrew Barnes
Andy Chung
Joao Roseta
Nobuko Watanabe
Technical Operations David Courtin
Sergio Achinelli
Tiago Ferreira
Project Managers Bia Piovezanni
Chris Strong
Matt Loft
Oliver Winder
Submissions Team Blanca Nunez Ibanez
Jason Collins
Jonathan Knell
Joyce Sacman
Luis Miguel Ruano
Matt Turner
Mike Kushner
Nidia Fernandes
Ulises Espejo Vigil
Age Ratings Ryan Roque
Sonia Linares
Late Shift Claudio de Pasquale
James Arup
Javier Martinez Holgado
Michael Bullen
Nick Cobb
Platform Supervisors Andy Pritchard
Earl Baker
Sebastien Serrano Maestro
Stephen Baker
Project Leads Adrian Fernandez
Eduardo Varela
James Bolton
Maria Rey Sampayo
Pedro Nunez Bernal
Sherwyn Augustus
Stuart Oswald
Test Team Alon Rozen
Anthony Ross Benitez
Belinda Boville Alvarez
Catia Cesar
Damon Lumley
Danny Nijssen
Iker Souto Hernandez
Joaquin Jesus Sanz Jimenez
Jose Maria Castrillo Martinez
Juan Antonio Garcia de Quinto
Kuba Grzela
Mitzi Martinez
Peter Schnoor
Ricardo Goncalves
Rob Cooke
Robin Volker

LEAD TEAM

Executive Producer Patrick Bach
Producer — Online/Battlelog Fredrik Löving
Producer — UI Sara Jansson
Lead Designer — Single Player David Goldfarb
Lead Designer — Multiplayer Lars Gustavsson
Lead Designer — CoOp David Spinnier
Art Director Gustav Tilleby
Audio Director Stefan Strandberg
Animation Director Tobias Dahl
Senior Development Director Anders Gyllenberg
Technical Directors Vidar Nygren
Per Olof Romell
Technical Art Director Stefan Vukanovic
Launch Director Björn Johnsson
Development Directors Christian Cyréus
Johan Dalborg
Robert Gustafsson
Patrik Påfvelsson
Jörgen Stenkvist
Additional Producers Aleksander Svendsen Grøndal
Patrick Liu
Owen O’Brien

FROSTBITE 2 ENGINE TEAM

Executive Producer Henrik Karlsson
Technical Director Stefan Boberg
Lead Technical Artist Torbjörn Malmer
Senior Development Director Carl Almgren
Development Director Anders Hellspong
Rendering Architect Johan Andersson
Rendering Engineers Colin Barre-Brisebois
Christina Coffin
Per Einarsson
Robert Kihl
Jim Malmros
Mattias Widmark
Animation & Physics Architect Joakim Lord
Animation Engineers Jonas Kjellström
Torbjörn Laedre
Physics Engineers Andreas Andersson
Johan Gidlund Montén
Jimmy Nilsson
Core Engineers Peter Engström
Andreas Fredriksson
Malte Hildingsson
Gameplay Engineer Ricky Helgesson
Network Engineer Mattias Hörnlund
Audio Engineer Anders Clerwall
Tools Architect Urban Nilsson
Tools Engineers Peter Erikson
Michael Lidgren
Björn Ottosson
Build & QA Tools Engineers Joakim Lindqvist
Per Lönroth
Tester Andreas Rönnberg
Special Thanks To Louis Bavoil
Jasper Bekkers
Ulf Borgenstam
Iain Cantlay
Anders Caspersson
Holger Grün
Henrik Halén
Daniel Johansson
Matthew Jones
Alexander Kharlamov
Jean-Marc Leang
Special Thanks To Martin Loxton
Richard Parr
Miguel Sainz
Phil Scott
Christofer Stegmayr
Kevin Strange
Tad Swift
Andrei Tatarinov
Nicolas Thibieroz
Johan Åkesson

EA GLOBAL IT

Senior Director Lily Weiss
Senior Development Director Tom Rima
Development Managers Joel Tablante
Rahul Agarwal
Senior Director, Online Architecture Steven Chui
Senior IT Architect, Online Integration Joe Tay
IT Architect, Infrastructure Ricardo Nakasato
IT Program Manager Nancy Stimach
Senior IT Business Consultant Vanessa Ward
Senior Manager Service Operations Simon Newton
Database Architects Avijit Bhowmick
Nicklas Westerlund
Brian Black
System Engineers Brandon Williams
Nathan Winter
Steve Nichols
Tony Carcia (Softtek)
Carlos Ruiz (Softtek)
Senior Unix Engineer Sean Carolan
Senior Infrastructure Engineer, Cloud George Miranda
Cloud Engineer Jerry Rose
Senior Network Engineer Jean-Marc Guyonvarch
Gary Cox
Senior Engineer, Storage Brian Jones
Monitoring Engineer Israel Ochoa
Guillermo Navarro
Rodrigo Hernandez
Senior Manager, Managed Hosting Matt Lord
Manager, Managed Hosting Kara DeShazer
Manager, Systems Support Chad Hughes
Platform Architect Yugesh Naicker
Senior Software Engineers Tom Dewire
George Arriola
Software Engineers Chris Barnes
Mike Deeks
Director QA Brad Mitchell

History[]

Combining elements of the Battlefield Blog and BFHQ, Battlelog was first announced at E3 2011 and was subsequently made available upon the release of the Battlefield 3 beta, albeit in a beta itself, with the final version releasing on October 25, 2011. It was later heavily updated on June 4th, 2012 to help promote Battlefield Premium. Some of the new features included access to all Premium unlocks, easier access to co-op and multiplayer stats, assignments, leaderboards, unlocks, etc.

On October 4th, 2012, Battlelog included support for Medal of Honor: Warfighter alongside Battlefield 3, sharing Battlelog functions almost identically. The website was given a visual update in May 2013 that made greater use of WebFonts and reorganized the header menu so as to make accessibility easier.

Battlefield 4 marked the release of the website’s third use, labeled as Battlelog 2.0. It was integrated into the game similarly to Battlefield 3 but allows owners of consoles to utilize features that were previously PC exclusive. Many features are not available in real-time on the PS3 and Xbox 360 and the use of a minimap on an external device is not available to them entirely. Battlefield Hardline also uses Battlelog 2.0 and functions in a similar manner. The next two Battlefield-style games from DICE, Star Wars Battlefront and Battlefield 1, notably abandoned Battlelog for in-game UIs instead.

ADDITIONAL THANKS TO

The DICE studio office team for supporting us in our daily work
Linus Adolphson Johan Althoff
Henrik Andersson Martin Stig Andersen
Marcus Andrews Jessica «Azrael» Cameron
Allison «1-900» Cameron Charles Deenen
Stephen Deutsch David Eisler
John Paul Fasal Richard Gray
Stefan Henrix Christian Karlsson
Martin Kopparhed
Olga Maksimenko Kyle “SHELF” Mason
Paul McComas (EAC) Mattias Meng
David Möllerstedt Max Lachmann
Anders Lexne Kamilla Liljedahl
Svante Lindholm Hitoshi Nishimura (EAC)
David Nisshagen Rob Nokes
Jeremy Taylor David Telenius
Johan Tengå
Thomas Tjernberg Steve Tushar
Pontus Winnberg Alban Wood (EAC)
Rami Yacoub Wilhelm Österberg
Off Duty Gamers Dan Driscoll
Mark Kendig

DICE STUDIO

General Manager Karl Magnus Troedsson
Directors of Production Development Johan Döhl
Robert Runesson
CFO Marcus Edholm
Senior Finance Manager Daniel Brandt
Senior Communications Manager Jenny Huldschiner
Head of Business Affairs Bernadet Bonomi
Legal Jessica Van Dyke
Johan Öberg
IT Manager Calle Wahlfors
IT Administrators Niklas Domander
Alexander Hassoon
Jannis Saripanidis
HR Marianne Boström
Peter Henriksson
Carin Källkvist
Recruiters Jessica Danielson
Carl Tamleht
Line Managers Björn Hedberg
Jennifer Heras-Cordon
Kjell Reuterswärd
Jonas Skantz
Göran Wall
Executive Assistant Helene Markås
Facilities Manager Ingela Persson
Back Office Annika Göksu
Receptionist Åsa Mosell

LEAD VOICE ACTORS

Henry Blackburn Gideon Emmeric
Agent G. Glenn Morshower
Agent W. Thor Edgell
Solomon Mark Ivanir
Faruk Al-Bashir Ray Haratian
Amir Kaffarov Endre Hules
Dima Mayakovsky Oleg Taktarov
Dima Mayakovsky (voice) Andre Sogliuzzo
Kiril Andrew Byron
Vladimir Ilia Volok
Ralph Pogosian Travis Willingham
Captain Quinton Cole David Harewood
Captain Joseph Brady David Menkin
PFC David Montes Ronan Summers
PFC Daniel Argent Tristain Tait
PVT Jack Chaffin Anthony Richard Denman
PLR General Essa Zahir
PFC Christian Matkovic William Meredith
Pilot Nathan Nolan
PLR Soldier #1 Davood Tafvizian
SGT Steve Campo Eric Loren
PFC Ingham Joshua Lenn
Sanders Joseph May
Overwatch Colin Stinton
AWACS Eric Meyers
HMVE Driver Louis Parker
Russian Solder #1 Alexander Mercury
PLR Soldier #2 & Iranian Civilian Kevin Niku
PLR Soldier #3 Shebly Niavarani
PLR Soldier #4 Omid Gholami
French Police Thibault de Chazal
Wingman/Engineer James Sobol Kelly
Commander Mac McDonald
Squad Leader Eric Meyers
MP US Soldiers Nareg Aslanian
Thibault de Chazal
Arlie Cummins
Kyle Heatherly
Scott Mayland
Nicholas Muller
Roger Murray
Jason Naso
Garrett Powell
MP US Self Voice Joseph May
MP Russian Self Voice Andrew Byron
MP Russian Soldiers Ali Alizada
Bolot
Max Denisoff
Dima Han
Kostas Karagezov
Kalashnyk Oleksandr
Assen Panov
Peter Panov
Dima Pak
Sasha
Telen Soinaliev

Team

Brain Foo Long

Creator and developer from start to end

Austria — 30 years old (in 2016)

-Quote-
» Started with a single idea, ended in a huge project. Used worldwide and in multiple languages. I’m
thankful for the great time. I’ve learned much and worked together with lots of people around the world.
»

ORFK / M. Pal

Global mod / Beta testing / «Thinktank» from start to end

Switzerland — 27 years old (in 2016)

-Quote-
» You had a great idea. I wanted to support you in testing, brainstorming, user friendliness and in
community issues because of my experiences with GTA projects. Now i spend a lot of time with
motorcycling, adventure trips and intensive crossfit training. My big goal are the crossfit games. »

Adriano «-M-lNano»

Firstly as Portuguese Translator, later as Global Mod, from start to end

Rio de Janeiro/Brazil — 30 years old (in 2016)

-Quote-
» I think it’s a good project/tool and with a good chance to be awesome. I’ll continue to support free
and opensource projects, with localization, code or just my time. »

Danila / Daniel

Translator, plugin developer and community manager, Onboard since Oct. 2014

Russia

-Quote-
» It was a very nice experience for me. After this project i will try to improve new forum and continue
support the community. Thank you all very much! »

Meaurk / Mark

Dutch translator, beta tester, global moderator, Onboard since April 2012

The Netherlands — 24 years old (in 2016)

-Quote-
» The lacks of Battlelog’s were filled by BBLog’s functions. I liked the idea of bringing something
fresh and snippy to Battlelog. I think that task of BBLog was completed with utmost sophistication.
After the growth of BBLog, the team got bigger and bigger with an awesome group of backers. I really
enjoyed my time in this team. 🙂 »

ArnoldLayne-xXx

Portuguese translator, Onboard since Feb. 2014

Rio de Janeiro/Brazil — 32 years old (in 2016)

-Quote-
» I love projects and i love to help. Its open source and needs localization to be better… so i’m here
to try my best. »

xXJumpyXx / Kim

Translator, Beta Tester, Global Moderator, Theme Creator, Onboard Feb. 2012 — April 2014

Sweden — 22 years old (in 2016)

-Quote-
» I wanted to give back as a way to say thanks for BBLog, so I decided to join the team and help out in
whichever way I could. During my time with BBLog, I also found a new hobby which I still tinker with
today — CSS. I had a great time with BBLog, it’s a great project with an even greater community and team
🙂 »

seniledawdler / twoodts

Theme developer, Onboard Feb. 2012 — April 2014

Finland — 33 years old (in 2016)

-Quote-
» Better Battlelog has been a really awesome as Battlelog itself was/is sorely lacking in many wonderful
features this plugin boasts. As a graphic designer the clan logo upload feature was the one that hooked
me and later the theme customization that really got me on board. A big thank you to everyone for making
Better Battlelog the amazing product it is. »

dapil / Daniel Peukert

Plugin developer and translator, Onboard since November 2012

Czechia — 19 years old (in 2018)

-Quote-
» I don’t play games much anymore, but this amazing project has basically changed my life. It all
started
when I was trying to fix a plugin to work with a newer version of BBLog. That sparked my interest in
Javascript and I started learning it and web development in general, which became my hobby and
eventually
turned into a job. The community here has been brilliant and I want to thank everyone for making BBLog
what
it was. »

There where/are much more team members.
Unfortunately there is no detailed information available.
Just a list of all known team members of function.

Helping Hand — bf3stats.com and bf4stats.com admin

And even more…
AimNut
bartez300
GenericRandom
Hille
LeHvass
Patschi
Pun1a
RenjiNSK
ThePredatoR
Xan
And all the i’ve forgotten

DICE QUALITY ASSURANCE

Quality Assurance Manager Joe Grant
Project Managers Lars Holmberg
Daniel Jonsson
Craig McLeod
Quality Assurance Leads Kuda Chirewa
Dan Cooper
Dan Pascu
Quality Assurance — SP/Co-Op Niklas Ekstrand
Simon Hansson
Carl Horned
Christian Johannesén
Alexander Oltner
Sebastian Schlyter
Björn Sundström
Quality Assurance — MP Per Hellqvist
Adrian Irimiea
Zeke Lugmair
Antonio Trama
Ludvig Vikström
Quality Assurance — Web/UI Peter Forsman
Stefan Linde
Malin von Matern
Quality Assurance — Audio Joel Dinegrim
Quality Assurance — Persistance Nick Baker
Quality Assurance — Localization Timmy Jonsson

DICE BABIES

Anni Almgren Noah Almgren
Kenjiro Bergqvist Elise Boberg
Emelie Boberg Frank Wendelin Berg
Nicole Chryssovitsanou Bo Salamon Dalborg
Edith Einarsson Nathalie Ekefjärd
Alexander Emdin Isabella Emdin
Ida Larsson Fegraeus Stella Hellspong
Hedda Häggström Flöje Selma Häggström Flöje
Kenzo Fujita Malin Goldfarb
Clara Göthlin Elias Högström
Eliott Auad Högye Tilla Johansson
Axel Josephson Kasper Josephson
Lukas Vukanovic Kjelkerud Rebecca Vukanovic Kjelkerud
Elsa Käck Ella Noghin
Edith Nordin Saga Odeldahl
Elliot O’Shaughnessy George O’Shaughnessy
Albin Påfvelsson Klara Påfvelsson
Klara Romell Elis Sammelin
Agaton Skantz Vilfred Skantz
Allis Skoglund Mattis Stahl
Mira Stegmayr Filippa Söderman
Harry Thurén Alex Wallberg
Alma Pettersson Werklund Vilmer Westergård-Wallmo
Maja Widmark Philip Widvall
Klara Yveborg

DESIGN

Core Gameplay Designer Alan Kertz
Vehicle Gameplay Designer Patrick O’Shaughnessy
Gameplay Designer Tim Kjell
Additional Gameplay Designers Niklas Fegraeus
Gustav Halling
AI Designer Manuel Llanes
Singleplayer Mission Designers Tomas Almgren
Thomas Andersson
Sebastian Armonioso
Fredric Arvidsson
Jim Fagerlund
James Harrison
Tommy Hudson
Anders Jansson
Linus Josephson
Viktor Lundberg
Michael Othen
Christian Plogfors
Additional Singleplayer Mission Designers Dominic Holmboe
Elisabetta Silli
Lead Technical Scripter Mikael Hedberg
Technical Scripter Erik Odeldahl
Multiplayer Level Designers Inge Jøran Holberg
Diego Jimenez
Niklas Åstrand
Co-op Mission Designers Fredrik Englund
Christian Ionut Pavel
Björn Sundell
Lukas Van Daele
User Interface Designers Frenne Hirani
Anna Wendelin
Persistence Designers Valerian Noghin
Fredrik Thylander

ART

Key Art Robert Sammelin
Character Artists Linus Lidberg
Joacim Lindquist
Risako Taneda
Lead Level Artists Mattias Kylén
Jonas Levin
Johan Lundmark
Level Artists Simon Barsky
Matthias Eriksson
Johannes Fors
Peter Hoyles
Kenneth Johansson
Kenny Magnusson
Mikael Nellfors
Emelie Nilsson
Jens Oras
Pontus Ryman
Daniel Schönherr
Daniel Thiger
Outsourcing Manager Anton Wiegert
Visual FX Artists Nadab Göksu
Fredrik Seehuusen
Technical Artists Mikael Andersson
Lionel Cregut
Rense De Boer
Nils Dücker
Marcus Fritze
Jimmy Gustafsson
Jessica Helgesson
Mikael Linderholm
Mattias Magito
Lars Mårtensson
Jonatan Nordenstam
Jonas Rönnegård
Petter Sköld
Stellan Tonring
John Troive
Rick Underhill
Destruction Artists Conny Bergqvist
Magnus Ihrefors
Erland Körner
Fabian Östedt
Erik Öqvist
Lighting Environmental Artists Oscar Carlén
Andreas Chrysovitsanos
Andrew Hamilton
Joakim Svärling
Weapon Artist Peter Olofsson
Vehicle Artists Kaori Kato
Fredrik Ulfves
Vegetation Artist Andreas Fougner
Concept Artists & Storyboarding Mattias Häggström
Robert Sammelin
Concept Art Interns Eric Persson
Susanna Wesslund
Lead UI Artist Tobias Hogstrand
UI Artists Markus Nyström
Joakim Hellstedt
Håkan Pettersson
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