Modifiers

Storing your liquid metals

If you want to keep your metals aside for later, or if you have less than 1 ingot in the Smeltery and would like to save it, place a tank below the Seared Faucet, or hook up a Buildcraft-compatible pipe to the Smeltery drain, and you can pull your molten metals out into a tank for later use.

(However, if you have half an ingot of certain metals, you may find it simpler to either just cast a tool rod of that material and then smelt it down later, or to pour it into a basin and breaking the basin for easy clearing of your smeltery)

To get your metals back into the tank, you must pipe the liquid back into the smeltery. The only methods available with just Tinker’s Construct is detailed below:

Satherian Method: Place a Casting Channel on the Smeltery Drain, then the tank you want to drain out of will be placed one block up and one block over. The faucet is then placed on the tank and above the channel.

ThermX Method: Remove one of the top ring blocks of the Smeltery, and replace it with a drain facing up. The tank is then placed one block away and the faucet on the tank, over the drain.

Using these, it’s possible to create a temporary storage buffer.

  • iron
  • Molten metal to Smeltery: ThermX method
  • A storage buffer using Seared Glass

1/3

A method gained by also using Thermal Expansion is by using Fluiducts. Fluids drained from the Smeltery are extracted from the bottom layers. Fluids inserted are added to the top. You can use this feature to cycle small amounts of liquids from the bottom to the top of the Smeltery by draining into a Fluiduct (long enough to contain all of that particular liquid) then reversing the Fluiduct to add it back on top of the other liquids or by pointing the other end of the Fluiduct pipe into another drain, or the same drain if on a corner. Repeat this process until the liquid you need is at the bottom. (If you use a Fluiduct and some sort of tank instead of a single long Fluiduct, you may end up cycling two liquids instead of one—one in the tank and one in the Fluiduct.)

If you have the space and resources, a less complicated method is to use filtered Fluiducts to pipe molten metals into tanks for longer-term storage, or a Casting Basin, allowing the automatic creation of metal blocks. This can be used as an efficient method of ore processing, just beware of alloys!

Crossbows[edit]

Crossbows are ranged weapons that fire bolts rather than arrows. While they can take longer to fire than a shortbow, crossbows are reloaded without holding a mouse button and a loaded crossbow can be stored, ready to fire later. Crossbow bolts also ignore an amount of armor based on their weight — the heavier the bolt, the greater the armor penetration.

Notes on Crossbow Constructionedit

  • The crossbow body part serves as the weapon’s handle and applies the handle modifier to durability.
  • The crossbow limb part serves as the weapon’s head and determines base durability, base damage, draw speed, and arrow speed.
  • A fiery bowstring makes a crossbow reload slower (1.1x draw time) and fire with more force (1.2x arrow speed). It also adds Reinforced I.
  • An enchanted bowstring makes a crossbow reload faster (0.8x draw time) and fire with slightly less force (0.9x arrow speed). It also adds another modification slot, though this currently displays as «Stonebound».

Crossbow Materialsedit

Material Base Durability Base Damage Draw Time Arrow Speed Material Ability
 Wood 97 0.5 1.65 4.5x
 Stone 131 0.5 8.4 1.5x Stonebound I
 Iron 250 1.0 5.05 7.8x Reinforced I
 Flint 171 1.0 8.4 1.5x
 Cactus 150 1.0 1.85 5.1x Jagged I
 Bone 200 0.5 3.55 4.5x
 Obsidian 89 1.0 10.2 1.5x Reinforced III
 Alumite 700 1.5 4.2 7.5x Reinforced II
 Netherrack 131 0.5 7.5 1.5x Stonebound
 Slime Crystal (Green) 500 0.5 2.6 6.3x Slimy
 Slime Crystal (Blue) 1200 0.5 1.95 6x Slimy
 Paper 30 0.5 0.9 1.65x Writable
 Cobalt 800 1.5 4.2 7.95x Reinforced II
 Ardite 500 1.5 5.1 7.35x Stonebound
 Manyullyn 1200 2.0 4.65 7.5x
 Copper 180 1.0 3.75 7.35x
 Bronze 550 1.0 4.2 7.65x Reinforced I
 Steel 750 2.0 5.6 8.25x Reinforced II
 Pig Iron 250 1.0 3.9 7.8x Tasty, Reinforced I
 Thaumium 400 1.0 3.25 7.12x Thaumic

Книги

С версии 1.10.2 модификация добавляет в игру только одну книгу — Материалы и Вы, которая содержит в обновлённом виде почти всю информацию предыдущих книг, за исключением книг Грандиозная выплавка и Дневник металлурга.

Ингредиенты Процесс Описание
Пустая схема +Книга Даётся в самом начале игры. Предоставляет основную информацию о модификации.

До версии 1.10.2 в модификации присутствовало четыре книги, содержавших основную информацию:

  • Материалы и Вы, часть 1. Вы появляетесь с ней. Объясняет с чего начать.
  • Материалы и Вы, часть 2. Содержит больше информации о материалах и модификаторах.
  • Грандиозная выплавка. Содержит больше информации о создании плавильни и сплавов.
  • Дневник металлурга. Финальная книга, содержащая предысторию создания модификации.
Ингредиенты Процесс Результат Описание
Пустая схема +Бумага Материалы и Вы Дается в самом начале игры.С неё начинаетсязнакомство с модификацией. До 1.10.2 крафт использовал бумагу, а после — книгу.
Материалы и Вы Материалы и вы. Том 2 Следующая книга.Даёт больше информациио материалах и модификаторах. Крафт актуален только до 1.10.2
Материалы и вы. Том 2 Грандиозная выплавка Рассказывает о созданиипечей и сплавов. Крафт актуален только до 1.10.2
Грандиозная выплавка Вооружение инженера Содержит описание различного оружия. Крафт актуален только до 1.10.2
Вооружение инженера Дневник инженера Заключительная книга.Содержит предысториюсоздания модификации. Крафт актуален только до 1.10.2

Traits

Trait Description
Alien Tool has a random bonus to Durability, Speed, and Attack that slowly takes effect over time.
Aquadynamic Speed boost while underwater or it is raining. Underwater, tool will mine at normal speed.
Aridiculous Mine faster and inflict more damage when it is hot and dry. If it is only dry, take a slight penalty instead.
Autosmelt Items mined with this tool are smelted as if in a Furnace.
Baconlicious 5% chance to drop bacon when killing mobs, 0.5% chance when breaking blocks.
Beheading Each level adds a 10% chance to get the enemies head on kill. Beheading II is applied to cleavers by default when constructed.
Breakable Arrows have a chance to break and cannot be retrieved.
Cheap Tool gains an additional 5% to restored durability when repaired.
Cheapskate Tool is 20% less durable than the stats of its components would suggest.
Cold-Blooded 50% extra damage if the target is at full health.
Crude 5% extra damage against unarmoured targets.
Crude II 10% extra damage against unarmoured targets.
Crumbling Double mining speed if the block doesn’t require a tool to break.
Dense Reduced chance of using durability if the tool is already damaged.
Depth Digger Digs faster the lower the player is (approximately 1.03x faster per level below y=72).
Duritae Each time the tool is used, 10% chance of using double durability, 40% chance to use none.
Ecological 1 in 800 chance of repairing a point of durability every tick.
Enderference Endermen cannot teleport away for a few seconds after being damaged.
Endspeed Arrows travel instantly to where the player is aiming; no travel time.
Fire Storm Bonus fire damage and sets hit mobs on fire.
Flammable Blocking with this weapon sets attackers on fire and prevents the player from being damaged by fiery attacks.
Fractured Deals 1.5 Hearts of bonus damage.
Freezing Mob moves slower and slower the more they are hit.
Hellish Deals 2 Hearts of bonus damage to Mobs that do not usually spawn in the Nether.
Holy Deals 3 Hearts of bonus damage to undead enemies.
Hovering Arrow moves slower but ignores gravity.
Insatiable Hits after the first will deal progressively more bonus damage but also consume more and more durability.
Jagged Tool does more damage as it loses durability, but mines slower.
Lightweight 10% bonus mining speed and attack speed.
Magnetic Item drops are drawn to the player.
Magnetic II Item drops are drawn to the player at a wider range than Magnetic.
Momentum Mining blocks increases the player’s speed as long as they keep mining.
Petramor When mining stone, there is a 10% chance to repair some durability.
Poisonous Poison is inflicted on target when hit.
Precipitate Tool speed is inversely proportional to remaining player health.
Prickly Enemy sustains an additional 0.5 to 1.5 hearts of armor-penetrating damage when hit.
Sharp Inflicts bleeding status effect on an enemy when hit, inflicting 0.5 hearts of damage per second for a few seconds.
Shocking Running around, breaking blocks, or hitting things charges the player’s tool. Hitting an enemy discharges it, dealing damage and providing a speed boost. Mining a block discharges it, giving a mining speed boost.
Slimey (Green) Tool has a chance to spawn a green slime.
Slimey (Blue) Tool has a chance to spawn a blue slime.
Spiky Upon being hit, inflict 1/3 of the tool’s damage value to the enemy as cactus damage. There is a short cooldown before the effect occurs again.
Splintering Successive hits on the same mob inflicts more damage.
Splitting Chance to fire 2 arrows instead of 1 upon firing. 2nd arrow does not have 100% accuracy.
Squeaky Grants Silk Touch but negates all damage.
Stiff Reduces damage to a maximum of 1 heart of damage when blocking.
Stalwart Hitting an entity can bestow Resistance for 30 seconds.
Stonebound Tool mines faster as it loses durability, but inflicts less damage.
Superheat Deal bonus damage to enemies on fire.
Tasty Tool has a chance to drop food when hitting a mob
Twilit Tool operates faster in the Twilight Forest; it inflicts more damage outside the Twilight Forest.
Unnatural The tool mines faster the higher its mining level is above the required one.
Well-Established Slightly increased XP drop rate, and XP drops are larger.
Writable +1 modifier slot.
Writable II +2 modifier slots.
Veiled Projectile will be invisible

Tool Ability Modifiers[edit]

Material Ability Items Per Modifier Comment
Diamond +1 Durability Mining level increased to 3 1 Single use only
Emerald +50% Durability Mining level increased to 2 1 Single use only. When used in conjunction with the Diamond modifier, the 50% bonus is applied last, regardless of the order the modifiers were added.
Redstone +0.08 Mining Speed / Redstone dust (+4 Speed in total) 50 Also improves draw speed of shortbows. Increasing Melee Attack Speed on 1.12.2
Ball of Moss Tool Regeneration Stackable 1 Repairs 1 Durability at semi-random intervals. At Auto-Repair I the average interval length is 20s. This average is halved for every level of Auto-Repair. In sunlight Auto-Repair level goes up by 2. Auto-Repair will fix Broken Tools, but will remain with broken debuff until completely fixed. Auto-Repair does not repair while tool is in use.
Lava Crystal Auto-Smelting 1 Also sets mobs on fire. Stacks with Luck. Not compatible with Silk Touch
Lapis Lazuli Luck (Fortune / Looting) 450 Luck increases with use. 100 lapis = Fortune I/Looting I, 300 lapis = Fortune II/Looting II, 450 lapis (max) = Fortune III/Looting III. Not compatible with Silk Touch. Consumes one slot at Looting III.
Nether Quartz Extra damage 72 (144 on early version) All Weapons Get +.5 Damage at 1 Quartz, 24 Quartz, 48 Quartz and 72 Quartz. Less effective on Piercing Weapons (such as the Rapier which doesn’t get the original +.5 at 1)
Blaze Powder Fire 25 Target burns for 1 second / 5.6 powder
Necrotic Bone Necrotic 1 Heals you 1 Heart / Bone per strike
Silky Jewel Silk Touch 1 Not compatible with Luck or Auto-Smelt. Halves damage. Reduces mining speed by 2. Single use only
Reinforcement Reinforced trait increased by 20% 1 Potentially stacks to Reinforced V, which results in Unbreakable (unlimited durability). One stack consumes on modifier slot.
Piston Knock-Back 10 Stacks for greater knock-back distance
Obsidian+ Ender Pearl Beheading 1 Stacks for greater chance of obtaining heads all the way to X (10) with 100%. Less effective against Wither-Skeletons although around twice as effective as Loot modifier (sample size ~64).
Fermented Spider Eye Bane of Arthropods Extra damage to Spiders 4 1-2 Hearts per level
Consecrated Soil Smite Extra damage to Undead 36 1-2 Hearts per level
RE Battery+ Electronic Circuit Uses EU instead of durability 1 Requires IndustrialCraft 2 or IndustrialCraft 2 Experimental. If the item has the Stonebound or Jagged trait, it can be used almost to breaking, then modified to Electric to retain its higher speed or damage. Single use only. Removed in MC 1.7.
Flux CapacitorOREnergy Cell ORCapacitor Bank Uses Redstone Flux instead of durability 1 Requires Thermal Expansion. Will only work if the tool have a max durability value of at least 1/1000th of the RF capacity of the capacitor being used. (Example : A tool with 80 max durability can use a Leadstone Flux Capacitor but not a Hardened Flux Capacitor)Single use only
Diamond+ Block of Gold +1 Modifier slot 1 Single use only
Nether Star Soul Bound After the player dies, they respawn with the tool. (After MC 1.10) +1 Modifier Slot (Pre MC 1.10) 1 Single use only
Enchanted Golden Apple+ Block of Diamond +1 Modifier slot 1 Single use only (doesn’t work in 1.6.4) — (DOES work in 1.6.4)
Infinity Catalyst +5 Modifier Slots 1 Single use only

Материалы[]

Добываемые

Название Кусочек Рудоягода Пыль Слиток Руда Блок Жидкость Ведро с жидкостью
Алюминий
Олово
Медь
Железо
Золото
Изумруд
Кровь
Ардит
Кобальт

Сплавы

Название Кусочек Пыль Слиток Блок Жидкость Ведро с жидкостью
Алюминиевая латунь
Бронза
Свиносталь
Алюмит
Маньюллин
  1. ↑ Данные предметы и блоки из оригинальной игры.
  2. Удалено в новых версиях

Алюминий, медь, олово были удалены с версии 1.7.10, следовательно бронзу сделать не получится, так как это сплав олова с медью, также алюминиевая латунь будет недоступна. Мод будет поддерживать эти металлы, если скачать дополнение TAIGA(Tinkers alloying addon).

Tinkers’, beside the tools?

Tinkers’ Construct, beside the tools, also offer a few gadgets. Most of them are now in a mod called Tinkers’ Mechworks. However it keeps two major components: Tinkers’ armor and heart canisters.

Canisters

The canisters come in three different levels: Red, Yellow and Green. Miniature Red Hearts drop from any mobs and can be eaten to restore 10 full hearts of life. They can also be crafted into Red Heart Canisters. Miniature Yellow Hearts will drop from boss mob and will restore 20 full hearts of life when eaten. They can be crafted into Yellow Heart Canisters and into Miniature Green Hearts by surrounding them with Emeralds. The latter will restore a full 30 hearts when eaten and can be crafted into Green Heart Canisters. You can have a maximum of ten for each type of heart for a grand total of 80 life points, or 40 hearts!

Armor

Tinkers’ armor can be crafted by using Bronze Large Plates (The same one used into hammer recipe) in the same shape as vanilla armor. Each of them can be modified, like their tool counterpart. Each armor piece has a total of 30 modifiers. Note that not every modifier takes only one spot! You can mix and match the modifiers.

Modifiers

  • Redstone: 1 modifier per piece, adds 1% speed each (Max 30% per armor piece)
  • Diamond: 3 modifier per piece, adds 5% attack damage (Max 50% per armor piece)
  • Gold: 2 modifier per piece, adds 1% knockback resistance (Max 15% per armor piece)
  • Block of Quartz: 5 modifier per piece, adds 5 attack damage (Max 30 damage per armor piece)
  • Iron Large Plate: 3 modifier per piece, adds 2% protection (Max 20% protection per armor piece)
  • Red Heart Canister: 6 modifier per piece, adds 2 max health or 1 heart (Max 10 health per armor piece, giving you a maximum of 120 health or 60 hearts)
  • Congealed Blue Slime, Congealed Green Slime, and Ghast Tear: 5 modifier per combination, adds Jump boost

Other

Tinkers’ also adds one mob and a few worldgen items. The Blue Slime will spawn on a blue slime island, which can be found up at around y=150. These will spawn with special dirt and grass known as Blue Slime Dirt and Slimy Grass. It will also generate Slimy Water, which will spawn Blue Slimes.

For ore generation, Tinkers’ adds Copper, Tin, and Aluminum ore in the Overworld and Ardite and Cobalt ore in the Nether.

Metallic Parts

Minecraft Tutorials — Tinkers Construct — Smeltery-1399167009

Learn how to make a smeltery and metal tools in this tutorial video

For metallic materials, you will need to craft a fully functional Smeltery, and a Casting Table.

With your Smeltery set up, and a Casting Table beneath the Seared Faucet, you either need some Aluminum Brass or Gold in your smeltery to make parts. Aluminum Brass is made by melting Aluminum and Copper, in a 3:1 ratio. Every 3 Aluminum and 1 Copper will produce 4 ingots worth of Aluminum Brass.

Once you have some Aluminum Brass or Gold in your Smeltery (you need at least 1 ingot’s worth), place the part you crafted earlier on the Casting Table. Then right-click on the Faucet to pour out a Cast of your part. This Cast will be used for all the metallic materials, so don’t just throw it away after use.

To cast your new metallic part, place the Cast you poured onto an empty Casting Table.  Melt down your metal in the Smeltery, then right click on the Faucet to pour it out over your cast.  Keep in mind that your Cast has a material cost, the same as Patterns.  A Cast with a cost of 3, will require 3 ingots worth of metal in the Smeltery. It will still pour out if you don’t have enough metal for the part. If this happens, you will either have to finish the part by melting more of the same material, pump it out using fluid pipes from another mod, or you’ll need to break the Casting Table and lose the material.  If you end up with more than one molten material in your Smeltery at once, it will attempt to pour out the bottom one first.  Merely click on the metal you want to drain from the control block menu and it will assign that metal to the bottom.

Note: Aluminum Brass, Tin, and Aluminum cannot be used to make tool parts.

Tinkers’ Construct

Minecraft 1.12.2

boni
Requirements: Forge

Tinkers’ Construct is a great mod for constructing, repairing and even modifying tools and weapons in Minecraft. You can also smelt metals to create more powerful weapons and tools to add to your arsenal. You’ll start off with a handbook. This should be your number 1 tool in figuring out everything you can do with this mod. It’s full of recipes and guides to make this mod easier to understand. There are also 4 other craftable books to help with more advanced features.

The mod stems from patterns you create that ultimately craft the different parts to your desired tools and weapons. The tables you’ll need are the crafter, part builder, stencil table, tool station, and tool forge to get the basics going.

The Stencil Table allows you to turn blank patterns into essentially part blueprints. You then use these to create the basic pieces that will craft your tool or weapon. It’s very simple but can get a little overwhelming with how many combinations you can make. That’s where your books will come in handy so reference them often.

The advanced tools come in when you build a smeltery. This allows you to smelt metal into more powerful parts for your tools. The mod also adds a few new ores to the game that only further advance your tools beyond that of diamond capabilities.

So once you’ve got a smeltery and some metals smelted you can make casts from wooden tool parts. Then use those casts with stronger metals to make stronger parts. It’s like turning Minecraft into an RPG with leveling tools and upgrading their abilities and adding new parts to them.

And once you really get the hang of the mod you’ll be able to give your tools special modifiers like auto-repairing. So when your tool starts to deteriorate it’ll actually fix itself over time. Basically you can enchant your tools without needing experience first. It works entirely off of the items you have in your inventory. So instead of going into spells and XP to enhance your tools you can opt for hard work and determination with this mod.

This mod will rely heavily on referencing the in game guides. They will help you immensely in your new trade skills. Get to the point where you can craft yourself a really powerful hammer and blast through your mines in 3×3 chunks. It’s really effective at quick mining with excellent yield and results. There are tons more to do with this mod so have fun discovering new tools!

An additional API, Mantle, is also needed found here.

DownloadForumInstall Guide

Tinkers’ Construct,

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Overview

All Liquified Materials

The Smeltery is a multi-block structure used in the creation of higher-tier weapons and tools using metal and alloys. It is used to smelt ores, ingots or blocks of almost any metal as well as Obsidian. Alloys include Manyullyn, Bronze, Alumite, Aluminum Brass, and Pig Iron. But beware, if you or other mobs fall into the smeltery while it has liquid in, it causes damage, leaving a layer of blood in the smeltery. This can be used in creating Pig Iron, as well as some alloys added by ExtraTiC. Blood can also be poured into an empty Casting Table to make Congealed Blood. Blood can also be obtained by smelting Rotten Flesh or pushing mobs into the smeltery while it contains a molten liquid. Other liquids can also be obtained in this manner, Horses will give you glue, while Villagers provide Liquified Emerald which is also needed for Pig Iron, and Iron Golems provide Iron.

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