Штурм

Village

Ethan wakes up at the wreck of the vehicle he was being transported in. Follow the linear path through the forest (don’t worry about the flashlight being pointed at the ground, this is only for the first part of the game). When you reach a building go inside and through to the basement and open the cabinet at the end, then turn around and go back out of the building and continue following the linear path.

Continue following through path through the village until you enter a house again and pull back a curtain to meet your first village resident. They give you a weapon, then you end up in the basement and can continue following the linear path. After the next scenes end you will have your first enemy encounter. Deal with the Lycan, then go inside the house it came out of and into the pantry to pick up , then use them to open the gate in the yard.

Go into the house in front of you then upstairs and grab the handgun ammo off the shelf. This starts the large Lycan ambush that you need to deal with. Go back downstairs and move the shelf in front of the door, then one enemy will appear inside the house that you need to deal with. The growling outside will subside and you can move the shelf and go back out the front door, then follow the blood trail on the ground into the next building.  Once you enter the Lycan will start attacking again, and you need to drop down the ladder to the lower area and go out into the next village area.

Here you have to survive for a period of time before the game progresses. You can barricade yourself in another house for a while, then climb up on the roof if needed. You need to wait until after Urias appears (the big Lycan with the hammer) then run down the path with the water in the middle through the buildings to trigger the end of the ambush, where you will be shot with an arrow then all the Lycan leave.

After the scene with the Hag, you need to find two crests to get through the gate to the castle. The first one, the is located in the nearby church. After grabbing the crest, continue through the Fallow Plot to the building at the end. Climb through the window, then over the wall, and open the gate. After more scenes go up to the front door of the house. When you are in the first room of Luisa’s house you will just need to hang out for a bit, then follow her into the next room. After more scenes, you will be in the garage. Go into the other room into the kitchen and open the green drawer to pick up the , then rotate and exam it to obtain the .

Go back into the prior room and use the on the hut in the front of the yard to obtain the .

Go back through the Fallow Plot and to the gate past the church. Place the in the left spot, and the in the right spot, rotated to match the image on the rest of the gate.

Follow the path through the gate, then pull the switch to the right of the door in the next area.

Moreau

Now you fight Moreau in this drained area. Like Lady Dimitrescu the best way to damage him is by shooting his “normal” body that is located in the mouth of the giant fish part.  Keep backing away and shooting it when you can, watching for when he lunges or spews goo at you.

After enough damage is dealt he will climb onto the top of one of the buildings. When he does this you want to quickly get underneath one of the covered areas marked with the yellow cords and paint. Moreau will start spewing goo into the air, which comes down as rain that damages you if you aren’t in one of the covered areas. This also spawns goo blocking the paths around the area which you have to destroy if you want to move to other spots during the fight.

After that, he comes down again and you can keep damaging him like normal. Depending on how long the fight goes for he may go on the rooftops again, in which case you just hide again under the covered areas.

Once he is defeated follow the newly opened path into the tunnel which leads to the room you originally saw Moreau in when you obtained the flask. Grab the key piece off the table, then examine it to combine it and obtain the key. You can use it on the near gate, then head back to the village.

Village 2nd Visit

Break the lock on the door, then follow the path to a scene with the Hag. After it is finished, open the chest on the table to obtain the . Use it on the gate, then follow the path back into the village. After some explanation from the Duke, you need to go back into the village to the house with the red chimney. The gate to the southeast of the statue in the “Maiden of War” area is now open and you can go through that area. Follow the path to the gate with the “Do Not Enter” sign and break the lock, then go into the building on the left. The cabinet at the end has a combo lock on it that uses the code 070408, and inside you can find the M1911 Handgun as well as the .

Go back and use the jack handle on the jack under the tractor to lift it and get through to the next area.  Take your next two rights to a spot with a gate where you can use the , then climb the ladder on the next building which is the one with the red chimney you were looking for. Go inside and open the chest on the table, which contains a key piece you examine, combing it to obtain the .

Return to the Duke, and you will now be able to go through the door to the north side of the area the Duke is in.

Sturm

In the next area, you need to defeat Sturm do continue. This fight takes place in a (starting out) small set of hallways that get knocked down and the area expanded as Sturm charges around. At the start of the fight, it will only charge a single time then get stuck, where you can then attack the small red turbine on its back to deal damage.

After some damage is done the body of the engine on its head will glow red, and it will start doing either three charges in a row or shooting large jets of fire at you. When it’s charging you want to wait for the third one before you try and damage it, because it does the three in quick succession and gets stuck for a bit after the third. When it’s shooting fire at you it will track where you are until the fire actually starts then stay still. If you are able to get close to it you can use this to your advantage by moving behind it when it’s shooting fire and damaging the turbine.

After enough damage is dealt it will explode and you can leave out the nearby door. Climb out onto the boom arm and interact with the switch to raise yourself up to the next area. Continue through the doors, where you will be knocked to the bottom of the factory. Follow the path through for some more cutscenes, then interact with the vehicle to proceed.

Heisenberg

The first part of the Heisenberg fight you are driving around the vehicle you are on, using it to attack the Heisenberg. You can block melee attacks the same way you normally, then shoot either a machine gun or a cannon at the boss. To deal damage you need to shoot the red glowing points located on either or his arms and one at his base. If you’re trying to avoid damage you should shoot the points only using the machine gun, then use the cannon when he starts moving to attack you because it staggers him and interrupts his attacks. The fight while on the vehicle basically doesn’t change, just keep shooting the glowing red points as they appear.

After enough damage is dealt he will knock you off the vehicle and you will be on foot. You now need to continue damaging him with normal weapons by shooting him in the face. Avoid attacks by staffing to the side or moving close to him, and keep damaging him until the fight ends.

Donna/Angie

This part is sort of a boss fight, but you aren’t actually fighting the doll in a normal manner. It will hide somewhere in the house, and you need to locate it three times to kill it. If you take too long searching then the other dolls will attack you, dealing damage and eventually killing you if you fail too many times.

The first time it is always upstairs in the bedroom at the end of the walkway.

The second and third time are random, the doll can be various places around the house and you need to quickly search for it. Possible places it can be are: in the corner directly left of the entrance near the blocked door, in the dining room to the left sitting by the couches, the back corner of the dining room by the cabinet, the very far end of the hallway near the elevator.

After you have found her three times the “fight” is over, and you obtain another key piece, which when inspected combines with the prior one to give you the . You then pick up the from the pedestal in the corner, then can go back to the village.

Женщина-кукла

Посреди комнаты на столе лежит кукла-женщина в натуральную величину. Что делать с ней:

  1. Осмотрите ее левую ногу. Исследуйте конечность вверх по голени, пока рука Итана не окажется на колене. Отсоедините ногу и достаньте из колена заводной ключ.
  2. Осмотрите левую руку куклы и снимите окровавленное кольцо.
  3. Осмотрите бинтовую повязку на груди. Ее можно разрезать чем-то острым.
  4. Посмотрите фотографию на столе.
  5. Осмотрите рот куклы. Внутри что-то лежит. Чтобы достать это, нужен специальный инструмент.
  6. Осмотрите левый глаз куклы. На глазном яблоке нарисовано изображение ворона, летящего направо.
  7. Осмотрите правое плечо. Проследуйте до плеча и отсоедините руку. Внутри лежит серебряный ключ.
  8. Осмотрите и отсоедините правое предплечье. Внутри руки есть металлический предмет, на котором изображено три закрытых глаза.

Heisenberg’s Factory

WARNING: If you have anything else you need to do in the village or other areas you can get back to you need to do it now before going to the factory. Once you go there you proceed to the end of the game.

Back in the village you can return to the area by the Duke and place the four flasks into the chalice. Once all four are placed you obtain the .

Take the chalice over to the “Ritual Site”, the area with the large statues that you came through after exiting the castle and place it in the middle of the stone circle. This moves the middle platform down and allows you to walk across the bridge leading to the factory.

Follow the path into the factory and through the rooms. Interact with the curtain in the final room and you will have a talk with Heisenberg. After the cutscenes you will be running around from an enemy, just follow the linear path down the hallway, then drop into the chute on the right side when you reach the dead end.

Follow the path out of the area you drop into, pulling the grate off the vent at the end to proceed. Follow the path and you will end up in an area where you can find the Duke in a large elevator. To continue, go through the door to the right of him. When you reach the room with the metal door you should see a red light on it. Throughout the factory, you can find these on doors or machinery, and you either knife or shoot them to destroy them, opening doors or stopping machinery.

Follow the linear path through the dark room until you reach the room with the casting machine, which is the main tool used to progress in the factory. First, go down the path to the left, following the linear path into a room with a large case where you can obtain the .

Go back to the casting room and use this in the machine to obtain the , which you then use on the spot in the wall to the right to continue.

Follow the path through the next room with the machinery. If you want to stop the pistons to get by easier you can shoot the red lights, or just time running underneath them (you take damage if they swing down when you are under them, but also damage the enemies that way).  Continue through the rooms and up the stairs to another metal door with lights on it. Inside here is another case that contains the .

Go back two rooms where there is a door you can go through that leads directly back to the casting machine, where you can use the to obtain the . Take this and use it on the machine you ran by when getting the mold which then allows you to turn the generator on.

The door to the left of the stairs you went up before is now open, and you can continue through there. In the room with the Soldat walking around on the lower floor you need to go upstairs where there will be a metal door that has 5 lights on it to break. Go through the next area and again go to the second level, where you will again find another 5 light door. This leads back to the dark room you came through at the start where you can now interact with a switch to lower a platform to proceed.

In the next hallway will be another 5 light door, leading to an area where you are again attacked by Sturm and need to run away down the hallway. Go through the doors at the end and you will be back in the main open factory area, where you can pull a switch to activate the elevator the Duke is on, raising it to your floor. You can now use this to go up and down between these two floors if you needs.

Take the ladder up, then follow the linear path through some tubes and a mineshaft area, where you can crouch into a vent in the wall in the room with the large drill in the middle. Go through the door on the other side to a room with a huge turbine at the top. To proceed up through this turbine you need to shoot the 4 red lights located on it. 1 directly in the middle then 3 around the outer rim. After you shoot all 4 it stops, and you can climb a ladder at the top to continue.

After going through another hallway you will reach a long room with another turbine at the end. To avoid dying you need to shoot the light in the middle while being sucked towards it.

Go through where the turbine was, and walk along the pipes to the right that lead along the wall. At the end of them there is a ladder you can climb leading to a hatch. Go up the elevator, and in the next room there is a case that contains the . Go through to the next area, where you are again out in the main open factory and there is another switch you can pull to bring the elevator up here, which is actually required to progress.

Take the elevator back down the B4, then go through the area leading to the casting machine, which will now be dark and have more enemies in it. Use the on the machine to obtain , then go back and take the elevator back to B1 so you can use the key on the nearby door to continue.

Кабинет

Возьмите пинцет, вернитесь в кукольную мастерскую и достаньте изо рта куклы фрагмент кинопленки. Теперь идите вместе с ней в кабинет – комнату справа от лифта.

На столе лежит записка. Прочитайте ее. На ней написано:

«Наша счастливая семья

Лучший друг Розы во всем мире.
Ей очень нравится эта сказка.
Самое важное для нас на этом свете.
Подарок на свадьбу от бабушки.
Доказательство вечной любви от Итана ко мне».

Теперь осмотрите проектор и подставку с фрагментами кинопленки. Чтобы решить эту головоломку, вам нужно разместить фрагменты кинопленки в правильном порядке.

По порядку слева направо:

  1. Изображение обезьянки.
  2. Книжка со сказкой «Деревня теней».
  3. Изображение маленькой Розы.
  4. Изображение музыкальной шкатулки.
  5. Изображение руки с обручальным кольцом.

Сделав все правильно, воспроизведите фильм. После этого за стеллажом откроется проход. Войдите внутрь и поверните в проходе направо. Возьмите у куклы на полке ножницы.

Urias

Now you need to fight Urias, which is the huge hammer-wielding Lycan from the ambush at the start of the game. He starts up on the raised platform, and whenever he is up there will perform an attack where he jumps down towards you with a hammer swing. Then he will normally follow you around in this lower area, doing various swing combos and attacks depending on how close you are. You can avoid swings by standing on the opposite side of the large stone pillars, until the point where he sometimes will grab them and throw them at you. After enough damage he will climb back up on the middle platform and do a roar, which summons 1 – 2 normal Lycans to also bother you. For damage just keep shooting him in the face if possible until you defeat him.

After he’s dead go through the newly opened door and continue until you get to the room with the television where you can pick up the , the last of the four. After the scenes follow the path out and use the boat, then climb the ladder to get back into the village.

Miranda

Now all you have left is Miranda, the final boss of the game. She stays mostly human-shaped for the entire fight, so you deal damage by just shooting her in the head or body. After some time she will start changing forms, switching to one with a number of large spider legs carrying her around, then one where she flies in the air. In the spider form, you avoid her the same when she’s on the ground, then if she jumps to a higher platform you need to start running around the room to avoid when she tries to jump down on to you. When she flies around she will sometimes dive at you, or summon either one large or three small brown orbs that float over her head. You can shoot these balls to destroy them, but if you don’t they will light on fire and be shot towards you. She will then rotate through these three forms during the fight.

If a number of black pillars appear out of the ground and a large brown orb in the middle you need to hide behind one of the pillars. The orb in the middle will light on fire and start sending small flaming orbs outward that damage you if you aren’t behind a pillar.

Sometimes the entire area will darken making it hard to see. When this happens Miranda will hide in the darkness in normal form, and you need to find her when she appears and attack her to allow you to see normally again.

After enough damage is dealt she will grab you and hold you in place, while summoning a large brown ball above her. You need to quickly shoot this ball to blow it up and damage Miranda. Once you have successfully done this she will start attacking you while still held in place, and you need to keep damage her to kill her and end the fight.

This concludes our Resident Evil Village Walkthrough.

More Guides:

  • Resident Evil 8 Village Wiki & Strategy Guide
  • Resident Evil 8 Village Collectibles Guide
  • Resident Evil 8 Village All Treasure Locations & Solutions
  • Resident Evil 8 Village All Cooking Ingredient Locations
  • Resident Evil 8 Village How to Unlock Infinite Ammo Cheats
  • Resident Evil 8 Village Trophy Guide & Roadmap

« PrevResident Evil 8 Village Wiki & Strategy GuideNext »Resident Evil 8 Village All Collectible Locations (Goats, Files, Recipes, Outhouses, Windows, Weapon Parts)

FAQ And What You Need To Know Before You Play Resident Evil 8 Village

There are a lot of things to understand before playing RE8, including getting the unlockable game modes, and whether or not you need to Resident Evil 7: Biohazard before this new game. The answers to those questions are complicated than you might expect, but we’ve got all of the information you need right here.

  • Do You Need To Play 7 First?
  • How To Unlock Mercenaries Mode
  • Ending Explained: Where Will It Go Next?
  • How To Get The Courtyard Key
  • How To Complete The Bell Puzzle In Dimitrescu Castle
  • How To Survive Your First Lycan Encounter
  • How To Start NG+
  • Mercenaries: Tips To Get SS Rank And Higher
  • All Mercenaries Rewards And Ranks

Moreau’s Area

In the village you can now use the key to go through the gate leading South from where the Duke is. Follow the small river running down the middle area to a wall of green goo, which you can damage to destroy and proceed further. Break the next one to climb a ladder and get into the area with the windmill. Go inside and down the stairs all the way and down the lift.

In the next area go down the tunnel to the left with the tracks on the floor, then up the stairs and squeeze through the gap to obtain the after a cutscene.

Go back the way you came, then a left and then immediately right to go up some stairs. Hit the wood where the yellow tape is to make a path going forward, then follow it to the end of the area where there is a house building by a tree. Inside the building on the left you can grab the .

Go back the way you came again and take a right when back in the first area to get outside. Follow the path to the end where you can use the on the boat in the water, then drive it through the two tunnels. After the cutscenes you will be on a dock in the water, follow the path to the pumphouse building. Continue out the other side and down the path towards the windmill. Using the crank on this one breaks it, so continue down the ladder inside this windmill.

In this next section, you traverse the water-filled area over submergible platforms that the transformed Moreau will continually swim through trying to get you. Wait for him to go by before going on platforms. To get to the next set of buildings you need to break some supports to drop platforms, and you do this on the tower by also shooting the yellow taped part on the left with a gun from that side.

Go through the building and push down the first cart, then drop to the area with the switches. You need to pull these switches to temporarily raise platforms in the water to progress. First use the BLUE and the ORANGE to get across to the other building, where there will be all three colors of switches. In here you want to quickly pull them in the order GREEN, BLUE, ORANGE, then pull the ORANGE switch you run by as you quickly get to the end.

The next part is a long section of the submergible walkways. First get to the middle platform as Moreau will flop down on all of them, then when he leaves quickly run to the end before he drops them again.

Follow the path where you will push down a cart to get back to the central building, which now has a second cart to push down allowing you to progress.  Pull the switch to lift a boat out of the water, then go through the middle and quickly break the goo that appears to get out of the boat before Moreau destroys it. Drop the ladder so you can climb it, and you will now be on top of another windmill. Interact with the to obtain it.

You first need to go around and interact with the ladder section on the ground, then you can go back to the gears and use the to stop the windmill. Climb up to the top and use the zipline to get back to the first windmill, then use the on it to get power running in the pumphouse. Go inside and interact with the console, then complete the light puzzle to get the switch working (the solution on the side is rotated to the right).

Use the switch to drain the water, then go out the door to the right and follow Moreau into the next area.

Бой с Сальваторе Моро: советы и стратегия

После того, как Итан спустил воду в резервуаре, Моро больше некуда деваться. Он в ловушке и будет биться до последнего вздоха. Покидайте комнату управления шлюзом и идите мимо ветряной мельнице до площадки с боссом. Но будьте осторожны, как только вы спрыгните вниз, пути назад не будет. Так что до встречи с мутировавшим Моро осмотрите ранее пройденные зоны болота и соберите все ценности и ресурсы, которые пропустили.

Спрыгнув вниз, идите направо к желтой трубе. Возле нее за углом есть бочки с припасами. Вы успеете забрать их до начала сражения. Подобрав полезные предметы, двигайтесь дальше вдоль стены.

Гайд по боссу Моро: фаза 1

Пройдя некоторое расстояние, вы столкнетесь с мутировавшим Моро. Он выпрыгнет на вас слева, разрушив деревянную постройку, и начнет плеваться зеленой жижей. Если в этот момент Итан будет находиться слишком близко к морде босса, он получит большой физический урон.

С самого начала боя нужно держаться от монстра подальше. Постоянно двигайтесь и стреляйте по его слабому месту. Оно, как и у леди Димитреску, похоже на человекоподобный отросток. Единственное отличие – у Моро этот отросток находится не на спине, а во рту.

Как только босс перестанет изрыгать яд, его пасть откроется и из нее покажется нечто, похожее на тело человека. Самый лучший вариант – стрелять в него из ружья. Но помните: близко подходить нельзя. Для начала вам будет достаточно несколько метких попаданий.

Получив достаточно урона, мутировавший Моро начнет корчится от боли. На этом моменте у вас есть шанс принять удобную позицию и выстрелить еще по его уязвимому месту.

После этого босс отползет от главного героя и начнет готовиться к сильной атаке (перед этим его тело начнет краснеть).

Гайд по боссу Моро: фаза 2

Босс использует особую атаку, когда заберется на крышу здания. Он задерет голову и начнет изрыгать ядовитую слизь, которая дождем покроет всю площадку. При попадании на тело главного героя капли яда нанесут большой урон. Чтобы не умереть, вам нужно найти любое укрытие. К счастью, таких мест на площадке предостаточно.

Увидев, что босс готовится применять сильную способность, бегите под любой навес. Под ним обычно располагаются ящики с припасами, помеченные желтым цветом. Соберите патроны, мины и т. д. и переждите, пока Моро не прекратит плеваться слизью.

Как только босс снова окажется на земле, пора сконцентрировать свое внимание на взрывных бочках (оранжевые). Моро хоть и огромен, но весьма медлителен

Заманивайте его к взрывным бочкам, после чего стреляйте по ним. Взрыв нанесет боссу огромный урон.

На площадке вы найдете много бочек. Просто водите монстра между ветхими строениями и взрывайте их. Однако не теряйте бдительности. Периодически Моро будет создавать стены из слизи. Чтобы убежать от монстра, вовремя разбивайте их ножом или выстрелами из оружия, если у вас достаточно патронов.

По мере того, как вы будете наносить ему все больше и больше урона, босс снова впадет в ярость. Он еще раз запрыгнет на крышу и начнет изрыгать яд, который обжигает кожу главного героя. Вам нужно вовремя сориентироваться и занять правильную позицию. Если вы не добежите до навеса – с большой вероятностью умрете. Умрете, если уже потратили все лекарства.

После этой атаки вы можете добить босса, стреляя по его уязвимому месту. Потом подберите предмет «Кристаллический Моро» и исследуйте площадку. Возможно, вы пропустили припасы, которых там много.

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