Meteors

Metallurgy 101

Armed with copper plates (which you can make into copper panels at an anvil for 4 pieces each) and hopefully some tungsten, you can now craft your second machine, the blast furnace. This machine has many recipes, but for now you’ll only need the two most important ones: Steel and minecraft grade copper (also known as red copper). The blast furnace can be powered with coal or lava, which gets stored internally so that nothing is lost when the furnace is currently idling.

  • Steel: A piece of iron and a lump of coal make two ingots of steel
  • Red copper: It’s an alloy of redstone and regular «industrial grade» copper.

The mod makes use of many alloys, but these two are the most important ones. The furnace is slow, so it would be a good idea to make multiple (or to steal them from a factory structure).

DFC Components

Dark Fusion Core (DFC) 

The core’s function is to increase the emitter beam’s power, generating insane amounts of HE. It needs 2 reaction catalysts and 1 DFC core to work, while being stabilized by the stabilizers, and having fuel in its reserve. When receiving a beam from the emitter, it activates, expanding and glowing in different colors depending on the catalysts inserted. The beam passing through the core can then be used with a receiver to channel the beam into HE, or with a tungsten crate to be used in Yharonite production. If a mob or player gets too close to the DFC while it’s running, it will catch fire and take high amounts of damage.

The core has 4 indicators: Fuel 1, Fuel 2, Restriction field, and heat saturation. When the restriction field reaches 0%, the core will melt down, leaving a crater larger than 500 blocks in diameter. Heat saturation is the amount of stacked emitters the core can process without melting down. When it reaches 100%, the core will also melt down.

DFC Emitter

DFC Emitter chain. The gaps are for demonstration, this can be done without gaps.

The emitter produces a beam, that upon penetrating a valid core, will increase the beam’s energy output. In order to store it, you will need the amplified beam to enter the DFC receiver. It needs cryogel and power to work, if it’s turned on without cryogel, it will melt to lava. It can also be stacked by chaining emitters, however, only 90% of the previous emitter’s power will be added. The beam does 50 damage and destroys any blocks it touches. Its energy output can be controlled, going from 1% to 100%.

DFC Receiver

The receiver catches a beam pointed towards its front face, and converts it into HE. It needs Cryogel to work, and will melt if it runs out of cryogel. Depending on the fuel and core, this will output energies beyond what a single spark energy storage block can hold per second.

DFC Stabilizer

The stabilizer ensures the core doesn’t melt down during operation. It needs power and a stabilizer lens in the lens slot to work. Like the emitter, its output can be set from 1% to 100%, higher percentages consuming more power.

DFC Fuel Injector

The Injector takes 2 fuels from connected pipes, and inserts them into the core. This component doesn’t require power, and the fuel can be changed using fluid identifiers. It doesn’t have any fluid container slots, so it can only be filled using pipes.

Tungsten Crate

While not required for the DFC’s operation, this can be used instead of a receiver for several purposes. One of them being as an instant furnace that processes items without delay which can be done with any setup. The other being for Yharonite production, although this needs an output of at least 10MSpk, which can be checked with a receiver. The crate can also be used without the core altogether, though this only works with a limited number of recipes.

Production

See: Guide: Euphemium Creation for proper guide on all methods of production.

According to its «lore», it was first discovered among a pile of depleted Schrabidium nuclear fuel. Although it isn’t some kind of decay element, it does show that it is commonly formed when Schrabidium is put under intense conditions, practically the same as how Uranium turns into Schrabidium while under similar conditions.

In order to obtain Euphemium, you need to breed a quad Solinium (Schrabidium isotope, requires 4 heat to burn out) rod into a «Burnt Out Quad Schrabidium Rod», place it in a crafting table or your inventory 2×2 grid to make 1 Euphemium nugget, making it extremely expensive, as a Solinium quad rod is made by 2 ingots, 6 Solinium nuggets, each Schrabidium ingot costing ~+15 Million HE (considering if you used the Schrabidium Transmutation Device), all of that for just 1 nugget, so, value your Euphemium. This method is much easier if you only use Solinium as a waste product of Schrabidium fuel or other Euphemium production methods.

Another form of production is in the chemical plant, Euphemium dynosynthesis process, very expensive as well and requires a Euphemium ingot to start with.

Danger

Make sure the reactor has a steady supply of coolant when active and water at the ready, otherwise it will overheat and violently explode in the meltdown. Coolant consumption depends on the strength of the fuel. The water cooled down by steam turbines may be pumped back inside, but it will eventually run out due to the reactor not converting at 100% efficiency. Using a remote reactor block and setting automatic shutdown to on will prevent meltdowns.

If the reactor runs out of Coolant, its core temperature will rise until it reaches its maximum capacity and melts down.

If the reactor runs out of water, its hull temperature will rise until it reaches its maximum capacity and subsequently causes the core to increase in temperature, making coolant ineffective, as it can no longer move heat to the hull. It will also meltdown if its core reaches its maximum temperature capacity.

Either of those scenarios can be caused by external modifier blocks, such as ones that have heat modifiers and the reactor itself is running high strength fuels also, such as Plutonium.

Trivia

  • It has a small indentation in the middle of its ingot texture.
  • Its block form sort of looks like a barrier block.
  • Its block form’s name is «Reinforced Block of Desh», which is odd, as there is no non-reinforced Desh block.
  • There is a Desh nugget in the mod, but it is not fully implemented yet as it has no crafting recipe or any uses.
  • It is not radioactive whatsoever, which is interesting considering one of its primary component elements is Actinium, which is highly radioactive.
  • Desh is possibly a reference to the Star Wars material. That type of Desh is also added by GalactiCraft. It can also be a reference to the Le Verrier space station in Doctor Who which is made of a red material (Aka Desh)

    Since Desh in GalactiCraft is fairly easy to obtain, it used to be possible to «cheese» past NTM Desh processing thanks to OreDictionary, but NTM Desh’s OreDict registry was changed to maintain its place in progression.

    .

  • Desh is incredibly hard and overall durable, which is interesting because several of its components are actually rather soft.
  • It was implied by Bob (mod creator) that the major Actinium component is actually a type of catalyst and is somehow removed (and presumably destroyed) in the refinement process.

    • This may account for why Desh is not radioactive.
    • This leads to questions as to what happens to the Actinium.
    • Actinium is no longer a component of Desh.

Updates & Compatibility

Update History & Changelogs

October 1, 2021

  • Fixed issue with ITER heater not injecting plasma when not generating plasma
  • Ore dict coke
  • Crafting recipe for Steel Ranger armor
  • Waste earth updated, no longer irradiates environment
  • Waste earth and nether fire/coal textures updated
  • Jetpacks have a creative tab
  • DNT, FAU, and AJR armor should render the correct model for each part
  • Keybind toggles are sent to players upon server join
  • MKU mekanism crash fixed (again)
  • Duplication glitch with Book of Boxcars fixed
  • Neutron reflectors use new ore dict in assembler recipes
  • Turrets pay attention to AI chip names
Version Bedrock Java
1.12.2 ×
1.7.10 ×

NOTICE

The Watz Reactor is currently being reworked, this article may no longer be accurate when said reworking is completed and released.

The Watz Power Plant is a multiblock reactor that generates power and Poisonous Mud using Pellets and a Titanium Filter. Using a Multiblock Structure marker is recommended when building it.

The Watz Plant is very large, here is the breakdown of all its required components:

  • 96 Watz Stability Elements
  • 88 Watz Reaction Chambers
  • 44 Watz Supercoolers
  • 88 Reinforced Control Rods
  • 12 Electricity Ports
  • 1 Watz Reactor Control Computer Core
  • 4 Access Hatches
  • 172 Reinforced Stone

How to Bring it Down

The Hunter Chopper is highly resistant to conventional weapons, even some low-level turrets, and nuclear weapons.

It will attempt to evade slow-moving projectiles such as mini-nukes and Heavy Turret Shells.

If you have no ranged instant-kill weapons, you will be forced to use heavy anti-aircraft weapons.

The best method is to use the WIP Turret, which is a heavy anti-aircraft gun, it can take down a Hunter Chopper in ~2 well-placed hits, however, the AAA shell it uses causes heavy block damage, meaning it could destroy friendly structures or itself by accident. Stinger rockets are the next best thing to use, they do minor terrain damage and are guided so the Hunter Chopper cannot evade it. Turrets are slower, but can still work.

Assembly!

The assembler is the most important machine you’ll make. Almost all other machines or items are made using the assembly machine. The interface might seem a bit confusing at first, but don’t worry, it’s simple. At first, the assembler must know what it’s supposed to make. Many recipes make use of the same base ingredients, so there has to be a way for it to know whether it should make, for example copper plates or copper wires. Luckily, we have our template folder for just that: Get some paper and dye in your inventory, open the folder and look for the shredder (it’s a small dark gray machine with a red top). Click on it, and it should give you the required template. Putting the template into the template-shaped slot will make the small red !-indicator disappear (which, when hovered over, should inform you about a template being required). Hovering over the template, or by using NEI, you can check which items are required to make the shredder. Gather them, put them into the assembler and…!

Nothing. The assembler needs electric energy in order to work. For now, the only obtainable generator will be the combustion generator. Craft one, place it down next to the assembler so the wires on the sides connect to it (or use wire blocks to connect them), feed the generator some water buckets and coal and now wait. One generator may not be enough to power the assembler on its own, resulting in the power being wasted. Either get multiple generators, or remove the template from the assembler and insert it once the assembler’s battery has charged up. Now witness the might of the crafting automaton, creating advanced machinery in mere seconds!

Trivia

  • Circuits are known internally by their wiring (eg the basic circuit is circuit_aluminium and the overclocked circuit is circuit_gold). The assembly circuit is referred to as circuit_raw

    Circuit boards are known internally as tiered targeting circuits (eg circuit_targeting_tier2).

    .

  • All circuit boards follow the same color scheme as their normal circuit form (eg enhanced circuit is green with dark red wiring and the tier 2 circuit is the same) except the High-Performance circuit. The High-Performance circuit is black with cyan blue wiring whereas the tier 5 circuit board is yellow with black/dark grey wiring.
  • Curiously, there is a tier 6 circuit board only used in the most endgame components, but no regular tier 6 circuit.
  • In some versions, the Advanced circuit has a spelling error and becomes «Advanved Circuit»
  • Interestingly, in terms of raw materials (excluding the previous circuit tier), the overclocked circuit is (almost) less expensive than the advanced ones.
  • The unused textures are mentioned in the Scrapped Features page.

How To Craft Missiles & Satellites

Crafting The Rocket Soyuz-FG

Soyuz-FG is a rocket that you can equip with satellites that can be used for mapping (surface & underground) and orbital strikes (laser). The perks of deploying a satellite using Soyuz-FG is that it can be used for easier hunting, exploration, and can be used for attacking ground mobs and structures from above.

Crafting Materials Needed:

  • 40x Solid Fuel (Rocket Propellant)
  • 20x Det Cord
  • 12x Medium Thruster
  • 12x Small Thruster
  • 10x Steel Tank
  • 4x Military Grade Circuit Board (Tier 4)
  • 8x Military Grade Circuit Board (Tier 3)
  • 64x Insulator
  • 4x Small Steel Grid Fins
  • 40x Big Titanium Shell
  • 24x Big Steel Shell
  • 64x Fiberglass Bar

IMPORTANT: You must have Assembly Template: Soyuz-FG to craft the rocket.

How To Craft Your Custom Missiles

Materials Needed to Craft Your Own Missile

Part Materials Needed
Missile Targeting Circuit Level 3 Missile Targeting Circuit
Warhead Size 15 Nuclear Warhead (Discount Bullet Bill)
Fuselage Size 15 Kerosene Fuselage (Orange Insulation)
Fins Circuit Size 15 Thin Fins
Thrusters Size 15 Liquid Fuel Triple Thrusters

NOTE: You can use other materials as long as they are of the same size.

HBM Nuclear Tech Mod Reloaded — Mod Overview

Authors TheOriginalGolem, HBMTheBobcat, Drillgon20
Date Published August 27, 2015
Mod Category ・Weapon Mod
Required Mods ・Forge

Nuclear Tech Mod Reloaded

Click to Enlarge

Nuclear Tech Mod Reloaded is an updated version of Nuclear Tech Mod that was released on 2015. This mod basically uses the concept of a technical mod and combines it with explosives. You can craft different bombs, mine 10 new ores, and use new machines to create advanced materials!

Weapons of Mass Destruction

You can use Nuclear Tech Mod to deal massive damage to your opponents’ base. If you want something destroyed fast, this is the mod you’re looking for.

Use Warheads With The Missiles

The main bombs all use a GUI controlled system to create the explosives for the missiles. This requires you to fill the bomb shells with explosive materials, trigger mechanisms, and even radioactive parts. All explosives are survival-ready and everything is craftable!

Advanced Technologies And Nuclear Warfare

Large Selection Of New Weapons, Turrets, and Missiles

Alongside the rockets and missiles, the mod adds a lot of weapon options. You have guns for conventional combat, turrets for base defending, rockets to use as a satellite, and nuclear bombs to wreak havoc.

Video from HbmMods!!!

Uses

Euphemium can be used for:

Validating Ammo in the «Annihilation Ray ZOMG Cannon»

-Crafting the Pacifist’s Machine Gun

-Making extremely endgame items, such as Artificial Xen Crystal, Spark Blend, Euphemium Compound Plates (which can be used to make Euphemium armor), Dineutronium Dynosynthesis (Dineutronium is even more endgame), etc.

It has can be used in the Custom Nuke. It contributes 1 to its anti-mass stage. Ingots and nuggets contribute the same, so nuggets are preferred in this case.

Compound Plate Recipe

Euphemium cannot be stamped, so a plate form must be produced like this in one of the Anvils:

  • 2 Euphemium Ingots
  • 2 Volcanic Gems
  • 1 Nether Star

(Produces 4)

The Satellites

Orbital Death Ray

The orbital death ray is a satellite that lets you «summon» death rays with 15 seconds cooldown, those death rays play an animation then initiate a small N² Explosion and shoots out blue/purple energy projectiles for extra destruction, open the linked interface and a map will show near surroundings, left click to death rays the coordinate it shows.

Also, the ray will fall, impact, and stop at the first surface it touches, this means if you are inside a cave and then use this ray, it will not fall to your Y position bypassing all stone blocks, but will instead hit the surface.

Surface Mapping Satellite

It displays currently loaded chunks, that’s it. Open the satellite control interface and it will show you a basic map of them.

Xenium Resonator

Allows teleportation with no cooldown using a satellite designator linked to it. Does not support dimension jumping.

Asteroid Mining Ship

This one needs a cargo landing pad, this rocket periodically will come back to earth and return to space, it will deploy its cargo in the cargo landing pad, the items that it can give you are (all in the form of powder, unless otherwise specified):

  • Vanilla materials
    • Coal (very common)
    • Iron (common)
    • Lapis Lazuli (common)
    • Redstone (very common)
    • Diamond (common)
  • Mod materials
    • Fluorite (very common)
    • Aluminium (very common)
    • Titanium (uncommon)
    • Copper (very common)
    • Lead (common)
    • Desh Blend (uncommon)
    • Thorium (common)
    • Uranium (uncommon)
    • Plutonium (uncommon)
    • Energy Powder (uncommon)
    • Nitanium Blend (uncommon)
    • CMB Steel (very rare)
  • Crystals and Misc.
    • Phosphorus Crystals (very common)
    • Aluminium Crystals (uncommon)
    • Tungsten Crystals (uncommon)
    • Gold Crystals (uncommon)
    • Lithium Crystals (semi-rare)
    • Diamond Gravel (rare)
    • Uranium Crystals (rare)
    • Plutonium Crystals (rare)
    • Trixite Crystals (very rare)
    • Starmetal Crystals (very rare)

It is perhaps the most useful satellite in the mod.

(The landing cargo pad will require a satellite ID-chip with the same frequency as the satellite itself too.)

Custom Missiles

Targeting Circuits

Name Inaccuracy
Tier 1 Missile Targeting Circuit 10.0%
Tier 2 Missile Targeting Circuit 5.0%
Tier 3 Missile Targeting Circuit 1.0%
Tier 4 Missile Targeting Circuit 0.5%
Tier 5 Missile Targeting Circuit 0.0%

Warheads

Name Size Type Strength Weight Health Variant Loot Box Rarity
Size 10 HE Warhead 1.0m HE 15 1.5t 5HP
Size 10 Incendiary Warhead 1.0m Inc 15 1.5t 5HP
Size 10 Bunker Buster Warhead 1.0m Buster 5 1.5t 5HP
Size 10 Micro Nuclear Warhead 1.0m Nuclear 35 1.5t 10HP Tater Tot
Size 10 Nuclear Warhead 1.0m Nuclear 75 2.5t 15HP Chernobyl Boris
Size 10 Tainted Warhead 1.0m Taint 15 1.5t 20HP Uncommon
Size 10 Pink Cloud Warhead 1.0m Cloud 15 1.5t 20HP Rare
Size 15 HE Warhead 1.5m HE 50 2.5t 10HP
Size 15 Incendiary Warhead 1.5m Inc 35 2.5t 10HP
Size 15 Nuclear Warhead 1.5m Nuclear 125 5.0t 5HP Auntie Berta
1.5m Nuclear 125 5.0t 15HP Discount Bullet Bill Uncommon
Size 15 Boxcar? 1.5m TX 250 7.5t 35HP Legendary
Size 15 N² Mine 1.5m 100 5.0t 20HP Rare
Size 15 BF Warhead 1.5m BF 100 7.5t 15HP Legendary

Fuselages

Name Size (Top) Size (Bottom) Fuel Type Fuel Amount Health Variants Loot Box Rarity
Size 10 Kerosene Fuselage 1.0m 1.0m Kerosene 2.5kl 20HP
1.0m 1.0m Kerosene 2.5kl 20HP Camo Common
1.0m 1.0m Kerosene 2.5kl 20HP Desert Camo Common
1.0m 1.0m Kerosene 2.5kl 20HP Sky Camo Common
1.0m 1.0m Kerosene 2.5kl 20HP Sick Flames Uncommon
1.0m 1.0m Kerosene 2.5kl 25HP Orange Insulation Common
1.0m 1.0m Kerosene 2.5kl 35HP IF-R&D Rare
1.0m 1.0m Kerosene 2.5kl 30HP Bolted Metal Uncommon
1.0m 1.0m Kerosene 2.5kl 20HP Tainted Uncommon

WIP

Fins

Name Size Inaaccuracy Health Loot Box Rarity
Size 10 Flat Fins 1.0m 50% 10HP
Size 10 Cruise Fins 1.0m 25% 5HP
Size 10 Space Fins 1.0m 35% 5HP Common
Size 15 Flat Fins 1.5m 50% 10HP
Size 15 Thin Fins 1.5m 35% 5HP
Size 15 Pointy Fins 1.5m 25% 15HP Common

Thrusters

Name Size Fuel Type Fuel Consumption Max. Payload Health Variant Loot Box Rarity
Size 10 Liquid Fuel Thruster 1.0m Kerosene 1.0l/t 1.5t 10HP
Size 10 Solid Fuel Thuster 1.0m Solid Fuel 1.0l/t 1.5t 15HP
Size 10 Ion Thruster 1.0m Xenon Gas 1.0l/t 1.5t 5HP
Size 15 Liquid Fuel Thruster 1.5m Kerosene 1.0l/t 7.5t 15HP
Size 15 Liquid Fuel Twin Thrusters 1.5m Kerosene 1.0l/t 2.5t 15HP
Size 15 Liquid Fuel Triple Thrusters 1.5m Kerosene 1.0l/t 5.0t 15HP
Size 15 Solid Fuel Thruster 1.5m Solid Fuel 1.0l/t 5.0t 20HP
Size 15 Solid Fuel Hexdecuple Thrusters 1.5m Solid Fuel 1.0l/t 5.0t 25HP Uncommon
Size 15 Hydrogen Thruster 1.5m Hydrogen 1.0l/t 5.0t 25HP
Size 15 Hydrogen Twin Thrusters 1.5m Hydrogen 1.0l/t 2.5t 15HP
Size 15 BF Thruster with Nuclear Preheater (Shortened) 1.5m BF 1.0l/t 5.0t 25HP
Size 15 BF Thruster with Nuclear Preheater 1.5m BF 1.0l/t 5.0t 25HP
Size 15 BF Thruster with Nuclear Preheater (Heavy Duty Nozzle) 1.5m BF 1.0l/t 7.5t 35HP
1.5m BF 1.0l/t 7.5t 35HP Rad* Uncommon
Size 20 Liquid Fuel Thruster 2.0t Kerosene 1.0l/t 100.0t 30HP
Size 20 Liquid Fuel Twin Thrusters 2.0t Kerosene 1.0l/t 100.0t 30HP
Size 20 Liquid Fuel Triple Thrusters 2.0t Kerosene 1.0l/t 100.0t 30HP
Size 20 Solid Fuel Thruster 2.0t Solid Fuel 1.0l/t 100.0t 35HP
Size 20 Solid Fuel 30-Fold Thrusters 2.0t Solid Fuel 1.0l/t 100.0t 35HP
Size 20 Solid Fuel 47-Fold Thrusters 2.0t Solid Fuel 1.0l/t 100.0t 35HP

How To Install HBM Nuclear Tech Mod Reloaded

Steps To Install

1 Download Forge 1.12.2>> Forge download page
2 Download Shotguns & Glitter on CurseForge. Select the latest version>> Download from CurseForge
3 Run the Forge Java file*there is no need to change the install directory if you used the default directory to install Minecraft
4 Transfer the mod .jar files to your Minecraft’s mod folder>> Know how to access it here
5 Run «Minecraft Launcher»
6 Select the Forge version that you want to play on. In this case, select «Forge 1.12.2»
7 Press «Play» to run Minecraft with the mods

Does Not Require Other Mods

You do not need to install any other mods for you to be able to run this mod. Download the required Forge version and just place it together with the Nuclear Tech mod inside your mod folder and you’re good to go!

Usage

The hadron core itself has a buffer of 10 MHE, 2 input slots, 2 output slots, and 3 buttons. The first button is the power button, it will not operate if it is off, however, if the hadron is already running and is turned off in the middle, it will still operate fine. The second button is to toggle «hopper mode», which is to improve hopper automation compatibility by only operating if there are more than 1 item in both slots, leaving 1 behind in each slot to not be used. Normal mode uses all inputs if possible. The second button toggles between circular and linear modes. The two modes determine which recipes can be used and may be dependent on your design. A linear style hadron can only use linear recipes, but a circular style one can use both linear and circular recipes.

Example hadron GUI

Coil Strengths

Ranking from weakest to strongest coils (all are prefixed with «dense» in game). Multiply by 8 to determine segment strength:

  1. Superconducting: 10
  2. Gold: 25
  3. Neodymium: 50
  4. 4000K Superconductor: 100
  5. Schrabidic: 250
  6. Schrabidate: 500
  7. Starmetal: 1,000
  8. Chlorophyte: 2,500
  9. Mese: 10,000

Power Consumption and Management

Basic power consumption chart for recipes and coils

The total power drain of the Particle Accelerator can be calculated by a simple formula: (coil strength)x(number of coils)x(10kHE). This must be calculated separately for different types of coils.

The Particle Accelerator is a very power hungry machine, often requiring GHEs of power. If you do not have enough power, the operation will fail and your ingredients will be wasted.

For max efficiency, it is always best to have the exact amount of coil strength needed for the most powerful operation you will be using. For example, if the most powerful recipe you will be using is the Sparkticle, then it is always best to have coil strength exactly equal to 500,000.

The same applies to power usage. The Particle Accelerator will ALWAYS consume the full amount of power you give it. If you use 100GHE plugs, it will consume 100GHEs per operation! Clearly, this is not ideal (considering that the power cost for the Digamma Particle is 10GHE). Don’t be afraid to use a combination of different plugs to exactly match the power consumption of your coils.

Below is a comprehensive list of recipe costs (assuming you have the exact coil strength needed for operation):

  • Chicken Nugget: 100kHE
  • Antimatter: 800kHE
  • Antischrabidium: 800kHE
  • Muon: 10MHE
  • Higgs-Boson: 40MHE
  • Dark Matter: 1GHE
  • Strange Quark: 1GHE
  • Sparkticle: 5GHE
  • The Digamma Particle: 10GHE
  • Note that these are per operation.

Below is a comprehensive list of the power consumption of each coil type:

  • Superconducting: 100kHE
  • Gold: 250kHE
  • Neodymium: 500kHE
  • 4000K Superconductor: 1MHE
  • Schrabidic: 2.5MHE
  • Ferric Schrabidate: 5MHE
  • Starmetal: 10MHE
  • Chlorophyte: 25MHE
  • Mese: 100MHE

List

  • Thingy

    • Best DFC core. Invisible to the creative menu and NEI. Still craftable.
    • Sorta a secret, but many people know it exists at this point.
    • Very Expensive, But well worth it. Allows for one if not the best power output and power to material ratio.
  • ZOMG Cannon
    • Negative energy super-weapon. Not invisible at all. Crafted using the assembly machine.
    • Not really a secret.
    • Very Good for destroying bases and things quickly, it’ll shred through any block necessary.
    • Uses Euphemium Nuggets as ammo.
    • Although it absolutely destroys everything it touches, high viscosity fluids (such as buildcraft oil) just delete it, due to it not having a propulsion of its own.
  • The Book Of Boxcars (aka Black Book)

    • «Magic» book necessary to create Electronium. Invisible to both the creative menu and NEI. Can be crafted if Baby Mode is enabled. Otherwise, it can only sometimes be found in a Meteor Dungeon.
    • Also can be bought from the hidden catalog or 100 caps.
    • Not really a secret, since certain high-tier items need it in order to be made.
    • Used to craft multiple special and bizarre items, including Boxcar Bullets, Metastable U-238-m2, and a few more.
  • Euphemium Armor

    • Invincible armor, quite simply. Invisible to the creative menu, but not NEI. Can be crafted, though it is extremely expensive.
    • Not a secret, everyone knows it exists.
  • tile.#undef.name
    • An indestructible statue that can be found in the Meteor Dungeon. Hidden from both the creative menu and NEI. You can give it a Cursed Revolver and a Broken Pocket Watch. It glows brightly.
    • Actually kind of a secret.
    • Gives the Regeneration effect when it is equipped with the pocket watch and a cursed revolver, similar to a beacon.
    • The initials “ELB” are inscribed on the base. This is likely referring to the character Euphemia Li Britannia from Code Geass.
  • Meteor Dungeon

    • A super-rare generated structure that contains many special items and areas.
    • Not much of a secret at all in any sense of the term, it’s just rare.
    • Spawns Every 15000 chunks or so.
  • Broken Pocket Watch
    • Used in Euphemium Armor, serves little purpose outside of that. Hidden from the creative menu, craftable.
    • Not really a secret either.
  • The Polaroid
    • An item that does, things(?) Not hidden from the creative menu, craftable.
    • It being readily available in the creative menu makes it one of the least «secretive» item on this list.
    • Has multiple textures and writings at the bottom of it, it all depends on game/world load.
  • item.memory.name
    • A battery item that has an obscene amount of power storage. It was an item made to test batteries of extremely high capacities. It may be considered the item equivalent or predecessor to the FEnSU. It was usually used to test DFC configurations as Spark Energy Storage Blocks are insufficient for it. It is hidden from both the creative menu and NEI.
    • Sort of a secret.
  • Locksmith Table

    • Put a stick into the randomizer slot of a locksmith table, Guess what. It explodes.
    • More of a joke/Easter egg, but sure.
    • heh.
  • Ducks

    • Some Chickens are actually NTM «Ducks».
    • More of an Easter egg, as the beginning of the world says you can «Duck» by pressing «O».
  • NTM Dirt

    • Right-clicking it with a brittle spade will make it drop the 3 «elements» needed to craft Metastable-U238.
    • Sorta a secret.
    • Can be bought from Hidden Catalog or found in the Meteor dungeons.
  • Fabulous Hat

    • May or may not exist.
    • Fabulous.
    • Unique.
  • Hidden Catalogue

    • Only (legitimately) obtainable by obtaining special achievement and completing the Secret Puzzle. Sells powerful items at a sharp discount. To spawn it in use «/give @p hbm:item.bobmazon_hidden»
    • Sorta a secret, except lots of people know about it now.
    • You Need the Level 6 NTM Achievement to buy anything.
  • Bobcat
  • Pink Log
    • Oak log but with pink colored wood. Normal colored bark makes it indistinguishable from regular oak. Hidden from the creative menu and NEI. Has a 1/10000 of spawning randomly in trees instead of normal oak logs, it is only made in world generation, it cannot be grown. Needed to craft .
    • A secret, but it can be found accidentally in recipes easily due to it being able to be used like regular wood and is needed to craft Gerald.
  • Secret Air Strike Designators
    • There are 3 secret air strike designators that you can get through commands. One is VT stinger rockets, it shoots multiple homing missiles. Another drops cloud in a line, and the 3rd drops boxcars in a line.
    • Actually a secret

Construction

Main Coils

The hadron comes in two major components for its coils, the plating and the coil itself. The coil is a 3×3 hollow circle, meaning there is 8 total coil blocks per segment, keep this fact in mind for later parts. All 12 exposed sides must be covered with plating in order to be valid. (See image) There are plating blocks provided with varying colors, but it may be expensive to manufacture (in terms of Steel) all of them especially if your hadron is very large as the recipe may require. At no point can the hollow path be obstructed or lack a coil or plating block.

Example cross-section of a hadron coil.

Core

The core (in a circular style hadron) is ideally in the center of one of the sides of the circle. The sides must be facing into the coil paths, otherwise it will fail to operate. An access terminal is usually required to open the GUI, it may be placed on any side as long as it is in the center of the segment.

Corners

Corners follow more or less the same principle as the main coils. They must turn the traveling particle at 90 degrees. The outer edge of the corner may be omitted however. (See image)

Example corner with some plating removed to show

Analysis Chamber

Unlike most other components of the hadron, the analysis chamber is more strict in its construction. It must be exactly 3 blocks in length and sometimes requires the use of lower tier coils directly adjacent to it if problems occur. Any of the blocks may be of a window variant however. It is usually directly opposite to the core and access terminal.

Example analysis chamber with window. Different plating type adjacent is purely cosmetic in choice.

Power Plugs

Power plugs provide the core and coils with electricity to work. Coils consume a lot of power, so there are several different tiers to power plugs with different charge rates. They can be upgraded easily by taking one and adding a fuse in your 2×2 crafting grid. The charge rates however may exceed the default NTM machine power transfer rate, so a Transformer (usually a DNT-20Hz one) is used to increase the rate and simultaneously act as a large buffer.

Example power source

Pros and Cons

+ Starter for nuclear power.

+ Can take any type of fuel rod.

+ Can make infinite coolant.

+ Can take in infinite water just by having water blocks next to it.

! Niter blocks will supply the reactor with infinite coolant, but you cannot have concrete bricks blocking radiation.

— Produces radiation when active, levels varying depending on the type of fuel rods inside, requires concrete brick covering to prevent radiation from coming out.

— Will violently explode when experiencing a meltdown.

— Does not directly produce electricity.

— Spent rods have to manually be removed and the other rods have to be rearranged.

Meteor Ores

Meteors have several specials ores that have generally better outputs outputs when smelted

Meteor ores.

The random meteor ores are weighted so some of them are more common than others. Weights are listed below.

Meteor ores include:

Meteor uranium (3/52 chance) gives 2 uranium ingots when smelted,

meteor thorium (5/52 chance) gives 2 th232 ingots when smelted,

meteor titanium (6/52 chance) gives 3 titanium ingots when smelted,

meteor sulfur (7/52 chance) gives 2 sulfur when shredded,

meteor copper (8/52 chance) gives 3 copper ingots when smelted,

meteor tungsten (5/52 chance) gives 3 tungsten ingots when smelted,

meteor aluminum (7/52 chance) gives 3 aluminum ingots when smelted,

meteor lead (6/52 chance) gives 3 lead ingots when smelted,

meteor lithium (4/52 chance) gives 1 lithium cube when smelted,

and meteor star metal (1/52 chance) gives 1 starmetal ingot when smelted.

Note: These do have ore dictionary support, so even stuff that gives less than 3 output can be processed by machines from other mods to give more.

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