Super mario maker 2 for pc {windows & mac} full free download
Содержание:
- Summary
- Summary of Super Mario Maker for PC
- Super Mario Maker Download PC Full Version Game it has been specially made for you and prepared for download on PC:
- Super Mario Maker 2 Download – system requirements!!!
- Cut Costume Mario Costumes
- Known Issues
- Early Mario Maker UI
- Unused Text
- Unused Music
- Regional Differences
- Key features of Super Mario Maker Pc Version
- The Game Review
- Oddities
- Related Apps for Super Mario Maker for PC Windows and Mac
- Super Mario Maker Pc Download – A Platform For Showing Creativity
- Placeholder Files
Summary
Super Mario Maker 2 is currently in a playable state.
In order to have the best possible experience, please follow the instructions below:
- Dump and use your NAND and keys from your console following our quickstart guide.
- Under , use either the or controller options along with setting the to .
As with most emulators, your in-game performance is highly dependent on the power of your system.
IN-GAME ISSUES
- Fonts are missing on AMD and Intel GPUs.
- The twister’s particle is broken in the Super Mario Bros., Super Mario Bros. 3 and Super Mario World game styles with the little air bubbles stuck underneath the twister. The error is not present in underwater, New Super Mario Bros. U, and Super Mario 3D World styles.
- In the snow theme of the Super Mario Bros., Super Mario Bros. 3 and Super Mario World game styles, some snowfall particles are broken; in daytime they stop moving after a certain moment, while during night-time they are glitched.
- Since online is not and will never be implemented, the course world will kick you back to the previous menu that you were on.
There exists a save file editor, which will let you download courses from SMMDB. The editor is an external program and the game should not be running in yuzu while editing. The courses will be put into your course bot.
Summary of Super Mario Maker for PC
Super Mario Maker for PC is the perfect game maker, which expresses your creativity a lot. once the user is able to play through their own newly created course, that the course is then permitted to be published to the online course world. All the players can browse and play numerous generated courses, or can even participate in the 100 Mario challenge, where they can play through the set of randomly selected user-created courses with 100 lives. The difficulty level of the gaming is Easy, Normal, Expert and Super Expert, so that you can select the range based on your ability. There is also the alternative, in which the players can play the 10 Mario Challenge, where they can play the selection of the game’s pre-made courses with only 10 lives. Initially, the players can only upload a limited amount of courses, but by receiving stars from the other players, they can earn medals, which enables them to upload more courses.
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Super Mario Maker Download PC Full Version Game it has been specially made for you and prepared for download on PC:
Super Mario Maker Download PC is finally available on our page! The Mario experience of your dreams has arrived and bursting with creativity, including yours! Play a near-limitless number of intensely creative Super Mario levels from players around the world. It is easy enough to create your own levels with the Wii U GamePad controller that it may feel like you are simply sketching out your ideas on paper, but you can now bring enemies and objects into a playable course in ways you could only dream of before. What was impossible in traditional Mario games is now impossibly entertaining, so let your imagination run wild! Let’s not waste any more of your time, take a look at Super Mario Maker Download and enjoy great deal of novelties introduced by our services!
Uncovered at E3 2014 as basically Mario Maker, the diversion was initially imagined as an interior advancement device for Nintendo. A few sections of the diversion are motivated by Mario Paint, a workmanship instrument for the Super Nintendo Entertainment System. It was re-uncovered a year later at E3 2015 as Super Mario Maker. The game offers a lot of new functions and features that provide you with incredibly enjoyable production.
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Super Mario Maker Download PC is an installing device that let the player build its own 2D levels that can be seen in series of Super Mario Bros. The whole levels we create can be shared with friends as well as fun! Process of the creation of levels is extremely intuitive and it uses touch pad. Thanks to clear interface, we can choose and place in specific places with no problems, the elements of scenography. We mean here things like bricks, pipes, or enemies. We can test our work and make some corrections if it needs in no time. The developers prepared for us hundreds of exemplary levels. Additionally, we can also download levels made by Nintendo from the Internet, but it is designed only for Wii U users.
Super Mario Maker Download PC Trailer Game:
In spite of the fact that Super Mario Maker on Wii U provides us with online features, this game on 3DS do not have multiplayer mode. This is sad news for those who have 3DS, but they can in easy way dig into this version, especially if you decide to use Super Mario Maker Full Version provided by us, which offers you fully compatible and optimized for all operating systems version. On the other hand, there is a function that there is a way to connect your 3DS to one of your friends. This gives you an opportunity to make this society bigger. When you do not have an idea how to complete your level, you may send it to your friend with the use of cable and finish it with lots of creative ideas together.
Thanks to our installing device Super Mario Maker Download , it is possible to enjoy two graphic styles. First one, the original, came from 8-bit Super Mario Bros. The second one is an HD style from game New Super Mario Bros U. This title offers also support to amiibo figures, which unlocks new skins for our character. If you are familiar with Super Mario theme, it is definitely game for you. Mario and Luigi will be your companions from early childhood to even adulthood. There is no shame to play Super Mario because everyone has their princes that needs to be set free.
It is something we really want to do, something what is in the deepest desires of our hearts, and the only way to have it (find it) is to follow the path that leads us to our goal. Be like Mario and Luigi, be a painter of your creativity, preferably thanks to Super Mario Maker Download PC !
- Super Mario Maker Download
- Super Mario Maker Review
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Super Mario Maker 2 Download – system requirements!!!
PC requirements are considered as one of the most important element. As a gamer, it is your responsibility to choose an upgraded device. Before getting Super Mario Maker 2 Pc Download, you should pay attention to the following important requirements.
Minimum system requirements
- Random Access Memory – 4 GB
- Available space on a hard drive – 2 GB
- DirectX – Version 11
- Operating system – Windows 7 (64-bit version)
- CPU – AMD Phenom ll X4 B60 or Intel Core i5 4570
- Graphics chipset capacity – 1 GB
Recommended system requirements
- Random Access Memory – 8 GB
- Available space on a hard drive – 2 GB
- DirectX – Version 11
- Operating system – Windows 7 or higher (64-bit version)
- CPU – AMD FX 9370 or Intel Core i7 3770
- Graphics chipset capacity – 2 GB
If you want to get Super Mario Maker 2 Download, then you should always choose a device with recommended specs that will surely improve the overall gaming experience.
Cut Costume Mario Costumes
References to Cut Costumes
The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 5 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward. Five of these costumes (EGadd, Mashiko, MrSaturn, PinkRabbit, and Popo) were re-added via Event Courses, and an additional three (BabyMario, BalloonFight, and Nabbit) were added as rewards for completing the 100-Mario Challenge in the v1.40 update.
GoldenRetri MarioUs Muncher Tetris WindowsLogo
MarioUs
These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the filename) and would presumably be for Mario from that game. In the final game, the Peach, Shy Guy, and Birdo costumes use sound effects from that game. These sounds would be used in the sequel, as the SMB2 Mushroom was added as a powerup in the 3.0.0 update.
«powerup».
«appeal».
«jump». It’s (appropriately) the jumping sound.
«down». Funnily enough, it’s the life-losing tune.
«goal». You’d never guess it but it’s the course clear tune.
PinkRabbit (Baito/Arcade Bunny)
This costume was added into the game on December 17, 2015; its sound effects existed unused before then. However, one sound effect was modified in the final version — the «appeal» sound effect was changed from high-pitched gibberish to different, lower-pitched gibberish.
Unused (PinkBunny) | Used (Boss011) |
---|---|
Known Issues
Title | Created | Last Updated |
---|---|---|
Missing implementation of TransactionId type 2 ‘SetBufferCount’ in VI service | June 27, 2019 | December 13, 2020 |
Missing Mii model in open source system Archive | June 27, 2019 | August 8, 2019 |
Missing HLE service command ‘SetCpuBoostMode’ in ‘ICommonStateGetter’ (AM) | June 27, 2019 | July 8, 2019 |
Missing HLE service command ‘GetAccessLogVersionInfo’ in ‘fsp-srv’ | June 27, 2019 | July 8, 2019 |
Missing HLE service command ‘SetInterfaceVersion’ in ‘IDatabaseService’ (mii:u) | June 27, 2019 | July 10, 2019 |
Missing HLE service command ‘QueryAudioDeviceOutputEvent’ in ‘IAudioDevice’ (audren:u) | June 27, 2019 | July 4, 2019 |
Early Mario Maker UI
Icons used back when the game wasn’t Super but simply are split between a few files, in /Layout/Edit_TestDragBtn_00.szs, /Layout/Edit_TestPostBtn_00.szs, /Layout/Edit_TestListBtn_00.szs and /Layout/Test_ActorBtn_00.szs.
Nikki Photo
A drawing of Nikki, the Mii character originating from Swapnote is found in the game’s Layout folder, simply titled image.jpg. It was a test image. It is dated October 4, 2012 and was edited in Photoshop. It originates from the Wii U SDK.
3D Model
Present as /Model/SceneModel.szs, this model was likely a test model for materials. There are 13 materials, one assigning to each face. The materials go as:
dummy00, dummy01, dummy02, dummy03, dummy04, dummy05, dummy06, dummy07, gsys_assign_cubemap, gsys_assign_depthshadow, gsys_assign_gbuffer, gsys_assign_material, and gsys_assign_zonly.
There are no textures for this model.
Early Splatoon Icons
To do:Compare all of them with the final version of Splatoon, maybe? |
Present in /Layout/ItemIcon_00.szs are a bunch of images from what appears to be an early version of Splatoon. The style of that seems to match it before the game’s reveal at E3 2014, making these some rather early leftovers.
Unlike the final version of Splatoon, the sub-weapons are in full static colors. The final game keeps them mostly colorless due to the ever-changing nature of the Inklings’ ink colors.
Early | Final |
---|---|
It’s likely that the tennis ball was merely a placeholder model for the Suction Bomb.
Early | Final |
---|---|
One of the items that remained largely the same.
Early | Final |
---|---|
The Squid Beakon originally took the form of a flag rather than a radar dish.
Disruptor
Early | Final |
---|---|
The Disruptor originally looked like a sphere with holes, before the design was changed to a chemical flask.
Early | Final |
---|---|
The icon for the early Splash Wall looks untextured.
Early | Final |
---|---|
The Inkstrike resembled more of a cartoon rocket rather than a missile, with no tablet.
«BigLaser»
Early | Final |
---|---|
Likely an early version of the Killer Wail, or what would eventually become the Stingray in Splatoon 2.
Placeholder Icon
This image was used for weapons that didn’t have an icon yet:
- wsb_bomb_chase (Seeker)
- wsb_timertrap (Ink Mine)
- wsb_allmarking (Echolocator or Point Sensor)
- wsb_freebombs (Bomb Rush)
- wsb_kingsquid (Kraken)
(Source: NWPlayer123, rips by Dr. Yay )
vol/content/Layout/PauseBtn_00.szs mentions some pause screen icons.
Unused Text
To do:Is it possible to enable this? There is a mention in the game’s executable. Also, add the rest of the languages/regions. |
Present in Cmn/DebugSDCard_00.msbt in Message/LayoutMsg_XXxx.szs is most likely a debug function to view level AND save data to an SD Card on a console and transfer it back and forth too! Oddly this file is also not localized specifically for JP as well! T_ExportIndex_00 will be excluded as it is for exporting some data that cannot be visualized.
String ID | US English | US Spanish | US French | German | UK English | UK French | UK Spanish | Italian | Russian | Japanese | Note |
---|---|---|---|---|---|---|---|---|---|---|---|
T_AllExport_00 |
Export all to SD card |
Exportar todo a tarjeta SD |
Tout exporter vers la carte SD |
Function to export all data? |
|||||||
T_AllImport_00 |
Import all from SD card |
Importar todo (de tarjeta SD) |
Tout importer depuis la carte SD |
Function to import all data? |
|||||||
T_Exit_00 |
Back to Coursebot |
Function to return to the Coursebot. |
|||||||||
T_Export_00 |
Export to SD card |
Function to export data to SD Card? |
|||||||||
T_ExportFileName_00 |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
Placeholder string internally, most likely replaced when relating to a filename. |
|||||||||
T_ImportFileName_00 |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
Same for T_ExportFileName_00. |
|||||||||
T_Info_00 |
No SD card inserted. |
Error message most likely displayed when there’s no SD Card in the Wii U console. |
|||||||||
T_Info_01 |
NAND memory is full, so import from SD card was canceled |
Error message for the internal console memory being full for cancelling SD Card importing. |
|||||||||
T_Info_02 |
All SD card data imported. Courses will now be reloaded. |
Success message displayed when data is imported to the console. |
|||||||||
T_Info_03 |
NAND memory is full, so the data cannot be imported. |
Alternative error message for the internal console memory being full for cancelling SD Card importing? |
|||||||||
T_Info_04 |
No course data found on SD card. |
Error message for most likely did not finding any course data files on the SD Card. |
|||||||||
T_Info_05 |
Obtaining filename list from NAND memory... |
Message for listing files in the console’s internal memory. |
|||||||||
T_Info_06 |
Obtaining filename list from SD card... |
Message for listing files in the SD Card. |
|||||||||
T_Info_07 |
Importing from SD card... |
Message for importing data from the SD Card. |
|||||||||
T_Info_08 |
Exporting to SD card... |
Message for exporting data to the SD Card. |
|||||||||
T_Info_09 |
Deleting all NAND save data... |
Message for deleting all save data for the game from the console’s internal memory. |
|||||||||
T_Info_10 |
Export to SD card complete. |
Message for successful export to the SD Card. |
|||||||||
T_Info_11 |
Failed to load course data. Data will now be reset. |
Error message for loading corrupted course data on the SD Card. |
|||||||||
T_Info_12 |
There is no data in NAND memory. |
Error message displayed when there is no data on the console’s internal memory. |
|||||||||
T_Info_13 |
Import will now be ended. |
Message for ending an import. |
|||||||||
T_Info_14 |
Failed to save data. Is the SD card write-protected? |
Error message for saving data on the SD Card. |
|||||||||
T_Info_20 |
All NAND save data deleted. |
Message for successful save data deletion on the console’s internal memory. |
|||||||||
T_Info_30 |
Loading course data... |
Message for loading a course data file. |
|||||||||
T_Info_31 |
Finished loading course data. |
Message for successfully loading course data. |
|||||||||
T_SaveAllClear_00 |
Delete all NAND save data |
Function for deleting all save data for the game from the console’s internal memory. |
Unused Music
Gnat Attack
To do:Hard Mode music. |
The Gnat Attack minigame’s 30-second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn’t have a time limit, so it’s possible that the Super Mario Maker version originally worked like that too.
Oddly enough, the music heard in the Hard Mode added in v1.20 is also like this!
BGM_Hae1_BassPlus
The full music for the first stage, including its sudden end and loop. «Hae» is Japanese for «fly», for those wondering.
BGM_Hae2
The full music for the second stage.
BGM_HaeBoss_A
The full music for the final stage.
BGM_HaeBoss_B
The full «pinch» music for the final stage when the boss is at low health and it turns red. Surprisingly, people thought this was completely unused — however you would only really hear this for about five seconds before you ran out of time or the boss died.
Regional Differences
To do:
|
R.O.B. Costume
Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.’s coloration matches that of the Famicom in Japan and that of the NES elsewhere.
Japan | International |
---|---|
Editing vs. Creating
In the Japanese version, the clapper board that takes you to the course building screen says «つくる», which means «make», «create», or «build». In the American version, this was changed to «Edit», while the European version uses «Create».
Sunday Celebration
When the game is played on a Sunday, after the normal boot-up screen, the game will either display «Happy Sunday!» in USA regions or «Today is Sunday!» in EUR regions.
Manual Introduction
Upon accessing the game’s manual for the first time, the player witnesses a one-time cutscene introducing the Mary O./Mashiko character.
America | Europe |
---|---|
Oh, hey! How’s it going?
My name’s Mary O. Nice to meet you! I’m the Super Mario Maker Manual Guide! You know that icon you just tapped? It leads directly to the Super Mario Maker manual. You can reach me from anywhere, at any time! So come on by whenever you’re not sure about something. I’ve got tons of really cool info to share! Sound good? Great! See you inside the manual! |
Oh! Hello there! Thank you for purchasing Super Mario Maker!
My name’s Mashiko, the Manual Guide. It’s a pleasure to meet you! Now, about this icon you just selected… This extremely useful icon will take you directly to the Super Mario Maker manual from anywhere, at any time! Feel free to give it a tap whenever there’s anything you’re not sure about. You might discover some fun new ways to play! Well then, I’ll see you inside the manual! |
Magikoopa and Skewer Placing Sound
In the European version of Super Mario Maker, Magikoopas and Skewers are called Kameks and Spike Pillars, respectively, and the placing sounds are changed accordingly. Interestingly, despite Magikoopas also being called Kameks in Japan, the Japanese version uses the «Magikoopa» placing sound. The sound changes aren’t replicated in the sequel, either.
Key features of Super Mario Maker Pc Version
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The Game Review
The players are allowed to alter the length and width of every level that they are recreating which includes changing the course of the game’s theme and game style. However changing the theme would also change the respective objects, elements, and music of that particular level. They can quickly do this with the help of the various tools provided to them. The tools are all available in the Tool Palette which is a separate palette divided into six rows of twelve items. You can further customize each row by swiping the different objects into various rows according to your interests. The pallet has three main categories namely: Objects, Enemies, and Power-Ups. All these items can be shuffled or used in combination to create some fantastic and challenging levels of the game.
At the start of the game, you are only presented with a single row of course elements, and as you progress further down the game and spend more time with the tools, it starts to unlock the different set of elements. Along with the tools, players can also add a sound effect to the level they are recreating using the SFX frog. As a bonus, players can also record their own voice and incorporate it into the game. The games present with four different game styles (Super Mario World, New Super Mario Bros. U, Super Mario Bros., Super Mario Bros. 3) and six-course styles (Airship, Castle, Underground, Underwater, Ground/Overworld, Ghost House) for the player to choose from.
After you have created your own level of Super Mario series, you can easily upload it to the Internet for other players to solve the challenge. The players have the option of using the gameplay and visuals of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. Besides using the traditional elements, users also can also design elements and their mechanics in their own creative ways. To increase the difficulty level, you can bring changes in the game, for example, enlarging an enemy after giving them a mushroom.
The Mystery Mushroom in the Super Mario Bros. lets you dress Mario in 150 different types of costumes. Each costume is unlocked by clearing Mario Event courses and the 100 Mario Challenge. The more players play your course game and star your level, the more medals you earn in the game.
Super Mario Maker
Super Mario Maker is a tool for creating Super Mario levels and playing them to your heart’s content. Download the game and have fun jumping.
10
Total Score
User Rating: 1 (2 %s votes)
Oddities
Super Mario Bros.
One of Modern Mario’s swimming sprites lacks gloves. The sprite is fixed in Super Mario Maker 2 as while the Mystery Mushroom was removed, the Big Mushroom still exists and Big Mario uses the modern palette.
Super Mario World
- All of Mario’s running-while-jumping sprites are missing their feet, aside from Small Mario. The sprites are fixed in Super Mario Maker 2.
- Anything referencing Super Mario World by its logo uses the Japanese logo, even in countries outside of Japan. This was not the case in the prototypes. The oddity still exists in Super Mario Maker 2.
10/100-Mario Challenge
The sprite of Mario on the 10/100-Mario Challenge map screen has a different skin palette than the regular sprite. It also has a different mustache.
Title Screen Whispering
Sometimes the title call on the title screen is whispered. The sounds for these (located in Pack\Sound.pack\Sound\Resource\UI_Play_Title_00_L_SuperBtn_00.bars) are called yr_v_SMM_NOA_AUDREY_pxsps_l_ear* and yr_v_SMM_NOA_AUDREY_pxsps_r_ear*. «NOA» is short for Nintendo of America and signifies that these are sounds for the USA version (and European version). The unusual bit is «AUDREY» — presumably the name of the voice actor. Maybe it’s the Nintendo Treehouse writer Audrey Drake?
(Source: Original TCRF research)
Ow Sound Effect
The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_Aw) are called yr_SToy_03_Aw_2D*, yr_SToy_03_Aw_3D_L_pxsps_r_ear* and yr_SToy_03_Aw_3D_R_pxsps_r_ear*. even though the sound is «Ow» not «Aw».
probably a typo or the Super Mario Maker 2 Aw sound was originally going to be in Super Mario Maker.
(Source: Original TCRF research)
Hoo Sound Effect
The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_How) are called yr_SToy_03_How_2D*, yr_SToy_03_How_3D_L_pxsps_r_ear* and yr_SToy_03_How_3D_R_pxsps_r_ear*. even though the sound is «Hoo» not «How».
probably a typo or a sound effect saying «How» sound was originally going to be in Super Mario Maker at some point.
(Source: Original TCRF research)
Heaven Sound Effect
The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_06_Godd) are called yr_SToy_06_Godd_01* and yr_SToy_06_Godd_01_pxsps_r_ear*.
Good or God is misspelled «Godd».
(Source: Original TCRF research)
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Super Mario Maker Pc Download – A Platform For Showing Creativity
Super Mario Maker is not only a game, it is a unique platform. Here, the users are able to create their own games and play them. Mainly it becomes a great source for showing the creativity and impresses others with ease. The platform is developed by the Nintendo EAD and published by the Nintendo. All game lovers are interested in getting Super Mario Maker Pc Download.
For accessing the services of this particular platform, the interested ones can get help from the Nintendo 3DS and Wii U. It is a part of Super Mario series and released in different parts of the world in numerous times. If we talk about the mode of games that you are going to get then it is single player mode.
Placeholder Files
A handful of empty files can be found in the game’s data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.
Bullet Bill
m3_lyt_p_killer_00
mw_lyt_p_killer_00
«Killer» is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.
Sun
m3_lyt_p_sun_00 m3_lyt_p_sun_01
mw_lyt_p_sun_00 mw_lyt_p_sun_01
wu_lyt_p_sun_00 wu_lyt_p_sun_01
These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other objects.
The Angry Sun would later appear in Super Mario Maker 2, with an alternate form known as the «Moon».
Shoe Goomba
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.
Super Leaf
wu_lyt_p_superkonoha_00
A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.