Locations

Headwear

Glasses

Name Value Weight Notes Form ID
Aviators 8
Desert goggles 50 1 Normal Variant
Desert goggles, raised 50 1 Raised Variant
Dr. Kyoto’s goggles 50 1
Eyeglasses 8
Lab goggles 25 1
Lucky shades 40 1 LCK +1
Mutant friend headgear 50 1 Normal variant
Mutant friend headgear, raised 50 1 Raised variant
Robot eye 50 1
Scientist goggles 50 1 Normal variant
Scientist goggles, raised 50 1 Raised variant
Square-rimmed glasses 50 1
Stunning shades 6
Vintage goggles 50 1 Normal variant
Vintage goggles, raised 50 1 Raised variant

Hats

Name DT Value Weight Notes Form ID
Bragg’s baseball cap 8 1
Cold weather hat 5 1
Drifter’s beanie 6 1 Blue variant
Drifter’s beanie 6 1 Brown variant
Enclave officer hat 6 1
Forest ranger hat 1 30 1
General Silverman’s cap 8 1
Radio headset hat 6 1
Ranger hat
Sheriff’s hat 35 1
Small head wrap 50 1
Small head wrap with goggles 50 1 Goggles variant
Tinfoil hat 1 5 1
Vault «Patriot» hat 6 1
Vault «Patriot» hat 6 1 Dakota variant

Helmets

Name DT Value Weight Notes Form ID
Armageddon heavy guard helmet 4 800 5
Armageddon light helmet 2 800 5
Drifter’s gasmask 2 800 2
Hazmat gasmask 2 800 2
Hazmat helmet 3 20 3
M 40 gasmask 2 800 2
Miles Carpenter’s helmet and headwrap 3 800 3
Personal force field generator 10 50 10
Raid boss helm 3 800 3
Raider helmet disguise 1 20 3
Ranger combat helmet 4 3
Survivalist helmet 3 800 3 Variant one
Survivalist helmet 3 800 3 Variant two
Survivalist helmet 3 800 3 Variant three
Survivalist helmet 3 800 3 Variant four
Survivalist helmet 3 800 3 Variant five
Survivalist helmet 3 800 3 Variant six
Survivalist helmet 3 800 3 Variant seven
Vault-Tec Vault Ball helmet 2 20 3
Vault 18 Security helmet 4 50 3 No visor variant
Vault 18 Security helmet, visor 3 30 3 Visor variant
Vault Ball helmet 20 3

Notes

  • Chevy is notably almost completely unaffected by Speech checks. While checks will still succeed with the appropriate skill level, she reacts in a manner as if the check had failed.
  • Before fighting Chevy, an 88mm cannon with only one shell will be found. This cannon can be used to one-shot Chevy, but if you can’t find it, you can try to stock up on AP 5mm or 5.56 bullets. These are crucial when fighting her. She is equipped with Enclave power armor and a unique and dangerously powerful plasma minigun. She doesn’t have a helmet, it will seem as if she is equipped with one, taking little to no damage to the head. Unlike John Bragg, she cannot be affected by Speech checks to bypass the fight or weaken her in any way. Psycho and Med-X can help this battle. Once you beat her, it’s best if you take the plasma minigun, making for an easier upcoming fight with John.

Broadcast segments

Intro:

  • You’re listening to New California Republic Radio.
  • That was a tune we recovered from an old car along I-10, in holotape format.
  • And now for the news…

News:

  • An NCR military expedition was attacked on I-15 today, on their way towards the legendary Hoover Dam.
  • Scouting parties in the far northern territory report that they’ve made contact with an undiscovered pre-war town untouched by the Great War.
  • This just in. Sightings of a massive explosion in the San Bernardino mountains were reported today.
  • Terror Max has launched a renewed offensive against NCR forces in Marina Del Rey.
  • A census report was published this week, indicating that the population of New California has reached a number greater than 1 million.
  • Archaeological digs in the recently-found village of Arroyo point to the disappearance of the legendary home of the «Chosen One.»
  • General Aaron Kimball has reported a sighting of the Great Khans in a place called Bullhead City.
  • Congress is warning of massive economic backlashes and a nationwide financial crisis following the wake of the renewed war with the Survivalists.
  • An all-out war with the Survivalists in San Bernardino is now underway.
  • An undercover report on the Brotherhood of Steel was made public today. The terrorist faction has been driven out of California.
  • The latest reports from I-15 report a truce has been signed with the raider faction known as the Survivalists in the San Bernardino Cajon Pass.
  • In San Francisco today, a Shi businessman reported earnings in excess of 2 million NCR dollars, making him the richest man in the Republic.

Outro:

  • In the next half-hour, we’ll have the latest news from around California, from Shady Sands, to the far north. Until then, you’re listening to NCRPR.
  • Next up on NCRR, we have a new track recovered from the ruins of downtown Santa Monica.

История основания[править]

История НКР берёт своё начало из убежища 15, выходцы из которого нашли в Калифорнии безопасное место и озеленили его с помощью Г. Э. К. К.. В 2142 году они основали небольшую деревню, которая, благодаря плодородным землям, смогла обеспечить автономное существование его жителям. Потомок основателя, старейшина Арадеш, по мере роста влияния поселения развивал и его внутреннее устройство. К 2186 г. уже разросшаяся в полноценный город деревня объявляется столицей новосозданной республики, а Арадеш занимает должность президента. Благодаря удачному положению на карте и развитию послевоенной торговли, НКР безумными темпами набирает влияние в регионе. В 2196 году президентом избирается Танди, при которой развитие страны достигнет рекордных скоростей. Надо заметить что деревушка в свое время выжила благодаря Жителю Убежища.

Energy Weapons

Energy Pistols

Name Damage DPS Ammo Weight Value Energy Weapons Strength Base ID
Nos’s gun 38 94 Nos’s SEC 2 3000 50 2
Pulse pistol 25 125 SEC 3 320
Rossman’s old plasma pistol 17 29 SEC 3 400 2

Energy Rifles

Name Damage DPS Ammo Weight Value Energy Weapons Strength Base ID
Heavy assault laser rifle 44 337 MFC 8 800 25 3
Modified recharger rifle 17 72 Microfusion breeder 15 250 5
Rossman’s laser rifle 35 105 MFC 8.5 2200 25 3
The Light Bringer Arclight gun ammo 8 1300 25 3
Wattz 2000 30 92 MFC 8 1500 25 3

Heavy Energy Weapons

Name Damage DPS Ammo Weight Value Energy Weapons Strength Base ID
ALPHA turbo laser 34 1020 ECP 80 6800 100 8
Enclave plasma Gatling 25 1200 ECP 38 8500 100 8

Старое

Патч на 4 гигабайта

У Steam-версии Fallout New Vegas — следовательно, и у пираток — есть один суровый недостаток: игра видит только два гигабайта оперативной памяти вашего ПК. Новой Калифорнии этого недостаточно. Исправлять проблему мы будем с помощью модов.

Если у вас меньше четырех гигабайт оперативной памяти, Калифорния не запустится!

  1. Перейдите на страницу патчера на Нексусе. Откройте вкладку «Files», потом нажмите на «Manual Download».
  2. Загрузится архив. Распакуйте его в любое место на диске. Зайдите в получившуюся папку. Там будет файл «FalloutNVpatch.exe». Его нужно перенести в папку с игрой. Путь для лицензионки Стима такой: «Steam\steamapps\common\Fallout New Vegas enplczru».
  3. Когда файл окажется в папке с Вегаса, кликните по нему правой кнопкой мыши и выберите «Запустить от имени администратора».
  4. Вылезет черное окно. Просто нажмите на любую кнопку на клавиатуре — патч установлен!

Смена языка игры на английский

При первой установке стоит изменить язык Fallout New Vegas на английский (если вы играете через Steam). Вот, как это сделать:

  • Кликните по игре правой клавишей мыши;
  • Выберите «Свойства»;
  • Откройте вкладку «Язык»;
  • В выпадающем меню выберите «English (Английский)».

Зачем это делать? Проблема в том, что если Нью Вегас будет на русском, а сам мод на английском, то Калифорния может не запуститься.

Не беспокойтесь, это временно. Запустите игру, попадете в первую локацию — тогда вернете язык на русский. Заодно поставьте русификатор, чтобы текст в моде был переведен.

Unused Apparel

Cut Armor

Name DT Value Weight Notes Form ID
Advanced BOS Tesla armor 25 5200 40
Armageddon light guard helmet 3 800 4
Black lace casualwear 28 2
Bloody lab uniform 6 2
Brotherhood T-51b power armor 25 5200 40
Clear Sky armor V.2 20 1500 10
Mechwarrior neural suit 500 15
Merc maiden outfit 50 8
Merc maternity outfit 6 1
Mexican gunslinger outfit 2 6 2
Old cowboy outlaw 1 8 1
Prisoner garb 6 1
Ranger hat 50 3
Scientist outfit 8 2
Scout hat 50 3
Sexy business suit 8 1
Sharl’s power armor 26 6500 45
T-49XV power helmet 8 1300 5
T-49XV Tesla helmet 6 1300 5
T-51b power helmet 6 2000 4
Vault «Patriot» officer’s uniform 6 125 10 Energy Weapons +5
Water pouch backpack 100

Other

Clothes

Name DT Value Weight Notes Form ID
All-nighter nightwear 200 1
Black suit 1 6 2
California Tribe garb 6 5 Variant One
California Tribe garb 6 5 Variant Two
Castellanos’s suit 5 6 1
Drifter outfit 6 1
Gaff’s bondage outfit 390 2
Gaff’s lingerie 200 1
General Silverman’s uniform 1
Gretchen’s lab coat 150 1
Hawaiian shirt 8 2
Infected tribal garb 6 5
Isaak’s lab coat 8 2
Mayor McHenry’s suit 1 6 1
Miguel’s outfit 3 50 8
Molly’s outfit 6 2
Old loungewear 2 180 1.5
Old wedding dress 120 1
Pre-War spring outfit 8 2
Rosa’s outfit 2 180 1.5
Settler outfit 6 2
Shirtless vault exile 6 3 Vault exile, harness
Stunning Steven Bowie’s suit 625 2
Vault 18 jumpsuit 6 1
Vault 18 utility jumpsuit 10 1
Vault exile, shirtless 3 6 2 Vault exile, no harness
Vault lab uniform 6 2 Science +5
Vault ranger 6 2 Default variant
Vault ranger with gear 6 2 Gear variant
Vault ranger, air conditioned 6 2 Bare variant
Vault refugee highwaters 6 2 Default variant
Vault refugee highwaters, accessorized 6 2 Accessorized variant
Western trader outfit 4 1000 6 Barter +5, Displays as male body only

Backpacks

Name Value Effects Form ID
Basic backpack 100
  • Carry Weight + 25
  • Agility — 1
  • Action Points — 15
Drifter’s backpack 100
  • Carry Weight + 35
  • Agility — 1
  • Action Points — 15
  • Barter + 15
  • Sneak — 35
Explorer’s backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Guns + 15
Lone scavenger backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Survival + 15
Medical backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Medicine + 15
Miner’s backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Survival + 15
Modder’s backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Repair + 10
Willhaven backpack — nomad 100
  • Carry Weight + 75
  • Barter + 10

Accessories

Name Value Weight Form ID
Armwrap, right 100 0.1
Brahmin-skull pendant 100 0.1
Dogtags 100 0.1
Gear pendant 100 0.1
Guitar pendant 100 0.1
Key pendant 100 0.1
Leather strap, left 100 0.1
Neckerchief 6 1
Orrika’s slave collar 50 5
Rucksack 6 3
Skull pendant 100 0.1
Watch, left 100 0.1

Background

For detailed information on the New California Republic in the Fallout series, please see the New California Republic page on Nukapedia.

By , the New California Republic has grown to incorporate much of northern California as well as regions of northwestern Nevada and southern Oregon, including the major settlements of New Reno, Vault City, and San Francisco. According to the official census, its population has grown to exceed one million people, and major efforts to restore or expand pre-War infrastructure have led to much of the nation having functional electricity, abundant food and water, and even access to communication systems such as radio, television, and even the Internet. Under President Wendell Peterson, NCR explorations have increased greatly while eyeing the Mojave Wasteland for future expansion, particularly the legendary Hoover Dam and the ruins of Las Vegas. However, not all is well in the Republic. Internal corruption and bureaucratic inefficiency are rampant, with the Bishop Family essentially running Congress, while over-expansion, inflation, and costly public programs have strained the California economy. Wars with the Enclave and Brotherhood of Steel have left thousands dead, infrastructure in the Boneyard and San Francisco in ruins, and the treasury drained. To survive, NCR needs to expand, acquire new resources and recruit new taxpayers from wasteland and tribal communities. However, one last thorn stands in their way of uniting all of California — The Pass.

Despite practically lying in the heartland of NCR, between the Hub and Angel’s Boneyard, the Cajon Pass has been dominated by the entrenched Survivalists since the days of the Great War. The NCR attempted to civilize the Pass roughly around 2240, breaking a tenuous peace with Maxson’s Survivalists and invading Union City in the Battle of Union City. A young Juan Maxson-Elsdragon led NCR troops into a devious trap, killing nearly a hundred troopers and thirty-eight NCR civilians by igniting the City’s explosive fields of GMO corn. The NCR took Union City, but a great cost, and remained in a series of perpetual skirmishes with the raiders until 2253, when an official ceasefire between the two was signed, and the Survivalists were officially recognized as a foreign power. However, tensions remain high between the two, and have continued to grow as Elsdragon absorbs more groups displaced by NCR expansion into his ranks.

NCR relations with native tribals and the dwellers of Vault 18 has been strained at best. While the NCR traded peacefully with the Exodite Tribes during Tandi’s administration, and NCR troopers and the Wasteland Scouts have long fought common enemies, subsequent years have seen the NCR aggressively attempt to assimilate the tribes as taxpayers, with little success. Aggressive NCR expansion and their treatment of their Exodite cousins led the Wasteland Scouts into eventual conflict with NCR-employed mercenaries, resulting in the NCR branding Vault 18 as government property and the Scouts as fugitives. Despite this status, many citizens still fondly regard the Scouts as a force for good in New California, and stories and comics about their adventures are widespread across the republic.

As of 2260, the NCR’s greatest enemy for control of the Pass is the Raider Alliance, born out of a union between the Survivalists and various other groups forced out of NCR territory — raiders, tribals, freedom fighters, and outcasts — whose militarized presence blocks travel along the I-15, leaving an anarchistic hole in the middle of NCR trade and supply lines. The violent, erratic leadership of Juan Maxson-Elsdragon has only strained tensions further, as he continues to call out to the disaffected promising a haven free of NCR taxes and laws, while also seeking to elevate to open hostilities against the republic. Meanwhile, NCR interests in the region are split — the NCR Army, under General William Silverman, seeks to take the fight to the Alliance and bring order to the Pass once and for all. This complicates things for Congress, as Bishop interests seek to preserve the Pass as their own legal black hole, while the prospect of yet another costly war is unpopular to citizens and constituents. So NCR forces remain holed up in Union City, unable to engage in open warfare with Elsdragon, while little to no support comes from the rest of the Republic.

Геймплей, графика и минусы мода

New California разрабатывалась фанатами, поэтому имеет свои недочеты. Самый большой недостаток мода — это огромная карта. Она хорошо проработана, не спорю, но геймеру, приученному Ведьмаком и Red Dead Redemption 2 к случайным событиям и встречам, мир может показать пустым. К сожалению, он такой и есть.

Путешествуя по Калифорнии, вы не найдете случайного персонажа, которому нужна помощь. Вы будете встречать только, противников, мутантов и патрули фракции к которой присоединитесь. Ни квестов, ни диалогов у вас с ними не будет — вся «жизнь» проходит на определенных локациях. Вы не найдете какой-нибудь терминал или записку, прочитав которую у вас появится квест и внезапно у вас появится интерес узнать, к чему это приведет. По большей части вы просто бродите по огромной карте и стреляете в противника, который решит на вас напасть.

Но ругать людей, который разрабатывали модификацию в свободное время, бесплатно, за такое не стоит. Даже крупные разработчики порой не находят денег на проработку открытого мира, что уж говорить о создателях модов.

Что касается геймплея, то он полностью перекочевал из New Vegas. Стрельба деревянная, персонажи двигаются неестественно, анимации ватные, а искусственный интеллект как не знал, так и не знает о существовании укрытий. Весь бой сводится к мерному отстрелу бегущих на вас остолопов.

Графика также не изменилась — разработчики использовали имеющиеся текстуры и модели, решив не тратить время на создание мира с нуля. Парочка новых текстур есть, но вау-эффекта они не вызывают.

New California также не обделена проблемами с технической стороны. Периодические вылеты, квесты могут не активироваться или не продолжаться с определенного момента, а персонажи могут провалиться в текстуры. Однако это не вина создателей мода, эти баги были и в оригинальных частях в момент выхода и сколько бы фиксов не выходило, всего не исправить, потому что сам движок деревянный. По этому игрокам рекомендуется по чаще пользоваться кнопкой быстрого сохранения. Если у вас Fallout New California вылетает и не работает, то прочитайте наш гайд — там приведены возможные способы лечения.

Кто есть в игре?

Всего в игре восемь компаньонов: шесть людей и два робота. Почти все доступны как на пути ученого, так и на пути воина, если не указано иное.

  • A L P H A — мощный дроид, доступный только Ученому. Самый мощный компаньон по броне и HP.
  • B-6-RK — робо-пес, который раньше принадлежал Доктору Киото. Заполучить на Пути Воина может быть трудно.
  • Бен Куртц — артистичный житель Убежища 18, который отринул полное жестокости прошлое племенного воина. Получить этого парня в напарники в Fallout New California легко — не обижайте его, говорите вежливо, поинтересуйтесь его творчеством.
  • Эрик Кэмпбел — молодым разведчик Пустоши, который вовлечен в отношения со своей сестрой.
  • Джейми Кэмпбел — молодая и имеющая тягу к механике девушка-игрок в Vault-Ball.
  • Дженифер Хэйл — стеснительная дочь легендарного разведчика, которая хороша в стелсе и воровстве.
  • Джонни Мэтисон — агрессивный и туповатый игрок в Vault-Ball, который сидит на препаратах. Доступен на ранней стадии Пути Воина. Ученый может взять в напарники чуть позже.
  • Кира Манн — одаренная девушка-инженер, одержимая спасением потерянных родителей.

Также существует множество временных компаньонов Fallout New California. Они присоединяются во время определенных квестов. Задержать их подольше не получится.

Interactions with the player character

In either path of the Prequel, Ben can be found sitting in a booth in the vault atrium diner, drawing comics.

Quests

  • Live Free or Die/Failure Means Death: Ben will be encountered after the Star Player outruns the fireball from the elevator to the upper level, surrounded by a ring of dead Enclave Patriots. After revealing the «Kurtz» personality, Ben will accompany one out of the vault. If one has completed Hell to Pay, and was rude to Ben in the Prequel, he will escape the vault but refuse to accompany the player character due to their Enclave affiliation. If the player character treated him politely in the Prequel, he can be recruited as a companion.
  • Cards Under the Table: Ben is one of the companions to be asked about escaping Athens-Tec Mine. He will direct the Star Player to Wilson Wilco, noting that Wilco seems to be hiding something; if successfully sold, he will be sent to Black Horse Ranch and must be rescued from the ranch along with any other sold companions. He can also be convinced to escape on his own and will flee to Xiabula, which will only be successful with 7+ Luck.
  • Join The War Machine/The Revanchist: If Ben successfully escaped Athens-Tec Mine and the Star Player joined the Raider Alliance instead of escaping to Union City, Ben will be found outside of Xiabula when the Star Player arrives to kill Chieftain O’oga. He wishes to defend his tribe and must be fought. However, if The Revanchist is active, he can be convinced to step aside by sparing the chief using the options in that quest. Sparing the chieftain is the only way to keep him as a companion in this scenario. Note that this will not occur if Ben was successfully sold to the Raiders through Cards Under the Table, as he will simply be enslaved and sent to Black Horse Ranch.
  • Vengeance Calling: If Ben was brought as a companion to the final battle at Fort Daggerpoint, he can be found during Fallout: New Vegas in the slave pen at Cottonwood Cove. He must be freed, then aided in killing Aurelius of Phoenix, after which he will be available again as a permanent companion in the Mojave Wasteland.

Other interactions

  • With successive Perception checks of 5 and 7 during the Prequel, Ben will grant the Star Player the perk The Way Seer.
  • If one expresses interest in his comics, he will lead them to his apartment, where he will provide more information about each poster in his apartment and explain them and how they fit into «Kurtz’s» backstory.

Interaction with the Player Character

Hell’s Gate

Elsdragon can first be encountered by a player if they are captured by Eli Jackson or Wilson Wilco during A Night in Pinehaven or Lost Roads. Accompanied by Johnathan Nos, he will wake the player, having suspended them over the Athens-Tec Mine Abyss in a wheelchair, and, if the player fails attempt at SPECIAL checks or insults him, will torture the player character with his combat knife. After his interrogation is concluded, he will order the player to jump into the Abyss or be shot by Nos. If a strength option to escape the player’s bond is taken, Elsdragon and Nos will turn hostile and try to kill the player or knock them into the pit.

After the player has killed the Super Mutant Behemoth on Level 27, he will meet them on the bridge to the Mine’s Central Cavern, ordering them to meet accompany Nos on his vertibird in an attack on an NCR Caravan on I-15. If asked about the fate of their companions, Elsdragon will tell the player that their companions are their property, but that he has taken Kira Mann as his personal slave. With a Barter check, a player may «sell» Kira to him in exchange for their slave collar being removed. After dialogue has concluded, Elsdragon will wait at the bridge and refuse to talk to the player until they have joined Nos in his assault.

Background

Kevin Rossman was born in Vault 47, located in the vicinity of Sahuarita, Arizona. In line with the Vault-Tec experiment of Vault 47, all residents were raised with traditions similar to those of the Prewar US Eagle Scouts. This training would stay with Rossman for life and form the foundation of his Wasteland Scout’s survival techniques.

Rossman left Vault 47 in his youth to explore the wastes, traveling as far as the Frontier, before encountering and being adopted into Vault 18. He would use training to develop a special group known as the Wasteland Scouts, whom acted outside the Vault’s safety on dangerous mission to protect it and the allied peoples of the Wasteland. During one of these missions, in an attempt to assist the California Tribe, he encountered the NCR prospecting company Nova Star dumping Mind Virus into the local water supply. While he succeeded in stopping it, at least temporarily, his actions would be considered treason to NCR officials, causing trouble for not only himself, but those involved with him for decades.

Cajon Pass individual locations

  • Altar of the Ghost
  • Anti-missile radar site A
  • Athens Highway

    • Athens Highway marker
    • I-15 — I-138 Black Bear junction
  • Arclight Factory
  • Arroyo

    • Arroyo — Big Mouth
    • Arroyo — dry river
    • Arroyo — raider patrols
    • Arroyo — Serpent’s Maw
    • Arroyo — Snake Bite Gulch
    • Fire Worshiper camp — sand bar
    • South arroyo
    • South wash canyon rockslide
  • Barstow
  • Barstow Mining Co.
  • Beggar’s Canyon

    Beggar’s Canyon campsite

  • Black Bear National Forest

    Fork’s cabin

  • Buried church
  • Cajon Bluff
  • Cajon Playa

    • Cajon Playa — North
    • Cajon Playa — South
  • Convenience store
  • Drake’s bridge
  • Drake’s Canyon
  • Drop Zone One
  • Drop Zone Two
  • Drop Zone Three
  • Drop Zone Four
  • Drop Zone Five
  • Euripides Power Relay Station
  • Fort Daggerpoint

    • Army admissions shipping office
    • Daggerpoint bomb crater
    • Daggerpoint cave
    • Daggerpoint main gate
    • Fort Daggerpoint airstrip
    • Fort Daggerpoint barracks
    • Military training camp
    • Old train tunnel shelter
  • Highway 173
  • Highway 189
  • Highway 330
  • Interstate 138 (I-138)

    • I-138 — I-15 beltway
    • I-138 sign
  • Interstate 15 (I-15)

    • I-138 — I-15 beltway
    • I-15 Cajon Pass bridge
    • I-15 — I-138 Black Bear junction
    • I-15 North
    • I-15 North bridge to Hesperia
    • I-15 North sign
    • I-15 on ramp to north bridge
    • I-15 radioactive crater
  • Interstate 18 (I-18)

    • I-15 — I-138 Black Bear junction
    • I-18 forest fork

      Fork’s cabin

    • I-18 merger
  • The Junction
  • Mormon Rocks
  • Nadesco trench
  • Odyssey

    • Castellanos’ shack
    • Decrepit «home»
    • Doc Isaak’s clinic
    • Gaff’s shack
    • Mayor McHenry’s shack
    • Odyssey armory
    • Odyssey common house
    • Odyssey gas station
    • Outhouse
    • Sewage tunnels
  • Onyx Point

    • Old Scout hideout
    • Vault 18

      • Coach Bragg’s Office
      • Vault 18 Atrium
      • Vault 18 Gymnasium and Arena
      • Vault 18 Hydroponics Lab
      • Vault 18 Lower Apartments
      • Vault 18 Reactors
      • Vault 18 Upper Apartments
      • Vault 18 Upper Level
  • Ooaxaca
  • Pinehaven

    • Barracks
    • Pinehaven trailers
    • Black Bear Lodge
    • Jack’s Gas Station
    • JCDenton Industries Road
    • Old trailer
    • Pinehaven hideout
    • Pinehaven Hospital
    • Pinehaven tunnel
  • Radar Point
  • Rice Army Airfield
  • Rockwell tunnel
  • Shower’s Box Canyon
  • South dunes
  • Triton’s Rest
  • Uncle Fig’s Scrapyard

    • Bunker
    • Vance family home
  • Wilderness cave
  • Wrecked sand crawler
  • Xiabula

Legend

Legend
Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for heavy weapons such as the ALPHA turbo laser it is a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
DPS: Damage per second; the maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
Ammo: The type of ammunition the weapon uses.
Weight: Weight value of the weapon that applies to encumbrance.
Value: Sale value of the weapon in bottlecaps.
Skill: The weapon skill and skill level required to use the weapon without penalty.
Strength: The Strength required to use the weapon without penalty.

Melee

Bladed

Name Damage DPS Weight Value Melee Strength Base ID
Axe 55 82 8 2500 75 5
Ceremonial tribal axe 55 86 8 2500 75 5
Black rusted katana 55 164 2 50 25 3
Rusted leather-wrapped katana 55 164 2 50 25 3
Kieva’s katana 65 194 2 500 25 3
White rusted katana 55 164 2 50 25 3
Machete 28 83 2 1000 25 4
Shen’s miaodao 75 346 1 500 75 5
Shi warrior sword 35 80 3 500
Tribal axe 55 86 8 2500 75 5
Tribal double-headed axe 55 86 8 2500 75 5
Tribal heavy spear 200 0.5 25 25 1
Chopped Hog 14 54 2 800 2
Dragon’s tongue machete 30 89 3 1000 25 3
Figaro! brand fire axe 35 66 8 3200 75 5
Vault 37 Dane axe 55 82 8 2500 75 5
Vault 37 hand axe 16 40 2.0 75 25 2

Blunt

Name Damage DPS Weight Value Melee Strength Base ID
Bone Crusher 20 46 5 150 25 3
Highwayman’s Friend 10 23 5 75
Laid Pipe 25 63 3 75 50 5
Linda 20 32 10 1000 8
The Plummer 26 71 3 350 50 5
Spanner 15 34 2 70

Thrown

Name Damage DPS Weight Value Melee Strength Base ID
Vault ball 1 1499 0.5 150 25 2
Bronze spear 125 119 0.5 25 25 1
Transcriber’s throwing spear 50 75 0.5 50 25 1
Tribal bronze spear 150 135 0.5 25 25 1

Сказка

Fallout: New California планировалось разделить на три части, но к 13 декабря 2013 года третья часть была отменена. Первый выпуск был выпущен 31 мая 2013 года, второй выпуск был выпущен 23 октября 2018 года. Существует 13 возможных концовок. Действие происходит в 2260 году, за 21 год до старта Fallout New Vegas .

Первый взнос

Действие первой части происходит в Убежище 18 возле гор Сан-Бернардино на перевале Сан-Бернардино-Кахон , после событий Fallout 2 . Игрок может выбрать быть воином или ученым. Выясняется, что один из видных членов Убежища является частью , после чего в Убежище вспыхивает гражданская война, и игрок может встать на сторону Анклава или защитить Убежище 18. Первая часть имеет около трех часов игры. игровой процесс и семь часов, включая весь разветвленный контент.

Вначале игрок выбирается на замену команде «Патриоты», в ночь финальной игры «Vault Ball» за кубок. Во время матча игрок может выбрать Захват (Путь Воина) или Уклонение (Путь Ученого). В зависимости от выбора, игрок становится следующим в кабинете тренера Брэгга (снасть), его хвалят за победу в игре и предлагают работу в хранилище безопасности или в лазарете хранилища (уклонение), когда он просыпается от травмы и проигрывает игру. , со сломанной ногой.

После взаимодействия с жителями игрок засыпает на нижних уровнях. Тем временем члены Патриотов, радикализованные Джоном Брэггом, которые, как выяснилось, являются членами Анклава вместе с его сестрой Чеви, новым начальником службы безопасности Убежища, начинают атаку, вызывая взрыв и обрушивая части нижних уровней.

Игрок просыпается и находит своих братьев и сестер мертвыми.

Второй взнос

Вторая часть, выпущенная 23 октября 2018 года, фокусируется на игроке, имеющем дело с тремя фракциями: Новой Калифорнийской Республикой, бандой рейдеров под названием Survivalists и остатками армии Мастера из оригинального Fallout .

Notes

  • On John Bragg’s master list of Vault 18 residents, he is one of the few who are classed under the C-List.
  • Ben claims to be illiterate but was able to write himself a letter before losing his memory.
  • Ben mentions having a terminal, but it is not present in-game.
  • In the planned upcoming 1.0 companion rewrite, Ben’s past is expanded upon. His first contact with the Exodites was through a woman from the Ares Tribe, Naia, and the two quickly became lovers. He lived among the Ares Tribe, then the Orian Tribe, and finally joined the California Tribe along with Naia — though he cared little for the tribe’s rituals of forgetting. He was later betrayed by another tribal, Vondu, who believed that Naia would betroth herself to him and became jealous when she chose Kurtz instead. With Kurtz forced into the Forgetting Game and out of the way, Vondu then sold Naia to the Raider Alliance. In the planned rewrite, after regaining his memories and catching up with the California Tribe, Kurtz would express his intent to rescue Naia from the Botniks who bought her.
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