Advent of ascension wiki

Cannons[]

Overview page: Cannons

Ancient Bomber Ancient Discharger Aqua Cannon Balloon Bomber
Big Blast Blast Cannon Blissful Blast Bomb Launcher
Boom Cannon Boom-Boom Boulder Bomber Bozo Blaster
Bulb Cannon Carrot Cannon Clown Cannon Clowno-Pulse
Coral Cannon Discharge Cannon Energy Cannon Erebon Stickler
Floro RPG Flower Cannon Fungal Cannon Ghast Blaster
Ghoul Cannon Giga Cannon Golder Bomber Hive Blaster
Hive Howitzer Iro Cannon Jack Funger Jack Rocker
Luxon Stickler Mecha Cannon Mini Cannon Missile Maker
Moon Cannon Pluton Stickler Predatorian Blaster Pulse Cannon
RPG Selyan Stickler Shadow Blaster Shyre Blaster
Smile Blaster Super Cannon Ultra Cannon Vox Cannon
Water-Balloon Bomber Wither Cannon

See specific pages for individual weapon information, or see Cannons for a comparison chart.

Capturing Pixons[]

The first thing the player has to do to train Infusion is capture Pixons. To capture a Pixon, the player has to use a Stone Bowl or a Diamond Bowl on it to harvest the stones from it. The stone obtained from the Pixon corresponds to the Pixon itself. The player can only harvest a finite number of stones per Pixon (between 2-6 stones per Pixon). Once a Pixon is harvested out, it will disappear.

To use the Stone and Diamond bowls, the player must go up to a Pixon, and press use on the Pixon, with the bowl in the player’s hand. If done correctly, an odd sound should be heard, and the player will have Infusion stones in their inventory. However, there is a catch: some Pixons can only be caught if the player is a specific Infusion level (see chart below). Otherwise, the Pixons will always escape the bowls, and the player won’t get any stones from them.

There is a difference between the Stone and Diamond bowls:

  • A Stone Bowl can harvest 1 stone at a time from a Pixon. The player will normally use a Stone Bowl for most of their Infusion training.
  • The Diamond Bowl can harvest an entire Pixon in one use. Diamond Bowls are a more advanced bowl. In order to use a Diamond Bowl on a Pixon, the player has to be 10 levels higher than the requirement to use a Stone Bowl on the same Pixon.

Upon using the bowls on the Pixons, the player will also earn xp. The level requirements to capture the Pixons and the xp acquire from the Pixons is shown in the table:

Pixon Level Requirement Total XP Spawn Dimension
Glistening Lv 1 10 xp Overworld
Gleaming Lv 10 30 xp Runandor
Ambient Lv 20 40 xp The Haven, Runandor Candyland, The Shyrelands
Glaring Lv 25 70 xp Lelyetia
Glowing Lv 40 200 xp L’Borean
Shining Lv 60 350 xp The Abyss
Radiant Lv 72 700 xp Dustopia
Blooming Lv 81 900 xp Mysterium

List of dimensions[]

The order of the dimensions in the Blank Realmstone’s GUI. The picture above was taken before 3.5.

The mod adds 21 dimensions to the game.

Tier 1

Tier 1 dimensions are all accessible from the Overworld. Note that The Nether also counts as a Tier 1 dimension, despite being vanilla content.

Image Dimension Prerequisite dimension Description
Barathos Overworld A scorching desert wasteland dimension.
Creeponia A creeper forest dimension.
Deeplands A deep cave dimension.
Lelyetia A tall autumn forest dimension with an upside-down underside.
Precasia A prehistoric jungle dimension.

Tier 2

Tier 1 Dimensions typically (but not always) allow the unlocking of two other Tier 2 dimensions from their respective dimension branch. Despite not having its own Realmstone, The End counts as a Tier 2 dimension, as entry into the dimension typically requires visitation to The Nether beforehand.

Image Dimension Prerequisite dimension Description
The above image is taken with Night Vision. Abyss Nether A bloody, hellish dimension.
Candyland Precasia A candy dimension.
Celeve Lelyetia A clown-themed floating island dimension.
Crystevia Deeplands A crystalized cavern dimension.
Gardencia Precasia A plant-themed island dimension.
Haven Lelyetia A colorful floating island dimension.
Iromine Barathos A dimension filled with robotic mobs.
The above image is taken with Night Vision. Mysterium Creeponia A mushroom cave dimension.
The above image is taken with Night Vision. Vox Ponds Creeponia An apocalyptic wasteland dimension.

Tier 3

Tier 3 Dimensions usually require the visitation of two or more dimensions.

Image Dimension Prerequisite dimension Description
The above image is taken with Night Vision. Dustopia Abyss A dark forest dimension.
The above image is taken with Night Vision. Greckon Abyss A mountainous, haunted dimension.
L’Borean Gardencia andCandyland An underwater coral reef dimension.
The above image is taken with Night Vision. Lunalus Haven andCeleve An outer space dimension cluttered with asteroids.
Runandor Mysterium* andVox Ponds A mountainous, runic-themed dimension.

Note: Runandor can be accessed by entering a portal in the Mysterium dimension.

Tier 4

Tier 4 Dimensions require the visitation of four dimensions.

Image Dimension Prerequisite dimension Description
Shyrelands Greckon andDustopia A bright forest dimension held up above the void by occasional pillars.

Untiered

Untiered dimensions do not follow the tiering system.

Image Dimension Description
Nowhere A small room with various furnished decorations. Currently a work in progress.

Information[]

To train Extraction, the player will need an extraction device.

First, the player must fill the extraction device with lava by placing lava on top of it. An example of what this should look like can be seen in the picture (right). Once the device is filled, the player must use either a stone bowl or diamond bowl on the filled device to extract an item from it.

How to train Extraction.

Once the player has used the bowl on the device, a block of obsidian will appear under the device. The obsidian will have to be removed to use the device again.

Upon using a bowl on the device successfully (meaning the lava is consumed), the player has a chance to acquire an item. The item will appear directly into the player’s inventory (unless they have no room). In addition, there is also the chance that the player will receive nothing. The items that the player can obtain change as the player’s extraction level increases — more items are available at higher levels. The chance the player will receive an item, instead of nothing, also changes with level up.

Items obtainable

The following table lists all the items available from the extraction device, as well as the extraction levels needed to obtain them.

Chance to obtain specific items

Provided the player is a specific level of extraction, all items ontainable at that level have an equal chance of being selected. As the player’s level increases, and the amount of items they can obtain increases, the chance to obtain a specific item naturally goes down.

Note: Holly arrows are no longer obtainable as of 3.5.
Item Level Requirement Quantity
Coal Lv1 1-4
Flint Lv1 1-4
Holly Arrow Lv5 3-9
Blaze Powder Lv10 1-4
Limonite Ingot Lv15 1-3
Bone Lv20 3-10
Silver Coin Lv25 1-2
Emerald Lv30 1
Experience Bottle Lv35 1-5
Rosite Ingot Lv40 1
Blaze Rod Lv45 1-4
Limonite Bullet Lv50 1-32
Ink Sac Lv55 1-10
Fragmented Anima Stone Lv60 1-4
Magma Cream Lv65 2-6
Grenade Lv70 1-8
Diamond Lv75 1-2
Gem Bag Lv80 1-2
Shiny Box Lv85 1-2
Gold Coin Lv90 1
Magic Repair Dust Lv95 1
Occult Shovel Lv95 1

.*Occult Shovel has 1/10 the weight that the other items do.

Chance to obtain items at all

The chance for the player to obtain items at all is determined by the player’s Extraction level. To determine if the player should receive an item, the game selects a random number between 0 and 99 (including 0 and 99). Then the game uses the following formula: ((102 — extraction level) / 6)^1.34. The number generated by this formula is compared against the random number of 0 to 99 found earlier. If the random number is greater than or equal to the number produced by the formula, than the player will receive an item. If it is less than the formula number, than the player receives nothing.

Experience

Experience is granted to the player’s skill whenever the player finds an item in the lava. Experience may also be granted if the player finds nothing at all. All items (or nothingness) give the same experience when giving experience to the player — this is scaled up as the player levels up.

Experience is calculated with the formula XP until next level / special value, with the special value being set in the code. Below is the list of special values placed in the denominator, based on levels:

Level Special value
1-2 5
3-8 10
9-16 20
17-25 35
26-40 60
41-60 90
61-75 150
76-98 300
99-100 500

One of the above values, based on level, is plugged into the denominator of XP until next level / special value to calculate the amount of experience the player will obtain based on the player’s level.
This chart is a Work in Progress

Levels 1-10 Levels 11-20
Level Experience obtained Level Experience obtained
1 11xp 11 7xp
2 12xp 12
3 6xp 13
4 7xp 14
5 8xp 15
6 9xp 16
7 10xp 17
8 11xp 18
9 6xp 19
10 6xp 20

The following graph represents the xp required to level up extraction.

Once the player reaches level 100 Extraction, the player will be able to wear the Extraction Armor.

Boss music[]

Music that plays when fighting the mod’s bosses. The boss music in the mod is based on full tracks from other sources. The mod only uses a small portion of the original track.

Name Sound Description
MusicBane Click here Bane’s boss music
MusicBaroness Not available Baroness’ boss music
MusicClunkhead Click here Clunkhead’s boss music
MusicCorallus Click here Corallus’ boss music
MusicCottonCandor Click here Cotton Candor’s boss music
MusicCrae Click here Craexxeus’ boss music (1st phase)
MusicCreep Click here C.R.E.E.P.’s boss music
MusicCrystocore Click here Crystocore’s boss music
MusicDracyon Click here Dracyon’s boss music
MusicElusive Click here Elusive’s boss music
MusicGraw Not available Graw’s boss music
MusicGyro Click here Gyro’s boss music
MusicHiveKing Click here Hive King’s boss music
MusicKingBamBamBam Click here King BamBamBam’s boss music
MusicKingShroomus Not available King Shroomus’ boss music
MusicKror Click here Kror’s boss music
MusicMechBot Click here MechBot’s boss music
MusicNethengeicWither Click here Nethengeic Wither’s boss music
MusicPrimordialFive Not available Primordial Five’s boss music. Used for all primordials.
MusicRockrider Click here Rockrider’s boss music
MusicShadowlord Click here Shadowlord’s boss music
MusicSilverfoot Click here Silverfoot’s boss music
MusicSmash Click here Smash’s boss music
MusicTyrosaur Click here Tyrosaur’s boss music
MusicVinocorne Click here Vinocorne’s boss music
MusicVisualent Click here Visualent’s boss music
MusicVoxxulon Click here Voxxulon’s boss music
MusicXxeus Click here Xxeus’ boss music (2nd phase)

Информация[]

Уровень охотника может повыситься путём убийства определенных мобов и боссов. Лишь некоторые мобы классифицируются как мобы охотника, и лишь немногих можно убивать только при наличии определенного уровня. Мобы охотника, для убийства которых нужен уровень выше 1, невосприимчивы к урону от падения, взрывов, огня и зелий. Безголовый охотник(Headless Hunter), Голби(Goalby), Поджигатель(Flamewalker), Маг(Magicke), Безголовый разрушитель(Headless Destroyer), мобы с событий Полная Луна(Full Moon) и Кровавая охота(Bloodhunt) могут быть убиты с первого уровня Охоты. Список мобов:

Мобы Необходимый уровень Очки опыта
Голби(Goalby), Безголовый охотник(Headless Hunter), Поджигатель(Flamewalker), Маг(Magicke), Анемия(Anemia), Кровопийца(Bloodmist), Медлитель(Linger), Скеллокс(Skellox), Тёмный зверь(Dark Beast), Ночной дозорный(Night Watcher), Тощий(Scrubby), Безголовый разрушитель(Headless Destroyer) 1 уровень Чародей(Magicke) дает 7 очков опыта, Голби(Goalby) дает 10 очков опыта, Мобы с Событие(Event) дают 15 очков опыта, Поджигатель(Flamewalker) дает 17 очков опыта, Безголовый охотник(Headless Hunter) дает 20 очков опыта, Безголовый разрушитель(Headless Destroyer) дает 35 очков опыта.
Шкипер(Skipper) 5 уровень 20 очков опыта
Рыбикс(Fishix) 6 уровень 20 очков опыта
Заднекостный(Boneback), Химера(Chimera), Лось(Elkanyne), Молотоголовый(Rammerhead) 12 уровень Химера(Chimera) и Лось(Elkanyne) дают 16 очков опыта, Заднекостный(Boneback) дает 24 очка опыта, Молотоголовый(Rammerhead) дает 26 очков опыта
Челюсть(Jawe) 14 уровень 17 очков опыта
Зорп(Zorp) 15 уровень 40 очков опыта
Банши(Banshee), Призрак(Phantom), Кошмарный паук(Nightmare Spider) 20 уровень 60 очков опыта
Диокус(Diocus) 23 уровень 50 очков опыта
Тролль нежити(Undead Troll) 28 уровень 80 очков опыта
Амфибия(Amphibiyte) 30 уровень 25 очков опыта
Фишер(Fischer) 33 уровень 95 очков опыта
Дэйси(Daysee) 34 уровень 120 очков опыта
Пожиратель плоти(Flesh Eater) 35 уровень 120 очков опыта
Растение Под(Pod Plant) 37 уровень 120 очков опыта
Рассвет(Dawnlight) 45 уровень 270 очков опыта
Безликий поплавок(Faceless Floater) 46 уровень 240 очков опыта
Иозавр(Iosaur) 52 уровень 200 очков опыта
Тростниковый жук(Cane Bug) 55 уровень 280 очков опыта
Спиноледон(Spinoledon) 59 уровень 240 очков опыта
Морской маг(Mermage) 63 уровень 700 очков опыта
Негевенный зверь(Nethengeic Beast) 65 уровень 560 очков опыта
Дуговой волшебник(ArcWizard) (Только версия 2.5) 66 уровень 650 очков опыта
Арокнид(Arocknid) 68 уровень 700 очков опыта
Грибной паук(Mushroom Spider) 70 уровень 700 очков опыта
Эксоголовый(Exohead) 71 уровень 850 очков опыта
Амфибиор(Amphibior) 73 уровень 750 очков опыта
Презиратель душ(Soulscorne) (Только версия 2.5) 75 уровень 790 очков опыта
Живой гриб(Living Fungi) 77 уровень 1,500 очков опыта
Костное сырье(Rawbone) 78 уровень 1,000 очков опыта
Меркае(Merkyre) 79 уровень 1,500 очков опыта
Паравит(Paravite) 81 уровень 2,100 очков опыта
Жинкс(Zhinx), Зарг(Zarg) 82 уровень Жинкс(Zhinx) дает 1,250 очков опыта, Зарг(Zarg) дает 890 очков опыта
Спектральный волшебник(Spectral Wizard) 84 уровень 2,600 очков опыта
Аркшин(Arkzyne) 89 уровень 1,100 очков опыта
Фангок(Fungock) 90 уровень 5,600 очков опыта
Пинчер(Pincher) 93 уровень 6,000 очков опыта
Крусилиск(Crusilisk) 95 уровень 1,600 очков опыта

Resources[]

Nether Table

The Nether Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

Entity loot
Item Quantity Looting Chance Notes
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 75.0%
Copper Coin 1-3 +-1.0-2.0 per level 25.0%
The above pool is rolled 1-3 times
Nothing 89.6%
Flammable Dust 1 +0.0-1.0 per level 10.0%
Nether Upgrade Kit 1 0.5%
The above pool is rolled 1 time

Generic Chest Loot

The following items will generate in Nether loot chests. The loot chests that can have these items include:

  • Bastion bridge
  • Bastion hoglin stable
  • Bastion generic
  • Bastion treasure
  • Nether fortress
  • Ruined portal
Chest loot
Item Quantity Chance
Nothing 40.2%
Tea Seeds 1-2 8.0%
Scrap Metal 1-2 7.6%
Amethyst 1-2 4.0%
Jade 1-3 6.0%
Sapphire 1-2 2.0%
Limonite Ingot 1-3 8.0%
Rosite Ingot 1-3 7.2%
Medium Skill Crystal 1 3.2%
Large Skill Crystal 1 0.4%
Copper Coin 1-4 8.0%
Silver Coin 1-2 4.0%
Gold Coin 1 1.2%
The above pool is rolled 2 times

HAFTUNGSAUSSCHLUSS

Der in diesem Github zur Verfügung gestellte Quelltext ist lediglich zum Betrachten da. Unter der Lizenz ist es dir erlaubt, den Code AUSSCHLIEßLICH FÜR PRIVATE ZWECKE anzupassen.
Die Verbreitung des Codes stellt eine Verletzung der Lizenzbestimmungen dar.

Das Einreichen von Änderungen am Code ist nicht erlaubt. Der hier einsehbare Quelltext stammt ausschließlich aus der aktuellsten öffentlichen Version der Mod.
Dementsprechend werden alle eingereichten Änderungen am Code sofort gelöscht. Für Fehlerbehebungen und Änderungen reiche eine Fehlermeldung oder einen Änderungsvorschlag ein.

History[]

Version Information
1.1 Added portal to Lunalus, Greckon, and Runandor.
2.0 Added Ancient Teleporter. Added realmstones. The obtainable realmstones were: Haven, Abyss, Precasia, Mysterium, Iromine, Deeplands, Gardencia, L’Borean, Barathos, Vox Ponds, Dustopia, Lelyetia, and Ancient Cavern.
2.1 Added Celeve Realmstone.
2.2 Added Crystevia Realmstone.
2.3 Added Candyland Realmstone. Crystevia Realmstone is now dropped by Case Constructs.
?? Crystevia realmstones are no longer dropped by Rock Critters, Rock Crawlers and Rockbiters.
2.4 Added Immortallis, Creeponia and Labricon realmstones (Labricon’s doesn’t work however).
2.4.B L’Borean Realmstones are no longer dropped by Carrotops. L’Borean Realmstone is now dropped by Treasure Boxes.
Tslat 1.1 Ancient teleporter blueprints were removed; instead Ruined Teleporter structures now generate underground, while Carved Runes (found in loot chests) are now required to build portals. Removed Labricon Realmstone.
3.0 Removed Lunalus portal structure. Added a Lunalus Realmstone.
3.2 Removed mobs dropping Realmstones on death and added challenges to obtain them.

Added Greckon, Runandor And Nether Realmstones.
Changed the Texture of the Dustopia Realmstone.
Added Blank Realmstone used to complete the challenges. Removed The Greckon Portals Spawning In Mysterium.
Greckon and Runandor no longer require a realm travel ticket.

3.5 Removed Ancient Cavern and Immortallis Realmstones. Added Nowhere Realmstone. Changed the challenge for obtaining the Celeve Realmstone.

What can I do here?

You can do 3 things here:

  1. Submit a bug report. To do so, head to the issues page, and click «New Issue»:
    https://github.com/Tslat/Advent-Of-Ascension/issues

  2. Submit a suggestion. To do so, head to the issues page, and click «New Issue», then select the suggestion type you want:
    https://github.com/Tslat/Advent-Of-Ascension/issues

  3. Contribute to the translation of the mod. To do so, you need to follow these steps:

i) Go to the ‘lang’ folder and click on the language file you want to translate;

ii) Click on the little pencil icon in the top right to edit the file;

iii) Edit the file to your liking, then click «Propose File Change».

NOTE: You are currently viewing the language files for the Minecraft-1.16.5 version of the mod. To translate the other versions, click the «Branch» button, and select which version you want to edit.

You can read a tutorial on the editing process here:
https://help.github.com/articles/editing-files-in-another-user-s-repository/

Русский:

Advent of Ascension

Это официальная страница Advent of Ascension на GitHub.

Это ветка последней версии мода, адаптированной под 1.16.5.

Generation[]

Greckon’s landscape is quite mountainous and forested. Much of the structures and flora bear haunted traits, such as logs with eyes flashing in large holes, or large skulls that glow and dim slowly. Caves spawn in Greckon much like they do in the Overworld, but — like the Overworld — the caves are likely to house many dangerous monsters.

Blocks

Naturally generating
Greckon Grass
Greckon Dirt
Greckon Stone
Haunted Log
Haunted Leaves
Haunted Large Eye
Haunted Red Eyes
Haunted Flashing Face
Purpling
Ghoulish Ore
Ghastly Ore
Water
Dimensional Fabric
Foliage
Haunted Flower
Generates in structures
Greckon Bricks
Haunting Table
Dark Bricks
Dark Bricks Slab
Rune Post

Structures

There are four structures that can be found in Greckon:

Image Structure name Description
Haunted Maze A maze structure made of Greckon Bricks. At the end there is a Haunting Table. Players can use Ghoulasm on the table to create Primed Ghoulasm. Primed Ghoulasm is an ingredient for the Haunted Idol’s crafting recipe, and the Idol is used to spawn the boss Bane.
Faceless Tree Faceless Trees are the homes of Faceless Floaters. Players should avoid these trees until they reach Hunter level 71 or higher, as they cannot damage Faceless Floaters until they do so.
Floating Rock These levitating rocks are the lottery structures of Greckon. Haunted Lottoman will trade players Lotto Totems and in exchange for Silver Coins and Copper Coins respectively.
Storm Rune Shrine Main article: Rune Shrine (Structure) The Storm Rune variant of the rune shrine that spawns in Greckon.

Overview[]

Nowhere is officially considered untiered as per the tiering system. It is currently the only dimension to be treated this way.

Accessing

Nowhere can be accessed by using the Nowhere Realmstone on a Carved rune of power in a constructed portal frame.

The Nowhere Realmstone can be obtained through the following recipe:

Item Ingredients Recipe
Nowhere Realmstone 1 Enchanted Golden Apple + 1 End Crystal + 1 Beacon + 1 Blank Realmstone

Properties

The player is not able to interact with beds nor respawn anchors in survival mode if one is placed in creative. Attempting to use these blocks in creative will cause them both to explode (the latter if it is completely charged up). There is no day/night cycle in the dimension; clocks spin and maps are unusable (the player icon on the map doesn’t spin but the map renders as if the player were in a cave dimension).

General dimension properties

Property Value
ultrawarm false
natural false
coordinate_scale 1.0
has_skylight false
has_ceiling true
ambient_light 0.0
fixed_time 6000
piglin_safe true
bed_works false
respawn_anchor_works false
has_raids false
logical_height
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Special properties

In survival mode, the player cannot place any blocks nor break most blocks inside Nowhere, no matter what. Lone portals are some, if not the only lone exception — if the player places a single portal block in creative and switches to survival mode, the player can punch and remove the portal block.

Many other right click actions, such as placing armor stands, or opening chests, does not work in Nowhere, with the following exceptions:

  • Placing a music disc in a Jukebox. When a music disc is used, the disc is not removed from the player’s inventory, but the music still plays. Attempting to remove the disc from the Jukebox fails, meaning the player cannot duplicate the disc. A music disc placed in creative mode can be retrieved.
  • Placing food items on a Soul Campfire.
  • Opening an ender chest.
  • Placing Tablets or a Lotto Totem.

Ender Pearls do not work in Nowhere. Attempting to throw one will not teleport the player when it lands.

If the player leaves the dimension through a portal, any Return Crystals or Progress Tokens are removed from the player’s inventory. Leaving by dying will not remove these items.

The doFireTick, mobGriefing, destructiveWeaponPhysics, and doStrongerMobGriefing gamerules are set to false whenever the player enters the dimension.

Non-player and non-tameable mobs will not drop any items if defeated while in Nowhere.

Подношение[]

Подношение

Тип

Параметр игрока

Модификация
Версия

2.0

Подношение (англ. Tribute) — позволяет получить один или несколько положительных эффектов ночью в зависимости от того, какие индикаторы заполнены. Индикаторы окрашены в четыре цвета в зависимости от бога: красный — Эрбон; голубой — Луксон; зелёный — Селиан; жёлтый — Плутон.
Требования и награды по индикаторам:

Селиан — Добыча растительности. Снижается когда игрок разрушает блоки дерева. Полный индикатор дает сопротивление.

Луксон — Использование эссенций на святыне вознесения, выплавки предметов или поимки пиксонов с помощью каменной чаши. Снижается когда игрок убивает мобов. Заполненный индикатор дает эффект регенерации 2 уровня

ВНИМАНИЕ: Из-за ошибки эффект регенерации не работает. Не следует полагаться на него для выживания в мирах контролируемых Луксоном.

Эрбон — Убийство мобов. Заполненный индикатор дает эффект силы.

Плутон — Добыча руд: золотой, аметистовой, розитовой, нефритовой и сапфировой, а также алмазов. Полный индикатор дает эффект спешки 3 уровня.

Кразаун — Если заполнить все четыре индикатора до наступления темноты. Наделяет игрока эффектом повышения здоровья 2 уровня и дает ему несколько золотых монет.

Индикаторы обнуляются после ночи. При нахождении игрока в мире одного из богов, индикатор соответствующий этому богу не обнуляется.

Принадлежность миров:

Измерение Бог
Нижний мир Эрбон
Обитель Луксон
Бездна Эрбон
Прекасия Селиан
Мистериум Селиан
Глубокоземье Плутон
Айромайн Плутон
Луналус Плутон
Гарденсия Селиан
Л’Бореан Селиан
Пруды Вокс Эрбон
Грекон Эрбон
Дастопия Эрбон
Земли Рунандора Луксон
Баратос Плутон
Земли Лелйетии Селиан
Селев Плутон
Кристевия Плутон
Конфетный мир Луксон
Имморталлис Эрбон, Плутон
Крипония Эрбон

Древняя пещера

Древняя пещера как и обычный мир не относится ни к одному богу. Каждый раз когда игрок убивает моба в древней пещере индикатор подношения растет: подношение Эрбону когда убивают кровопийцу, подношение Луксону когда убивают автомат, подношение Селиану когда убивают цветочное лицо, подношение Плутону когда убивают каменную тварь. Наличие полного индикатора является необходимым условием для сражения со стражем соответствующего бога (боссом).

Имморталлис

В Имморталлисе могут быть заполнены только индикаторы подношений Плутону и Эрбону.
Индикатор подношений Плутону заполняется путём размещения грязного золота в золотом аккумуляторе или
чистого золота
в чистом золотом аккумуляторе.
Индикатор подношений Эрбону заполняется при убийстве скелекитов, скеледонов, урвов, гастусов и лица.

Overview[]

Abyss with Night Vision.

Properties

There is no day/night cycle in Abyss. Respawn anchors and beds both work in Abyss, the latter works despite the absence of a day/night cycle. Maps function properly in Abyss. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight false
has_ceiling false
ambient_light 0.0
fixed_time 6000
piglin_safe true
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects minecraft:the_nether

Resources[]

Haven Table

The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

Entity loot
Item Quantity Looting Chance
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 67.5%
Copper Coin 1-3 +-1.0-2.0 per level 25.0%
Voliant Heart 1 7.5%
The above pool is rolled 1-3 times
Nothing 89.6%
Floating Stone 1 +0.0-1.0 per level 10.0%
Light Upgrade Kit 1 0.5%
The above pool is rolled 1 time

Haven Passive Table

The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:

Gifts
Item Quantity Chance Notes
Nothing 89.9% Chance is decreased with each level of luck
Copper Coin 2-5 6.3%
Floating Stone 1-3 3.2% Chance is increased with each level of luck
Voliant Heart 1 0.6% Chance is increased with each level of luck
The above pool is rolled 1 time
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