Vanguard space marine
Содержание:
Системные требования Warhammer 40,000: Space Marine
Второе, что стоит сделать при возникновении каких-либо проблем с Warhammer 40000: Space Marine, это свериться с системными требованиями. По-хорошему делать это нужно еще до покупки, чтобы не пожалеть о потраченных деньгах.
Минимальные системные требования Warhammer 40,000: Space Marine:
Windows XP, Процессор: Intel Pentium Dual Core E2180 2.0 Ghz, 1 Gb ОЗУ, 20 Gb HDD, Nvidia GeForce 7800 GT Видеопамять: 256 Mb
Посмотреть рекомендуемые требования
Каждому геймеру следует хотя бы немного разбираться в комплектующих, знать, зачем нужна видеокарта, процессор и другие штуки в системном блоке.
Audio Book Summaries
Bloodspire
Main article: Axonar Spirewar
On Axonar, a squad of Blood Angels Scouts infiltrates a Hive Spire, hoping to open a path for an aerial assault that will ensure victory.
Deathwolf
In the Luetin Necropolis, the Kabal of the Shattered Hand are ambushed by an enemy as treacherous and bloodthirsty as themselves: the Space Wolves of Erik Morkai.
The Ascension of Balthasar
A Dark Angels strike force, led by Deathwing veteran Balthasar, clashes with the Chaos Space Marines of the Crimson Slaughter.
The Stromark Massacre
Main article: Stromark Civil War
The two feuding forge worlds of the Stromark system learn the price of unrest when the Angels Encarmine and the Flesh Tearers are dispatched to settle the conflict «by any means necessary.»
Blood in the Machine
Main article: Third War for Armageddon
Chapter Master Gabriel Seth leads the Flesh Tearers Space Marines on an assault on Armageddon.
Mortarion’s Heart
Main article: Battle of Kornovin
The young Kaldor Draigo confronts the Daemon Primarch Mortarion, destined to give the Death Guard an insult he will never forget.
Role
Captain Cato Sicarius heroically leads the Ultramarines 2nd Company
Each captain is a hardened Veteran Astartes, a master strategist who has proven his prowess in battle as a member of the Chapter’s elite 1st Company, or through distinguished service in his own company as a squad sergeant prior to the death of his predecessor.
In addition to his Chapter rank, each captain also bears one or more honorific titles associated with the command of a particular company or responsibility.
Some, such as Master of the Watch and Master of Recruits, are common titles in use across almost all Space Marine Chapters whilst others, such as the White Scars Master of the Hunt, are products of a specific Chapter’s history and culture.
These titles often bring with them additional duties and responsibilities. For example, the Master of the Fleet must be just that: not only a skilled commander but an expert at void warfare who looks to the upkeep, deployment and – on occasion – command of his Chapter’s Battle Barges, Strike Cruisers and Escort frigates.
Equally, the Master of the Rites has a secondary role that tallies closely with that of the Chaplains of the Reclusiam. To him falls the honour of leading many of his Chapter’s most sacred rituals alongside the Master of Sanctity, and it is his responsibility to ensure that all companies are joined by a sufficient strength of Chaplains.
Other titles are products of a particular Chapter’s history, culture and military specialties. The captain of the White Scars’ 4th Company is traditionally the Master of the Hunt, while the Aurora Talons Chapter, specialising in space warfare, maintains no less than five Master Bombardiers among their company captains.
The Raven Guard, for example, name their company officers «Shadow Captains,» whilst the Black Templars use the epithet «Marshal.»
The wargear and honours of Brother-Captain Cato Sicarius of the Ultramarines Chapter
Individual captains can also be assigned to command missions that require the deployment of elements of the Chapter beyond their own company. In these situations an individual captain takes on the temporary rank of Force Commander and gains precedence over even other captains assigned to this mission.
It is not enough for an Astartes captain to be a skilled warrior — each Chapter boasts many such warriors amongst its roster — he must also have a superhuman grasp of military strategy and combat tactics, as well as the intelligence to employ them in the ever-changing arena of warfare.
It is commonly said in the Imperium that in terms of raw military might, every Space Marine is easily worth a dozen or so Imperial Guardsmen. Under the command of an experienced captain, this value can swell tenfold.
A Space Marine captain is not simply a master of warfare, he must also have the gift of diplomacy and political adroitness.
While most Imperial planetary governors and commanders are more than happy to receive aid from the Space Marines when in trouble, there are those whose arrogance must be carefully negotiated in order to prevent a battle’s collapse into a true disaster for the broader Imperium through unnecessary political infighting.
This is not to say a Space Marine captain lacks for ultimate authority when dealing with hubris and failure to the Emperor — as Shadow Captain Kayvaan Shrike of the Raven Guard’s 3rd Company once proved by executing a vacillating Cardinal Dostok on the spot.
That said, subtler methods of diplomacy are best employed in grim situations — the necessary punitive measures can be enacted after the threat has been ended.
A Space Marine never bends the knee lightly to any non-Astartes, but the needs of the Emperor’s realm must override any personal feelings. The mission is always all. Humanity shall be saved from its own petty failings, even if this must be done one world at a time.
History
First deployed en masse during the Indomitus Crusade after the formation of the Great Rift, Vanguard strike forces proved fearsomely effective at their tasks of reconnaissance-in-force, infiltration and sabotage. As Primarch Roboute Guilliman’s forces pushed ever further into Chaos-infested space, the Vanguard Space Marines fought ahead of the advance, dismantling the foe’s ability to resist the Imperial war machine.
The Khornate warlord Ul Ghresk fell victim to a volley of precision bolt rounds at the Battle of Eight Pillars, sending his Fleshreavers into a self-destructive frenzy. The corrupted spaceports at Braxar Tertia were destroyed when a series of detonations broke apart their grav-locked moorings, causing the entire structure to smash down upon a Chaos mustering ground.
Upon the Heretic-held Forge World of Drianturn, the Chaos Titan Degradator was drowned in burning promethium when a series of sump dams mysteriously malfunctioned. Across contested space, countless similar acts of covert destruction were carried out with peerless skill.
Such was the disorder caused by these strikes that several internecine conflicts were ignited between rival Chaos factions who blamed one another for the baffling attacks that were crippling their forces. Terror and confusion, two of the greatest weapons of the Dark Gods’ followers, were now being employed against them, and the results were devastatingly effective.
As the Indomitus Crusade delved deeper into enemy territory and was struck by multiple Chaos counter-assaults, the Vanguard Space Marines seamlessly fell back to support their Battle-Brothers, launching flanking assaults and withering the foe’s forward units with unrelenting sniper fire.
Finally, the enemy came face-to-face with the hidden menace that had haunted them for so many solar months. Reiver Squads burst from the shadows, Vox-augmented masks howling blood-curdling battle cries as they fell upon the foe with Heavy Bolt Pistols and Combat Knives. Eliminators stalked the shadows, every shot from their silenced Bolt Sniper Rifles a kill.
Vanguard Space Marines proved no less devastating when fighting in concert with battle line troops than they had been while carrying out aggressive reconnaissance actions.
Indeed, so impressed was Guilliman with the performance of his Vanguard formations that he made a number of amendments to the Codex Astartes — his legendary thesis on warfare — in order to better accommodate them into the Space Marines’ overall tactical doctrine.
In the years since, Vanguard Space Marines have continued to perform a vital role in the defence of the Imperium. With violent Warp Storms covering almost half the known galaxy in a veil of darkness and fear, dedicated reconnaissance forces have proven vital for the Adeptus Astartes.
Vanguard strike forces delve into the deadliest reaches of space, clearing the path for crusades of reconquest and retribution, harrying the forces of the Dark Gods wherever they are found.
Selection
Recruits are chosen from the best warriors among humanity. Naturally this makes Death and Feral Worlds prized recruitment grounds, as such harsh and primal conditions produce the best warriors. However hive worlds are considered the ideal source of potential recruits, the populace of the lower levels composed of some of the most murderous scum in the human Imperium. Whole gangs of hive scum are sometimes hunted down and captured for recruitment. Among the most valued traits in a recruit are aggression and psychotic-level killer instinct. More rarely, certain Civilized Worlds are also recruited from.
Raiders of Realspace
Sundered from the Aeldari in the harrowing events of the Fall, the Drukhari are sadistic corsairs for whom the universe is merely a plaything. Sustaining themselves through the suffering of living beings, Drukhari warbands strike forth from the hidden city of Commorragh in search of slaves, plunder, sport, and the chance to influence the Dark City’s labyrinthine and deadly politics. Murderous, swift, and utterly without mercy, they have been the ruin of countless worlds.
Drukhari armies are fast, lightly armoured raiding parties. Poison-slinging Kabalites mounted in incredibly fast transports offer fire support to gladiatorial Wyches and the hulking nightmares Haemonculus Covens, alongside esoteric and terrifying units like shadow-lurking Mandrakes and winged Scourges. Drukhari armies exchange durability for raw speed and attack power, allowing you to slay enemies before they’ve even had a chance to react. For hobbyists, you’ll have a stunning, diverse range of models to play with, paint, and convert – after all, as every Archon knows, variety (and suffering!) is the spice of life.
Crew
Unlike the vessels of the Imperial Navy, a Space Marine ship has a relatively small crew. A Space Marine is far too valuable to waste in manning a gun or watching a surveyor screen, and so only the officers aboard a vessel are likely to be Space Marines, as well as the few Techmarines who oversee the engines and perform other mechanical duties. Almost all the ship’s systems are run and monitored by servitors; half-human cyborgs who are wired into the vessel’s weapons, engines and communications apparatus. There are also a few hundred Chapter Serfs to attend to other duties, such as routine cleaning and maintenance, serving the Space Marines during meal times and other such honoured tasks. These serfs come from the Chapter’s home planet or the enclave they protect, many of them Novitiates or applicants who have failed some part of the recruiting or training process. These serfs are fanatically loyal to their superhuman masters, and indoctrinated into many of the lesser orders of the Chapter’s Cult. Although human, they still benefit from remarkable training and access to superior weaponry than is usually found on a naval vessel, making them a fearsome prospect in a boarding action – even without the support of their genetically modified lords.
Gameplay
Space Marine does not feature a cover system, like that used in the Gears of War franchise. As a Space Marine, the player is given enhanced regenerative abilities and an Iron Halo containing a regenerative protective Conversion Field emitter. When the player’s health gets low, performing special kill moves called executions can allow Titus to get a portion of his health back. Titus is accompanied by Sergeant Sidonus and Battle-Brother Leandros, both members of his company’s command squad, for most of the game’s missions, though in some instances Titus will have to go on solo missions. The game features a fury system that, when filled up, allows the player to either slow down time to enhance aiming or perform devastating melee attacks.
Titus’ starting weapons include a Combat Knife (Power Sword if the game was preordered through THQ), and a Bolt Pistol, though the player can acquire other weapons ranging from Plasma Guns and Lascannons to the mighty Thunder Hammer. The game includes a new weapon not featured in the actual table-top game known as the Vengeance Launcher, which can shoot mines that stick to enemies.
The main antagonists the player must fight in the game are the Orks and the Forces of Chaos. The Orks are a hulking, green-skinned alien race whose sheer numbers and savage ferocity make them a devastating opponent. However, the Forces of Chaos present a far more serious threat to the Imperium of Man, as they can literally extinguish the life of whole star systems by summoning limitless amounts of daemonic horrors that flourish in the parallel universe known as the Warp. Warp portals conjured by the Traitor Legions allow the daemons to cross over into realspace.
Second Founding
Main article: Second Founding
The loyalist Legions were later reorganised by the Codex Astartes and broken up into several 1,000 Marine-strong Chapters during the Second Founding.
A single Chapter kept the name, traditions, rituals, homeworld, and original identity of the origin Legion, while the remaining Chapters received a part of their Legion’s gene-seed, new homeworlds, new names, and over time eventually developed their own traditions and identities. These Chapters are known as «Successor Chapters», a title which is not granted to Chapters created during later Foundings.
The nine «original Chapters», to a certain extent, are more highly thought of. These Chapters are called «First Founding Chapters» or something similar.
Successor Chapters | ||
Number | Name | 2nd Founding Successor Chapters |
I | Dark Angels | Angels of Absolution, Angels of Redemption, Angels of Vengeance |
V | White Scars | Marauders, Rampagers, Destroyers, Storm Lords |
VI | Space Wolves | Wolf Brothers |
VII | Imperial Fists | Black Templars, Crimson Fists, Fists Exemplar, Excoriators, Soul Drinkers |
IX | Blood Angels | Angels Encarmine, Angels Sanguine, Flesh Tearers, Angels Vermillion, Blood Drinkers |
X | Iron Hands | Red Talons, Brazen Claws |
XIII | Ultramarines | Novamarines, Patriarchs of Ulixis, White Consuls, Black Consuls, Obsidian Glaives, Libators, Praetors of Orpheus, Inceptors, Genesis Chapter, Mortifactors, Aurora Chapter, Doom Eagles, Eagle Warriors, Libators, Nemesis, Silver Eagles, Silver Skulls |
XVIII | Salamanders | |
XIX | Raven Guard |
There are some works of Imperial literature dealing about the Legions and the Second Founding; the known ones are:
- The Mythos Angelica Mortis, which deals mainly with the Astartes Praeses, but also provides information about the Dark Angels and its Successor Chapters. It reports that these Chapters refer to themselves as the «Unforgiven».
- The Apocrypha of Skaros and the Apocrypha of Davio, the first one tells us that there were 23 Successor Chapters of the Ultramarines, but fails to name them, the second source is able to provide eight names of them.
In the current Age of The Imperium, nearly three-fifths of all Chapters are «descendants» of the Ultramarines, either directly or indirectly through one of the Ultramarines’ Second Founding Chapters. Many records have been lost over time, consequently there are many Chapters which are unaware of which Legion they ultimately descend from.
The Grey Knights are an exception as this Chapter was created shortly before the Second Founding and its gene-seed is of secret origin.
Creation of new Chaos Marines
The Chaos Marines still maintain the process of gene-seeding — the transformation of humans into superhumans through organ implantation and associated psychological and chemical conditioning — in order to create new Chaos Marines. The children that are turned into new Chaos Marines are bred from slave stock and captives acquired from raids on Imperial worlds. The process is a brutal ordeal, differing from the carefully measured program of development used by Imperial Space Marines.
In every Legion, Apothecaries, or their Chaos Marine equivalents, are still charged with the important task of retrieving the gene-seed organs from their fallen brethren.
Story
The Forge World Graia has been conquered by an Ork Waaagh led by Warboss Grimskull. Sent to liberate the planet is the Ultramarines 2nd Company. Players assume the role as Captain Titus, commander of the 2nd Company. Titus, alongside two other Marines, Sergeant Sidonus and Leandros, link up with the 203rd Cadian Regiment and locates Inquisitor Drogan. Drogan, alongside the Marines enters the Manufactorum’s power reactor searching for a device capable of opening a psychic scourge that apparently could kill the Orks. After retrieving the device, the Marines and Drogan later successfully activated the device on the Spire, an orbital elevator.
Instead of killing the Orks, it opens a warp gate which allows Chaos forces to attack Graia. It is implied that Drogan was killed after sending his distress message; Drogan’s corpse is possessed by a daemon that serves the Chaos Lord Nemeroth. As Nemeroth’s forces enter the planet, Titus plans to destroy the gates by using a Warlord Battle Titan to destroy the Spire. The Titan destroys the Spire; both Grimskull and Sidonus is killed in the process and the device is stolen. Titus, aided by the Blood Ravens leads an attack against Nemeroth’s forces to reach the remnants of the Spire and stop Nemeroth from ascending to daemonhood. Titus defeats Nemeroth and destroys the device.
Graia is liberated, and the game ends with Titus arrested by Inquisitor Thrax on fear that he maybe corrupted by Chaos.
In terms of the larger Warhammer 40,000 universe it has been stated on the game’s official website’s forum that, «The game takes place on a parallel timeline within the fluff, but the characters are not the same.» However, the validity of that statement has been questioned.
Special boxed editions[]
Collector’s Edition
Collector’s Edition content (X360 version)
The «Collector’s Edition» of Space Marine includes the following:
- Information Cards – This stunning pack of 25 foil treated collector’s cards will give you key information on some of the main characters you’ll come across in the game, complete with gameplay hints.
- Art Book – Packed with art from the game, this hard back art book will give you a behind-the-scenes look at how the world of Warhammer 40,000 was brought to life, complete with developer introduction.
- Soundtrack – Musical score by renowned composers Cris Velasco and Sacha Dikiciyan, this original soundtrack will transport you back to the epic universe of Space Marine.
- Purity Seal – Awarded to those who show themselves to be honorable in battle, this authentic poly-resin purity seal with double cloth ribbon and magnetic attachment is a replica of those worn in-game by Titus.
If the Collector’s Edition pack is ordered from THQ, a free copy of the Darksiders game and the Power Sword pre-order bonus will also be included.
First Edition
First Edition bonuses
The «First Edition» of Space Marine is available from Amazon.de (Germany) and it includes several pre-order bonuses.
- Golden Relic Bolter
- Emperor’s Elite Pack
- Traitor Legions Pack.
Limited Edition
Limited Edition (X360)
The «Limited Edition» contains all DLC except for the Power Sword and Blood Ravens Pack; it has the four DLC armors, the Relic Bolter and the Relic Chainsword.
- Golden Relic Bolter
- Golden Relic Chainsword
- Emperor’s Elite Pack
- Traitor Legions Pack
The Threat Within
Genestealers are the pioneers of Tyranid invasions, infecting human cultures and, over generations, turning them into mutant insurrectionists known as the Genestealer Cults. Blessed with alien cunning and strange “gifts”, these worshippers of the Tyranids bring entire worlds down from within, turning the implements they once used to build the Imperium to its ultimate ruin in carefully planned insurrections that see even the military might of the Astra Militarum humbled.
Genestealer Cult forces let you take command of an insurrection, combining a scrappy, rugged array of civilian vehicles and weapons with nifty alien tricks. Capable of pouncing on enemies from anywhere in hit-and-run attacks, Genestealer Cult armies boast versatile infantry and terrifying close-combat brutes. Rewarding to careful planners, Genestealer Cults allow you to punch way above your weight through sheer cunning, while for painters and collectors, the army offers a glimpse at the “ordinary” civilians of the 41st Millennium – give or take a few arms…
Sources
- : The Horus Heresy — Legiones Astartes: Crusade Army List
- : pg.42
- : pg.56
- : pg.65
- : pg.69
- : The First Wall (Novel) Chapter 8
- : Lion El’Jonson: Lord of the First (Novel) Book 8 Part 1
- : Leman Russ: The Great Wolf (Novel) Chapter 4
Space Marine Vehicles | |
---|---|
Light Vehicles | Bike • • • • Invader ATV • Land Speeder (Storm • Tempest • Tornado • Typhoon • Vengeance • Darkshroud) • Storm Speeder |
Walkers & Dreadnoughts |
|
Armored Personnel Carrier | Rhino • Razorback • Damocles • Rhino Primaris • Rhino Advancer • Impulsor |
Battle Tanks | Predator (Annihilator • Destructor • Baal) • Land Raider (Phobos • Crusader • Redeemer • Achilles • Prometheus • Terminus Ultra • Ares • Excelsior • Wrath of Mjalnar • Angel Infernus • Solemnus Aggressor • Anvilarum) • Vindicator Laser Destroyer • Repulsor • Repulsor Executioner • Gladiator • Astraeus |
Artillery | Whirlwind • Vindicator • Stalker • Hunter • Whirlwind Hyperios • Land Raider Helios |
Aircraft | Stormtalon • Thunderhawk Gunship • Thunderhawk Transport • Shadowhawk • Stormraven • Storm Eagle • Fire Raptor • Stormhawk • Caestus Assault Ram • Dark Talon • Nephilim • Stormfang • Stormwolf • Corvus Blackstar • Overlord |
Air-Dropped/Deployed | Drop Pod • Hammerfall Bunker • Firestrike Servo-Turret |
Rare/Retired | Contemptor Dreadnought • Deredeo Dreadnought • Cerberus Heavy Tank Destroyer • Leviathan Dreadnought • Javelin• Jetbike • Predator Deimos • Rhino Deimos • Sabre • Land Raider Proteus • Razorback Rikarius • Sicaran • Sicaran Venator • Sicaran Punisher • Sicaran Arcus • Sicaran Omega • Spartan • Typhon • Fellblade • Falchion • Mastodon • Whirlwind Scorpius • Xiphon • Stormbird • Kharybdis |
Titanic Traitors
Traitors to the Imperium they once defended, the Chaos Knights are a twisted mirror of the Imperial Knights, oathed now to the Ruinous Powers and rewarded with fell gifts. Persecuting war with regal contempt from their titanic war machines, the Chaos Knights are an elite and terrifying brethren who bring worlds to ruin for glory, for their gods, or simply to follow twisted and insane codes of dark chivalry.
Chaos Knights armies consist of only a few models – two or three of these titanic terrors are easily a match for entire armies of lesser troops. Every Chaos Knight in your force will have a colossal impact, whether it’s a charging Knight Rampager smashing aside ranks of enemy infantry or a fast-moving War Dog peppering the foe from afar. Collecting Chaos Knights allows you to lavish attention on each stunning individual model, making for a small but impactful collection of models that are fantastic allies in any other Chaos army as well as a standalone force.
Gallery
Garviel Loken, commander of the 10th Company, Luna Wolves Legion
Nathaniel Garro, Battle-Captain of the 7th Great Company, Death Guard Legion
Darnath Lysander, First Captain of the Imperial Fists Chapter
Chapter Master Kayvaan Shrike, former Shadow Captain and commander of the Raven Guard’s 3rd Company
Captain Alessio Cortez, Master of the Charge and Captain of the Crimson Fists’ 4th Company
Deathwatch Watch Captain Esteban de Dominova of the Crimson Fists Chapter assigned to the xenos-hunting Deathwatch
A Brother-Captain of the Daemon-hunting Grey Knights Chapter
Captain Cato Sicarius, commander of the Ultramarines 2nd Company
Wolf Lord Ragnar Blackmane of the Space Wolves Chapter
Primaris Space Marine Forces | |
---|---|
Command | Primaris Captain • Primaris Lieutenant • Vanguard Lieutenant • Primaris Ancient |
Specialists | Primaris Apothecary (Helix Adept) • Primaris Librarian • Vanguard Librarian • Primaris Chaplain |
Battleline | Intercessor • Vanguard Infiltrator |
Close Support | Inceptor • Reiver • Incursor |
Fire Support | Hellblaster • Aggressor • Vanguard Eliminator • Vanguard Suppressor |
Combat Walkers and Vehicles | Astraeus • Redemptor Dreadnought • Repulsor • Repulsor Executioner • Impulsor • Gladiator • Raider (Bike) • Invader ATV • Invictor Tactical Warsuit • Stormspeeder |
Aircraft | Overlord |