Naval action download

Интересные факты

В игре нужно заработать как можно больше очков, которые можно будет потратить на модификацию вашего морского судна. Оснастите его необычными гаджетами, улучшите его боевые характеристики и систему брони. Тогда точно не нужно бояться никаких пиратов. А погодные условия также будут мешать вам в игре. Особенно в штормовую погоду трудно будет сражаться с вражескими кораблями.

Особенности Naval Action

  • Путешествие по морю. Сначала вы просто на своем корабле путешествуете по морской глади, но будьте внимательны, ведь такое путешествие может обернуться для вас настоящим кошмаром. Пиратские суда могут неожиданно атаковать ваш корабль.
  • Повреждение кораблей. Если вы стрельните из пушки и попадете в кормовую часть, тогда вы сможете уничтожить рулевое управление и даже сможете убить шкипера. А если попадете в носовую часть, можно повредить паруса.
  • Задания на картах. Вы сможете отыскать при помощи карты нужный вам порт и там заключить торговые и мирные соглашения. Тогда вы обеспечите себе максимальную защиту от морских разбойников.
  • Модели кораблей. Не спешите в начале игры сделать выбор корабля. Изучите внимательно все боевые характеристики судна, можно сначала выбрать обычный парусник, а уже потом, набравшись опыта, можно выбрать себе настоящий линкор.
  • Покупка корабля. Вы сможете на заработанные игровые очки купить себе самый мощный корабль с самыми мощными пушками.
  • Интересный игровой проект получился, поэтому нужно сейчас скачать игру Naval Action через торрент с нашего обновленного сайта. Морские путешествия и красивые морские баталии – вот две главные составляющие этой игры.

На этой странице по кнопке ниже вы можете скачать Naval Action через торрент бесплатно.

Non-Craftable Ships

These ships are currently not craftable and not available via DLC.

Ship Battle Rating Crew Guns Broadside Weight (cannons/carronades) Cargo Capacity Max Speed Draught Rate Accessibility
Gun Boat 30 40 18pd/68pd *no broadside, bow/stern only 89 12.2kn Shallow 7th Rare note drop in gold/epic chests
Yacht 30 40 12 36pd/72pd 250 12.4kn Shallow 7th Daily redeemable for pre-Steam early access testers
Rookie Snow 30 65 22 44pd/-pd 189 10.00kn Shallow 6th Enemy in low-level combat missions, only capturable
Rookie Brig 30 50 16 32pd/-pd 239 9.00kn Shallow 6th Enemy in low-level combat missions, only capturable
Le Gros Ventre Refit 150 315 36 106pd/256pd 1000 12.4kn Deep 5th Previously note as PVP reward. The current state is unknown.
Santa Cecilia 200 315 42 228pd/504pd 570 12.7kn Deep 5th Rare note drop in gold/epic chests

Zostań prawdziwym korsarzem

Z Assassin’s Creed IV: Black Flag wykonując tak fantastyczną robotę, przyciągając ludzi do zabawy w morskim boju w XVIII wieku , było tylko kwestią czasu, zanim przybędzie Akcja Marynarki.

Wciąż w Early Access, ta gra pozwala odkrywać Karaiby podczas kultowego wieku żagla , w ogromnym otwartym morzu. Weź swoją łódź, zaatakuj wrogów swojego narodu i zdobądź porty — razem z setkami innych graczy.

Popłyń siedmiu mórz

Developer, Game Labs, wyraźnie wlewają dużo miłości w szczegóły działania Naval. Nawet w stanie Wczesnego Dostępu pozwala odkrywać ogromny świat oparty na mapach morskich z XVIII wieku. Są one wypełnione historycznie dokładnymi portami, portami i miastami, które można odkryć i próbować przejąć.

Pomimo tego ogromnego świata gier, Game Labs odmawiają trzymania ręki. Model żeglarski uwzględnia fale, prąd i pływy, wszystkie mogące zabrać cię daleko. Bez znacznika mapy w czasie rzeczywistym te drobne zmiany w twoim kierunku muszą zostać zrekompensowane za pomocą narzędzi z epoki: kompasów, punktów orientacyjnych i nawigacji niebiańskiej . Przygotuj się na starość.

Rób długie pistolety

Ale to właśnie statek, który ma wysyłać morskie okręty, jest najważniejszym wydarzeniem dla wielu. Te bitwy są przeprowadzane w celu umożliwienia wyjątkowo złożonych starć nawet do 50 okrętów , więc połącz się z innymi członkami swojego narodu i pokonaj wrogów w wielkich flotach. Możesz spodziewać się wielu marnych sojuszy, ale entuzjastycznie uderzając w dźwignię, możesz zostać uznany za pirata — wroga dla wszystkich.

Okręty Marynarki Wojennej są realistycznie modelowane, od prostych kutrów po statki o 100 statkach plus stawki. Dokładnie poruszając się i atakując, większe statki czują się bardziej ospałe, ale mają więcej opcji ofensywnych i defensywnych. W przypadku mniejszych statków może to stanowić poważny problem, ponieważ wykonanie pełnego stopnia z długich dział kambuzów może łatwo unieruchomić bryg, zwłaszcza w przypadku modelu fizyki gry, który pozwala na rykoszety, uszkodzone maszty i inne realistyczne obrażenia .

Gorzki koniec — na razie

Naval Action jest wciąż w fazie wczesnego dostępu i jako taki ma wiele — często zabawnych — błędów. Jednak zespół nieustannie pracuje nad znalezieniem tych wycieków i podłączeniem ich, więc chętni kapitanowie powinni dziś wskoczyć na pokład .

Będziemy mieli pełną recenzję, gdy gry zostaną oficjalnie wydane .

Economics

Prices go up or down based on supply and demand. Each port has limited possibilities as to what raw resources may be harvested there and many ports have specific demands. Ship construction requires specific resources that can be captured and protected from enemies. Every port has its own supply and demand patterns providing the trading opportunities for the players. You can build any ship in the game the way you want it: tweaking its battle and sailing performance during construction. The game features player constructed production buildings and player crafting is an integral part of supplying what’s demanded

The game economy has undergone some major changes and is still being frequently adjusted. Interaction with the economy is accomplished through the port Home screen menus.

Trade

Every Port has a shop that buys and sells raw commodities and manufactured goods. Players may trade with other players in the same port, and players may also place Buy and Sell contracts for goods and in this way influence the supply and demand dynamics of the game economy directly. Contract sales are indicated on the Shop screen with small boxed ‘i’ icons following the names of the Goods. Selecting that icon will display the player contracts for that specific Good. Note: to Claim/Cancel a contract and get your gold and/or the goods, use the ‘Your contracts’ — ‘Claim’ menu from within the port where the contract was created.

The Trader tool may also be used to both find and interrogate pricing (stored at server maintenance, prices are not live).

Outposts

To do more than just visit and trade outside one’s home port, players may invest and develop up to 8 outposts. Beyond their home (starting) port, players must have or buy a port Permit, then pay for the construction of an Outpost. This gives access to docking facilities for individual ships and fleets, and a warehouse for storage and crafting operations. An Outpost facility also allows erecting other Buildings for producing the resources available to (already sourced by) that port.

Production

Players may build up to 5 production buildings in ports where they have outposts.
Once built, these buildings will slowly begin to produce resources that can then be «gathered» at a small cost
Once gathered the goods are stored in the player’s warehouse and may be used for crafting, sold in the local market, or loaded onto a player’s ship for sale elsewhere.

Crafting

Players are responsible for crafting a wide variety of goods in-game for sale or for use or as components in other items.
Among the items players can craft are

Resources

  • Resources
  • Food
  • Trading

Resources

  • Ores of various types
  • Logs of various types

Game Modes

  • Open World
  • In Port
  • Battle
    • Ship Battles PvE
    • Ship Battles PvP
    • Port Battles consists of either shallow water or deep water port battle
    • Event Battles consists of either Small Events or Large events

Combat

All players sail under the flag of a nation that historically had a presence in the Caribbean (had at least one port between 1600 and 1830)
Players can attack any player or NPC of another nation, but they cannot attack their own nation.

and

Pirate

Sea Combat and Gunnery

Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars. Fort and land batteries provide support during port battles.

Damage model: Leaks, splinters, de-masting, raking, fires and all other hazards of the era are factors in the game. Damaged ship fittings and modules will change behavior of the ship.

Combat Sailing

Sailing is simple and works similar to guns. You have a % of crew required to work sails and if you don’t do any other tasks you will not suffer any penalties to speeds of raising sails or turning yards. If you have enough crew you can work sails and man guns at the same time.

Crew Management

All main tasks have a certain allocation of crew depending on ship type.

All main tasks have a minimum and optimal size of crew required.

  • Optimal crew – task will be fulfilled at max speed
  • Minimal crew – task will be fulfilled with penalties
  • Less than minimal crew – task wont be fulfilled at all.

Sailing, Gun reloads, Repairs, Leak fixing is atomized and all of them require a min or optimal squad. The crew requirement is the sum of individual crew requirements. Switches between crew focuses take time and the bigger your crew the more time it takes to re-position the squads from task to task. If you have full crew you can toggle optimal performance for all tasks.

All guns are loaded gun by gun if you have minimal gun crew.

How it works. Example: You first rate have lost most of the men and has 20 men left

Penalties and reload will depend on the gun composition of cannons for this particular vessel. If you have 20 men left and switched to a gunnery crew focus it will be enough to reload 2 heavy guns per minute allowing you to fire them individually. All guns have a minimum and optimal crew requirements and the gun composition for the vessel will become extremely important in battle.

  • Equip lighter guns – you will have more flexibility in choices when you start losing crew.
  • Equip heavier guns – you will have to manage the crew.

Repairs/Survival

If you have only 1 leak it will take only 5 men to repair and will not affect other sailor/gunner crew composition. If you have 90 leaking holes you will have to find 450 men to plug them in.

If you are repairing Victory you might need up to 30% of crew to repair 15% of the integrity (number is arbitrary at this stage).

Boarding

Boarding crew has to be allocated before the boarding. And the main difference with the old system is this: if you have enough men you can shoot guns and have boarders ready at the same time. Some ships with low number of guns will shine as a result – lynx is the best example. And it will allow you to board when you are sinking (sending some men to repairs and the rest to boarding party).

Сюжет

Итак, вы уже определились с кораблем и ваше путешествие по морской глади начинается. Сначала вы просто исследуете морские просторы, но потом вы начинаете настоящие сражения с другими кораблями. Даже пираты будут нападать на ваше судно в процессе игры. Для этого вы используете свое мощное оружие, установленное на корабле. Это громадные пушки, при помощи которых вы сможете потопить судно противника. Когда вы зайдете в порт, там вас ждут целые армады кораблей, которые также необходимо уничтожить. Таким образом, обычное морское путешествие на корабле превратится в настоящую морскую баталию. Как капитан корабля вы также должны позаботиться о вашей команде.

Diventa un vero bucaniere

Con Assassin’s Creed IV: bandiera nera avendo fatto un lavoro così fantastico che attraeva le persone al divertimento del combattimento nautico del XVIII secolo , era solo questione di tempo prima che arrivasse l’azione navale.

Sempre in Early Access, questo gioco ti consente di esplorare i Caraibi durante l’iconica era della vela , in un enorme mare aperto. Prendi la tua barca, attacca i nemici della tua nazione e conquista i porti — insieme a centinaia di altri giocatori.

Naviga i sette mari

Gli sviluppatori, i laboratori di gioco, stanno chiaramente riversando molto amore nei dettagli di Naval Action. Anche nel suo stato Early Access ti permette di esplorare un mondo enorme basato su mappe navali del XVIII secolo. Questi sono pieni di porti, porti e città storicamente precisi da scoprire e tentare di prendere il sopravvento.

Nonostante questo enorme mondo di gioco, i Game Lab si rifiutano di tenere la tua mano. Il modello di navigazione tiene conto di onde, correnti e maree, tutte in grado di portarti lontano dal campo. E, senza un indicatore di mappa in tempo reale, questi piccoli cambiamenti alla tua direzione devono essere compensati con gli strumenti dell’epoca: bussole, punti di riferimento e navigazione celeste . Preparati a prendere la vecchia scuola.

Man i lunghi cannoni

Ma è la nave a combattere i combattimenti navali che sarà il momento clou per molti. Queste battaglie sono istanziate per consentire uno scontro estremamente complesso di fino a 50 navi , quindi alleati con gli altri della tua nazione e abbattere i tuoi nemici in enormi flotte. Puoi aspettarti un sacco di alleanze fragili, ma diventare entusiasta della pugnalata alle spalle e potresti trovarti etichettato come un pirata: un nemico per tutti.

Le navi della Naval Action sono tutte modellate realisticamente, dai semplici cutter alle navi 100-gun plus-rate. Muovendosi e attaccando con precisione, le navi più grandi si sentono più letargiche ma hanno opzioni più offensive e difensive. Per le navi più piccole questo può essere un problema reale, in quanto prendere una raffica piena dai lunghi cannoni di una galera potrebbe facilmente paralizzare un brigantino, specialmente con il modello fisico del gioco permettendo rimbalzi, alberi danneggiati e altri danni realistici .

La fine amara — per ora

Naval Action è ancora in Early Access e, come tale, ha molti bug, spesso divertenti. Tuttavia, il team lavora costantemente per trovare queste perdite e collegarle, quindi i Capitani appassionati dovrebbero salire a bordo oggi.

Avremo la nostra recensione completa quando i giochi saranno ufficialmente pubblicati .

Naval Action Download full version

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Realities in Naval Action review

The production focuses on the period between XVI and the beginning of XVII century, which is a golden age of the domination of sailing ships, up to the end of Napoleon era. The player receives sailing ships at his disposal. These ships were made in the finest shipyards of those days. At the turn of XVI and XVII centuries, there was a dynamic development of technology. It concerns both the possibility of engineering ships as well as applying new types of weapons in there. To meet the naval standards from the golden age of sailing ships, enter in your steam search engine Naval Action Download and see for yourself these wonderful realities.

While playing, the player has got the opportunity to follow the rivalry of colonial empires in Europe from these times. It includes Great Britain, Spain, and France. The ships built then characterized with beautiful, slim shapes. At the same time they were even more dangerous tools used to dominate the seas. If you want to see on your own eyes how the finest constructions of these times looked like, enter Naval Action Download in Google and admire their incredibly detailed appearance. The graphics was prepared based on Unity engine, thanks to which it presents amazingly. All the sailing ships were mapped in a very precise way. Thanks to that the models of the ships will attract everyone’s eyes. The authors based their projects on authentic appearance of historical ships.

Naval Action system requirements PC

Minimum:

GPU: NVIDIA GeForce GTX 580 or better.RAM: 4 GB System Memory.OS: Windows 7 SP1 (64-bit).CPU: Intel Core i5-4570 (3.2 GHz) or better.GPU RAM: 1 GB Video Memory.Hard Drive Space Required: 2 GB.DX: DirectX 11.Resolution: 720p@30FPS.

Recommend:

GPU: NVIDIA GeForce GTX 660 or better.RAM: 8 GB System Memory.OS: Windows 10 and up (64-bit).CPU: Intel Core i7-3770 (3.4 GHz) or better.GPU RAM: 2 GB Video Memory.Hard Drive Space Required: 2 GB.DX: DirectX 11.Resolution: 1080p@ ~60FPS.

Mechanics in Naval Action sandbox

The gameplay in Naval Action is based on closely mapped model of ship steering. The player can control each and every sail and manage the crew on variety of ways. A high level of realism can be also found in naval battles. During these battles, we will certainly focus on incredibly advanced and very detailed damages system. Take part in naval struggle. Search the phrase skidrow to survive incredible experience while saving your own ship.

Naval Action Downloadwww.navalaction.com

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  • Reloaded PC Naval Action forum
  • Full version Naval Action crafting
  • Skidrow Naval Action reloaded game
  • 3DM Naval Action legends

History

The USS constitution was one of six frigates ordered as result of privateering from the barbary pirates, most notably Algiers. The USS constitution was mostly built out of live oak and she was designed to have extremely heavy planking. The keel was laid down on the 1st of November 1794 in Boston Massachusetts. In march 1796 peace with Algiers was announced and construction halted as the act that ordered those ships also had in the terms that if peace with algiers happened the construction of these ships would halt, however washington got Congress to agree to continue to construct three of the ships nearest to completion of this class of ships, the United States, The Constellation and of course the Constitution. The Constitutions launch ceremony was held on 20 September 1797 and was attended by president John Adams. Upon launch she only slid about 8.2meters before stopping, her weight had caused the ways to settle into the ground. An attempt two days later got the ship 9.4m of travel. The ways had to be rebuild and after about a month the constitution was finally launched on 21st of October 1797.

War was declared on 18th of june in 1812 and Isaac Hull, the commander of the constitution at the time, set sail on 12th of July attempting to join five ships of a squadron under command of John Rodgers in the ship President. Hull sighted five ships off Egg Harbour, new Jersey on 17th of July and first believe them to be Rodgers Squadron. However the following morning the lookouts determined that they were a british squadron out of Halifax, the HMS Aeolus, Africa, Belvidera, Guerriere and Shannon had sighted the constitution and were giving chase. Finding himself becalmed hull acted on a suggestion and ordered the crew to put boats over the side to tow the ship out of range, using kedge anchors to draw the ship forwards and wetting the sails down to take advantage of every breath of wind. The british soon imitated the tactic and remained in pursuit. The resulting 57 hour chase in the July heat saw the crew of the Constitution employ a myriad of methods to the squadron, finally pumping overboard 2300 US Gallons of drinking water. Canon fire was exchanged several times though the british shots fell short or over their target. On 19 July the constitution pulled far enough ahead of the british that they abandoned the pursuit.

On the 18th of August a frigate was sighted, the HMS Guerriere. Upon entering within range the Guerriere fired upon the Constitution, however doing little damage. After a few exchanges of cannon fire between the ships Captain Hull maneuvered into an advantageous position and brought the constitution within 25 years of the Guerriere. The constitution fired a double loaded broadside of grape and round shot which took out the mizzenmast of the Guerriere. Guerrieres maneuverability decreased and she collided with the constitution. The Guerrieres bowspirit became entangled into the rigging of the constitution leaving only the bow guns capable of firing into the constitution. Hulls cabin caught fire due to the shots from the Guerriere however the crew was quickly able to extinguish the fire. Boarding parties aboard both ships were ordered, but the heavy seas prevented any boarding from actually happening. At one point the two ships rotated together counterclockwise with the constitution continuing to fire broadsides. When the two ships pulled apart the force of the bowspirits extraction caused the Guerrieres foremast to collaps and that brought the mainmast down soon after. Guerriere was now dismasted, had lost a third of her crew while the constitution remained largely intact, as such the Guerriere struck their colours. Many of Guerriers shots bounced harmlessly off the Constitutions hull, an american sailor reportedly exclaimed “Huzzah! Her sides are made of iron” and thus, the Constitution gained the nickname “Old ironsides”. The Guerriere was badly damaged and burned the day after.

Combat Ships

Updated 4. January 2020. Added Shipyard requirements, and corrected some Battle Rating numbers — SnowmanDK.

Permits can be bought for from Admiralty, rare Permits only drop in specific mission reward chests. Notes for DLC ships can be bought for as well.

Ship Battle Rating Crew/Min Guns Broadside Weight (Cannons/Carronades) Hold Size Structure Hitpoints Side Armor HP/Thickness Max. Speed Draught Rate Minimum Crafting Level Minimum Shipyard Level
Lynx 20 50/35 8 24pd/48pd 150 1800 2000/30 13.9kn Shallow 7th 1
Basic Cutter 30 40/28 12 24pd/-pd 150 1800 2000/30 12.6kn Shallow 7th
Cutter 30 40/28 12 36pd/72pd 150 1800 2000/30 12.6kn Shallow 7th 1
Privateer 30 60/42 12 36pd/108pd 150 2250 2500/40 13.6kn Shallow 7th 1
Pickle 35 55/39 12 36pd/72pd 168 2700 3000/40 12.5kn Shallow 7th 1
Brig 45 110/44 16 48pd/144pd 239 2520 2800/40 13.2kn Shallow 6th 1
Mercury 60 135/95 20 60pd/320pd 250 3150 3500/45 12.9kn Shallow 6th 1
Navy Brig 60 135/95 18 54pd/162pd 262 3060 3400/45 12.6kn Shallow 6th 1
Rattlesnake 60 120/84 18 54pd/162pd 231 3060 3400/45 13.6kn Shallow 6th 0, Note as endurance exam reward, rare Permit 1
Snow 60 120/84 22 66pd/180pd 220 2925 3250/45 13.2kn Shallow 6th 1
Prince de Neufchâtel 65 130/91 20 60pd/192pd 300 2925 3250/47 13.3kn Shallow 6th 1
Mortar Brig 80 120/84 12 36pd/108pd 240 2430 2700/40 10.3kn Shallow 6th 1
Niagara 90 155/109 20 90pd/320pd 270 3060 3400/49 13.4kn Shallow 6th 0, Permit 1
Rattlesnake Heavy 100 130/91 26 78pd/234pd 271 3330 3700/52 12.7kn Shallow 6th 0, rare Permit 1
Le Requin 100 250/175 24 108pd/384pd 300 2962 3291/45 13.5kn Shallow 6th noncraftable, DLC
Cerberus 100 195/137 26 117pd/416pd 379 3780 4200/52 12.9kn Shallow 5th 1 2, final exam completion reward note
Pandora 100 210/147 42 135pd/436pd 395 3690 4100/54 13.0kn Shallow 5th noncraftable, DLC
Hercules 110 200/80 40 192pd/516pd 310 3285 3650/54 13.3kn Shallow 5th noncraftable, DLC
La Renommée 120 240/168 30 129pd/440pd 395 4436 4929/55 12.9kn Shallow 5th 1, rare Permit 2
Surprise 120 240/168 38 150pd/510pd 425 3792 4213/53 12.8kn Shallow 5th 1 2
Frigate 160 280/196 38 288pd/560pd 488 4250 5022/58 12.7kn Deep 5th 1 2
Pirate Frigate 180 300/210 38 306pd/560pd 480 5400 6000/60 12.7kn Deep 5th 1 2
La Belle-Poule 180 280/196 38 198pd/568pd 490 6257 6952/60 12.6kn Deep 5th 1 2
L’Hermione 180 280/196 42 202pd/608pd 590 6300 7000/62 12.7kn Deep 5th noncraftable, DLC
Essex 200 315/221 40 324pd/640pd 510 4591 5101/62 12.4kn Deep 5th 1 2
Diana 250 315/126 44 408pd/844pd 670 7377 8197 12.44kn Deep 5th 2 2
Trincomalee 260 325/228 50 351pd/800pd 660 8078 8975/65 12.3kn Deep 5th 2 2
Endymion 270 340/238 48 426pd/768pd 730 8969 9965/68 12.5kn Deep 5th 2, rare Permit 2
Indefatigable 290 415/166 44 420pd/924pd 810 9293 10326/68 12.0kn Deep 5th 3, rare Permit 2
Leopard 290 400/160 52 507pd/900pd 910 9037 10041 12.28kn Deep 4th noncraftable, DLC
Ingermanland 300 470/329 62 642pd/936pd 840 9360 10400/66 11.7kn Deep 4th 3 2
Wapen von Hamburg 300 470/329 68 570pd/916pd 880 9882 10980/67 11.4kn Deep 4th 3 2
Rättvisan 340 490/196 70 582pd/696pd 980 9360 10400/67 11.6kn Deep 4th noncraftable, DLC
Agamemnon 340 500/350 64 600pd/966pd 910 10260 11400/67 11.8kn Deep 3th 3 2
USS United States 360 450/315 54 504pd/864pd 1060 12938 14376/70 11.7kn Deep 4rd 4 3
Constitution 360 450/315 54 504pd/864pd 1110 13590 15100/70 11.7kn Deep 3rd 4, Permit 3
3rd Rate 440 650/455 74 781pd/988pd 1280 13500 15000/70 11.4kn Deep 3rd 4, Permit 3
Wasa 450 550/385 64 797pd/912pd 980 11700 13000/70 11.5kn Deep 3rd 4 3
Bellona 500 650/455 74 865pd/1072pd 1310 15030 16700/72 11.4kn Deep 3rd 4, rare Permit 3
Admiraal de Ruyter 550 650/260 78 1101pd/378pd 1350 15374 17082 11.44kn Deep 3rd 5, rare Permit 3
Implacable 550 690/276 90 1080pd/600pd 1450 15990 17767 11.35kn Deep 3rd 5, Permit 3
Redoutable 550 690/276 88 1080pd/462pd 1450 16149 17943/73 11.36kn Deep 3rd noncraftable, DLC
St. Pavel 500 800/560 82 1038pd/1230pd 1500 16200 18000/72 10.4kn Deep 2nd 5, Permit 3
Christian 550 840/588 90 1128pd/1638pd 1540 17262 19180/72 11.0kn Deep 2nd 5, rare Permit 3
Santa Ana 550 844/336 90 1348pd/714pd 1540 17550 19500 10.83kn Deep 2nd noncraftable, DLC
Le Bucentaure 620 840/588 88 1200pd/1560pd 1720 17550 19500/75 10.8kn Deep 2nd 5, Permit 3
Victory 1765 800 858/340 110 1290pd/680pd 1880 21330 23740 9.67kn Deep 1st noncraftable, DLC
Victory 800 850/595 106 1296pd/1688pd 1880 19548 21720/75 10.1kn Deep 1st 6, Permit 3
L’Océan 900 1100/770 118 1365pd/1662pd 2230 21937 24374/76 9.82kn Deep 1st 7, Permit 3
Santísima Trinidad 900 1050/735 138 1491pd/2052pd 2170 23400 26000/74 9.62kn Deep 1st 7, rare Permit 3

Characteristics

The legendary USS Constitution is a highly popular ship in Naval Action. Currently she is the largest frigate in the game, both in size, armor and armament. She is almost the size of a 3rd rate ship-of-the-line, she is about just as long but not as tall. She behaves like a frigate in handling, as she can build up a good speed and is a bit maneuverable. However, she is not as manoeuvrable or fast as most other frigates. Despite this, she is the only frigate currently that can be armed with 24-pounder long and medium guns, giving her enough firepower to beat any frigate back with ease.

Her weakness is that she does not fare too well against the larger third-rates and first-rates operating in fleets, more commonly seen in Trafalgars and port battles. In a one on one engagement, a skilled commander in a Constitution can take on a rated ship of the line due to her better maneuverability and ability to absorb some damage, but this doesn’t apply to larger fight with ship-of-the-lines as the advantages of her frigate design will be overcome, and the Constitution will be out-damaged by the superior number of guns by the other ships-of-the-lines.

Here is the Sailing Profile of the Constitution. The Constitution expresses a stronger preference for sailing broad reach than any of the other frigates. She excels at point 150 and is comfortable between 135 and 165. This represents a slight shift from the smaller frigates, which typically perform best between points 135 and 150. The downside of this is that sailing anywhere near a beam reach is severely punished in terms of speed and sailing upwind is definitely not an enjoyable experience. Notably, the Constitution performs relatively better running with the wind than the other frigates, a quality not often noted by newly promoted Captains. 

Ship Properties

Battle Rating

Battle rating (or in short: BR) is a value describing the combat power of a ship type. Battle rating is a fixed value for each ship type. Undercrewed ships will have a lower BR value. Upgrades have no effect on BR value.

Battle rating is an important value for rules of engagement and for port battles.

Guns

Do note, all the guns listed here and on the ships, respective pages are the broadside guns, this does not include any chasers the ship may or may not have

Broadside Weight

The Broadside weights are only for one broadside and it is calculated using the heaviest cannons or carronades that can be mounted

Ship armour

The ship armor is for a ship of oak wood type and no armor related modules, to see the armor of the ship you have to go into the ship page itself.

Ship Structure

The ship structure is for a ship of teak wood type and no structure related modules, to see the structure of the ship you have to go into the ship page itself.

History

(DISCLAIMER: This section describes the history of the original Wasa, not her upgraded sister ship, The Kronprins Gustaf Adolf (1782), on which is the ingame Wasa is based.)

Wasa was a Swedish 60 gun ship of the line , built in Karlskrona in 1778 by Fredrik Henrik af Chapman. She participated in the 1788 Russo-Swedish War, and fought at the battle of Hogland. She was sold in 1803 but re-purchased in 1808 and converted to a 50-gun ship. The Swedish East India Company took advantage of Wasa for a trip to Canton from 1803-1805. The crew was reduced as from 556 to 167 men. The ship was repurchased by the Navy in 1808 after her only trip for the East India Company.

Wasa is typical of many of Chapman’s innovative ideas. Because Sweden built its armed forces on close cooperation between its different branches, army, artillery and navy. They requested a ship built that was powerful enough to fight the long-drawn artillery duels in battle line that was the past practice, but could also contribute to support the coastal operations and landings.

Chapman’s idea was a ship that despite its small size could deliver great firepower . A smaller ship has the advantages that it is shallow and can navigate with more freedom and that the reduced water resistance gives greater maneuverability and speed. The low height also reduces the drift which helps the ship to keep the formation of a line and presents a smaller target for enemy shelling.

The result was a double-decker with space for 60 cannons. More traditionally built ships of the line at this time conducted usually 74 guns in three decks, and to compete with them they gave the ship a very powerful armament of 36- and 24-pounder guns. Chapman also invested in attaining high rigidity, with full sails set leaned ship no more than ten degrees at six to seven meters per second. With the addition highly placed lower gun deck were ship type a huge advantage in high winds and heavy seas.

The design, however, met some criticism from the fleet because the upper gun deck was almost completely unprotected, and therefore they did not think that the vessel could withstand the long hours of bombardment during a naval battle.

Wasa won over Sheldon Sofia Magdalena in test voyage and the ship became the Navy’s standard for many years to come. An order of ten ships of the line were placed and built between 1782-1785. To appease the fleet the ships were built somewhat larger and stronger with increased protection for the upper gun deck and were given an increased armament of 64 cannons.

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