Острова

Kidnapped[]

A greedling can capture a hermit and take them through their portals.

If the greedling holding the hermit is killed or stunned before they pass through the portal, the hermit will be free.

If the hermit is taken through the portal, they will not appear in their cottage on that island again.

Note that in New Lands, traveling to another island and coming back to the «same», actually generates a different island with similar layout. A new hermit (of the same type or not) may then appear on that new island.

In Two Crowns though the islands are persistent, and this method does not work. See the section below for the alternatives.

History[]

For the changelog, see: Patch notes/Classic.

Classic launch trailer (GOG)

Kingdom: Classic is the older version of Kingdom on Steam. It was released on 21 October 2015, developed by Noio and Licorice and published by Raw Fury. But before making it to Steam, it was a little Flash game. This older version (which is still playable on Noio’s website) was polished and expanded into Kingdom: Classic.

Upon the release of Kingdom: New Lands on Aug 9 2016, the original game was renamed from Kingdom to Kingdom: Classic. The graphics were updated to match that of Kingdom: New Lands as well as a few other things, but the gameplay, building/upgrading costs, and general goal of the game have been retained from the original version.

After being given for free for a few days on Epic Store and on Humble Bundle, as of 3rd November 2020, the title was made unavailable for purchasing on Steam Store, and three days later, on 6 November, a note was added on the Steam page explaining the change: At the request of the publisher, Kingdom: Classic is no longer available for sale on Steam. No further details has been shared officially by Raw Fury or the developers.

History[]

The following is a list of the changes related to the ensemble of the mounts. For the changes related to each mount, see their specific article.

Date Game Platform Version Change
Dec 11, 2018 All Different ways of recharging the stamina (besides the classical grazing on grass) were introduced.
Aug 9, 2016 All A bunch of new mounts were introduced, with 3 types of special abilities: economic, defensive, and offensive abilities.
Apr 11, 2016 All The first unlockable mount was introduced: the black horse (faster and more resistant).
Oct 21, 2015 All Only one horse existed and the Monarch could not change it.

A poster for New Lands, w/ the goat that was cut for launch

TriviaA goat mount was planned in addition to all the others in Kingdom: New Lands but eventually didn’t make it to the final release. The goat had no special ability. On Twitter Noio wrote that : «one of the ideas was ‘worse in every way but cute’. Like a ‘hard mode’ for the game.»

See also

Bear Beetle Cat chariot Day-night horse Dire wolf Fenrir Gamigin Golem Griffin Golden boar Horse Kelpie Lizard Reindeer Sleipnir Stag

Fifth island[]

Vag. camps 2
Merchant
Chests Coin chests Gem chests 3
Boat Has to be fully paid

Despite its representation on the map seeming somewhat smaller than the fourth, the fifth island is the largest.

At least one of the two vagrant camps is located very far from the central castle, generally behind some portals. The Greed waves tend to be harder than on the other islands.

The island’s unlockables include the coin-producing Unicorn, and the Statue of Knights, which was redesigned in Never Alone patch to make it more useful: upon activating the statue, knights are able to attack faster and carry more coins (and they no longer use a charge attack).

Unlockables
Unicorn 4 12
Horn Hermit 3
Statue of Knights 2 8

There are three small portals on each side of the town.

Unlocking[]

Kingdom: New Lands – The Monarch has first to unlock a type of hermit on a certain island (see ) by purchasing the signpost of that island. Afterwards, the cottage of that hermit will have a chance of appearing in the forest of all next islands the Monarch visits. Upon finding an hermit cottage, the hermit can be coaxed outside of it, by paying four coins.

Hermits (Two Crowns)

A video tutorial for the hermits in Two Crowns.

Kingdom Two Crowns – Various amounts of gems are required to coax hermits. Each hermit has their own type of cottage and can only be found on a certain island (see the details on the ).

The hermits will slowly wander their way towards the town center and choose a spot to idle. Paying one coin directly to the hermit allows them to ride alongside the Monarch on his or her mount. Once they’re taken back to town, the hermit enables the option to reconstruct a building into a special structure, dependent on which hermit type they are.

History[]

For the full update log, see: Patch notes § Two Crowns.

Two Crowns was released on 11 December 2018 for
,
,
and
.

The project was originally intended to be an expansion of Kingdom: New Lands and had been announced to be released in 2017, but it has grown into a full standalone game and the release date was postponed to 2018.

Launch trailer (Two Crowns)
Europe/Shogun themed, co-op focus (fishing at the end)

Two Crowns Nintendo Switch announcement trailer
Published by Raw Fury on Feb. 2017

Two Crowns at GDC 2018
Footage shown at the 2018 Game Developers Conference

Wishlist on Steam
Published a few weeks before the release

Q&A Livestream (Two Crowns)
Gordon playing co-op and answering questions

Continue Anywhere demo trailer
A thrilling tale of a man tasked to rule a Kingdom, Anywhere

Premise[]

The game has a clear premise: a Monarch on their horse arrives to a land covered by forests and ruins and people struggling in poverty.
Initially lead by a light trail, the Monarch explores the land and its many mysteries. By using the coins they find, the Monarch recruits the poor people so they turn into brave civilians, and establishes a humble campsite that will slowly grow into a thriving kingdom.

Soon enough, the Monarch finds out the reason why there are so many ruins around (hence the maxim «Nothing Lasts…») and prepares to also defend the kingdom from constant attacks by a dark and greedy enemy.
To win the game, the Monarch must use knights and archers to destroy all portals that spawn the Greed before they become too powerful to defeat.

Kingdom: Two Crowns[]

В отличии от New Lands теперь прогресс на предыдущих островах сохраняется и вернувшись обратно вы обнаружите свой старый замок со всеми его жителями. Для открытия последующих остров необходимо построить корабль и уплыть на нём. Для возвращения на предыдущий остров достаточно сесть на корабль и выбрать старый остров как цель. Для того чтобы не отстраивать корабль при возвращении назад следует построить маяк.

На каждом острове вы можете найти алтарь (кроме 4 острова), отшельника, а также как минимум одно ездовое животное.

Количество островов и контента на них зависит от выбранного биома.

Стандартный биом Two Crowns/Shogun

  • 1 остров: отшельник лучник, алтарь лучников, грифон. По одному порталу с каждой стороны.
  • 2 остров: отшельник фермер, алтарь фермеров, олень, каменная шахта. По два портала с каждой стороны.
  • 3 остров: отшельник пекарь, алтарь строителей, лошадь-тяжеловоз, боевая лошадь. По три портала с каждой стороны.
  • 4 остров: отшельник военачальник, ящер, медведь, железная шахта. По четыре портала с каждой стороны.
  • 5 остров: отшельник горнист, алтарь рыцарей, единорог. По пять порталов с каждой стороны.

Биом Dead Lands

  • 1 остров: отшельник лучник, алтарь лучников, гамиджин. По одному порталу с каждой стороны.
  • 2 остров: отшельник фермер, алтарь фермеров, олень, Джебель, каменная шахта. По два портала с каждой стороны. 2 сундука с рубинами.
  • 3 остров: отшельник пекарь, алтарь строителей, медведь, ездовой голем, Альфред. По три портала с каждой стороны. 3 сундука с рубинами.
  • 4 остров: отшельник военачальник, ящер, жук, Зангецу, железная шахта. По 4 портала с каждой стороны. 3 сундука с рубинами.
  • 5 остров: отшельник горнист, алтарь рыцарей, единорог. По пять порталов с каждой стороны. 3 сундука с рубинами.

Первый остров

Второй остров

Третий остров

Четвёртый остров

Пятый остров

Биом Norse Lands

  • 1 остров: отшельник горнист, алтарь лучников, Гультоппр, каменные головы. По одному портал с каждой стороны.
  • 2 остров: отшельник пекарь, олень, лесопилка, колесница, собака, По два портала с каждой стороны. 3 сундука с рубинами.
  • 3 остров: отшельник лучник, Слейпнир, алтарь строителей, алтарь Тора. 3 сундука с рубинами. 2 с одной и 3 портала с другой стороны.
  • 4 остров: отшельник фермер, алтарь фермеров, алтарь Хель, Келпи. 2 сундука с рубинами. По 3 портала с каждой стороны.
  • 5 остров: алтарь рыцарей, железная шахта, Гуллинбурсти. 2 сундука с рубинами. По 4 портала с каждой стороны.
  • 6 остров: отшельник зельевар, посох нежити, ездовой волк, алтарь Локи. 3 сундука с рубинами. 3 с одной и 4 портала с другой стороны.

Первый остров

Второй остров

Третий остров

Четвёртый остров

Пятый остров

Шестой остров

History[]

For the full update log, see: Patch notes § Two Crowns.

Two Crowns was released on 11 December 2018 for
,
,
and
.

The project was originally intended to be an expansion of Kingdom: New Lands and had been announced to be released in 2017, but it has grown into a full standalone game and the release date was postponed to 2018.

Launch trailer (Two Crowns)
Europe/Shogun themed, co-op focus (fishing at the end)

Two Crowns Nintendo Switch announcement trailer
Published by Raw Fury on Feb. 2017

Two Crowns at GDC 2018
Footage shown at the 2018 Game Developers Conference

Wishlist on Steam
Published a few weeks before the release

Q&A Livestream (Two Crowns)
Gordon playing co-op and answering questions

Continue Anywhere demo trailer
A thrilling tale of a man tasked to rule a Kingdom, Anywhere

Personal protection[]

Squires and knights hold extra coins in order to buff their defensive capabilities. Each coin acts as a health buffer for them (much like with the Monarch), protecting them against all the greed, including floaters and the thrown by breeders. A squire/knight with no coins will irretrievably lose their shield/sword when hit, becoming again a villager.

Knights will collect up to seven coins in Classic / New Lands and eleven coins in Two Crowns; and squires, up to five coins. This makes the main difference between these units: knights are more resistant in battle if they’ve received all the coins they can hold.

If the villager already had one or two extra coins with him before taking the shield, these one or two coins will count for the total amount of coins kept for personal protection when he becomes a squire/knight.

Coins used for personal protection are much more effective when held by these melee warriors, than when held by any other character in the game, including the Monarch. When they are hit by a greed, they have a chance to block the attack without losing coins.

Unlike other subjects, they won’t drop back the extra coins they have for personal protection, if the Monarch stands by them.

Squires and knights will collect coins dropped by the Monarch, dropped from hunted animals, and from cut trees. They will ignore coins dropped by the banker and from the unicorn.

Wall parts[]

Back wall

Back wall is the background inward extension of a wall. It extends behind the entire segment of the Kingdom immediately behind that wall up to the nearest previous wall. Made of the same material of its respective wall, it indicates that there is at least a wall on that direction, before the wilderness.

Except for the town center back wall, no back wall exists by itself. When a wall has been built, its back wall rises. If the wall goes down, its back wall falls as well.

Kingdom Two Crowns – Shops require a back wall whose material is equal or higher than the technology needed by the shop. For example, a siege workshop requires the stone technology, then it can only appear in front of back wall made of stone or iron, but never in a segment surrounded by a wooden back wall.

Innermost wall

Innermost walls are those built on the two dirt mounds closest to the town center. Monarchs can get free tier one, tier three and tier five innermost walls, one on each side of the base, if the town center is upgraded to wood, stone and iron respectively. The table below shows the cost of each town upgrade along with its respective wall bonus.

Town tier & Bonus
3. 6 9 Innermost are built for free.
5. 8 15 Innermost walls are upgraded to for free.
7. 20 Innermost walls are upgraded to for free.
= Kingdom: Classic = New Lands = Two Crowns

Outer wall

A tier two outer wall with a banner.

On each side of the Kingdom the farthest wall is the outer wall. It’s where all military units gather, particularly at night.

If the outer wall is not an innermost wall, it has:

  • a lamppost with a sign
  • a Kingdom’s banner, allowing to order knights to attack portals.

Both add-ons are automatically relocated when the outer wall is destroyed or a new one is built further out.

Third island[]

Vag. camps 3
Merchant
Chests Coin chests 3 Gem chests 3
Boat Has to be fully paid

This is the first island where the Merchant won’t be found.

The Monarch should be able though to arrive on this island with at least a couple of squires for early protection and make the local economy rely even more on hunting.

Of the island’s unlockables, the Baker Hermit is recommended, especially for islands four and five. Also, the Builder Statue is one of the most efficient investments in the Kingdom’s security.

Unlockables
Warhorse 2 8
Draft horse 1 3
Statue of Building 3 9
Bakery Hermit 4

There are two small portals on each side of the town.

Types[]

For the hermit locations in Norse Lands, see: Islands in Norse Lands.

There are six unique hermit types: the Ballista Hermit, the Bakery Hermit, the Knight Hermit, the Signal Hermit, the Stable Hermit, and the Fire Tower Hermit. Some colors of the Hermits’ cloths depend on the Monarch’s own colors, and the appearances of hermits change in different settings. As a notable example, the Bakery Hermit is a plague doctor offering elixirs in Dead Lands and a brewer offering drinks in Norse Lands.

Hermit Base building Special building Unlock in Unlock in
Ballista Hermit Ballista tower 4 3
Stable Hermit Mill house Stable 1
Bakery Hermit Triplet tower Bakery 4 4
Knight Hermit Triplet tower Knight tower 4 2
Horn Hermit Tall stone wall Rally wall 3
= Kingdom: New Lands = Two Crowns ve

Fire Tower Hermit (Unique to Norse Lands. Possibly it is an alternate version of the Ballista Hermit?)

Greed-citizen[]

Although greed-citizens have a distinct appearance, they behave as regular greedlings:

  • bumping the walls (albeit more quickly and in a swarm)
  • attacking and infecting other townspeople
  • stealing the Crown
  • fleeing at Daylight.

However:

  • they do not steal tools, weapons and coins
  • they move slower than regular greedlings
  • they deal more damage per hit
  • hitting them does not make them vanish,but turns them back to their vagrant state instead.

The plague can quickly snowball out of control if one of the outer walls is breached.

If the Monarch recruits a citizen at a vagrant camp too far away from the outer wall, it will become infected and then killed by archers. So there will be a vagrant waiting for a coin right next to the outer wall, and it only costs one more coin.

Portals

There are no small portals on this island.

Cliff portals are preceded by a small stone pyramid with a purple tentacle that behaves like a dock portal but cannot be destroyed.

On the island horizon there is a volcano with a purple root or tentacle coming out of it.

Warhorse

There are no alternative mounts on this island.

The warhorse the Monarch rides from the beginning, has an odd purple skin, but behaves as usual, with the penurious stamina and the ability to buff the townspeople with protection.

The buff protection has been significantly nerfed though. Folks hit by the Greed are not contaminated, but they do lose their tools and are thrown on the ground, lying for a few seconds before resuming their normal activity.

Cursed crown

Single playerOnly resolute rulers will find this crown!

To get the cursed crown in Plague Island in single player mode, the Monarch has to survive sixty nights.

CooperativeOnly for resolute and innoxious rulers!

To get the cursed crown in Plague Island in cooperation mode, both Monarchs must survive sixty nights and each upgrade six walls to iron.

Video tutorials

Gold crown

Plague Island

A general overview of the challenge, looking at its mechanics and some tips for getting the gold crown.

Cursed crown

Plague Island — Cursed Crown

A guide covering how to unlock the cursed crown in the challenge, and a few tips to help you get it.

Bug — difficulty reduced

Outdated
This section may be outdated due to a recent update.

Version 1.1.3 changed the behavior of breeders on Plague Island accidentally making the island much less of a challenge.
And apparently developers have considered the introduction of the cursed crown to be a fix (or a compensating tweak) to this bug: Challenge too easy for ya, huh? Let’s continue this discussion after the next patch.—dev. Angelica, exactly one month before the release of update 1.1.5, which introduced the cursed crowns.See details on .

History

For patch notes related to all Challenge Islands, see: .

Date Platform Version Change
Nov 3, 2020 All NEW: Cursed crown was introduced.
May 7, 2020 All

FIX / BUG: «Large greed will no longer make any surprise visits during the daytime on Plague Island.»

Sep 12, 2019 All

FIX: Balancing of difficulty level to make it achievable.

Aug 29, 2019 All

Introduced.

Mistimed breeders

Торговый остров[]

Давным-давно два королевства процветали, соединенные неимоверно древним мостом. Когда мост пал, пали и оба королевства

Уничтожьте один из двух портовых порталов.
Уничтожьте два портовых портала.
Уничтожьте все обычные порталы.
Взорвите крайние порталы.
  • В этом режиме присутствуют только каменная и железная шахта, олень и уникальный чёрный единорог.
  • В качестве стартового ездового животного используется олень, а как стартовый персонаж — Мириам.
  • В этом режиме действие происходит на двух островах.
  • Также, как и в Skull Island — этот режим невозможно закончить. После разрушения всех порталов на обоих островах — игра продолжается.
Летний Зимний
Всегда лето Всегда зима
Корабль полностью платный Бесплатные детали для корабля
4 мелких и 2 больших портала 4 мелких и 2 больших портала
Есть 3 лагеря 8 начальных нищих
Каменная шахта Железная шахта
Кусты с ягодами
Кабан
Чёрный единорог
Собака
Клетка с Джабелем
Сундуки с монетами
Караванщик
Алтарь фермеров

Над статуей написано, сколько дней еще продлится ее действие

  • Алтарь фермеров функционирует по принципам Kingdom: New Lands. Активация статуи стоит 3 монеты и эффект от нее длится 6 дней.
  • На зимнем острове следует использовать особенности оленя, чтобы приводить дичь к лучникам и зарабатывать монеты.

Building[]

Walls can be built on small found on plains, not too close to trees. Building or rebuilding a wall costs coin(s) and puts up a scaffold for up to two builders work on it—two going twice as fast.

Builders will not build walls if located too close to or behind a small portal, but will however go out right after it is destroyed potentially exposing them.

Upgrades

A palisade enhanced by the Statue of Building buff

Upgrading a wall will increase its hit points. Tier one walls, also known as spikes, are the least reliable wall in the game. A few attacks from one or two greedlings will destroy them. Tier two walls, also known as palisades, are somewhat stronger, but as they are still made of wood, they remain fairly weak against most attacks. The first Blood Moon can easily destroy palisades. The next upgrades, which are substantially stronger, will require (if available) the stone and iron technologies.

Statue blessing

It’s possible to increase hit points on walls even further by activating the Statue of Building, which grants about 80% more HP to the wall. However, builders have to work on the wall for a few seconds in order to activate the extra protection every time the wall is upgraded or damaged. White particles are visible when the magic buff is active on a wall.

War horn

This section is about Kingdom Two Crowns.

A war horn is a mechanism used on four and five tiers walls to call military reinforcements from all over the Kingdom for one night at the cost of one coin.

Upgrading a tier four wall with a war horn doesn’t remove that horn. But when a wall is destroyed the war horn disappears.

With the Horn Hermit on mount, a war horn can be built atop a tall stone wall for twelve coins or an iron wall for sixteen coins.

It may be useful:

  • For Blood Moons
  • For counterattack waves
  • When the other side has no more portals.

Assaulting portals[]

A knight’s and squire’s primary purpose is to lead the offenses to destroy portals. During the day, they remain positioned at the banner by the Kingdom’s defensive line, ready to launch an attack at the Monarch’s command. When four coins are paid to the banner, knights or squires start a charge towards the nearest portal in that direction. The soldiers will immediately follow their liege into battle.

Kingdom: Classic – All knights for that side are sent at once.

Kingdom: New Lands & Two Crowns – Spending four coins at the banner, only sends one squire/knight including their soldiers to attack. Sending more groups to battle requires additional four coins payments.

At the portal, squires/knights stand in front of their soldiers, protecting them while they shoot at the portal frame. Incoming greedlings will attack the squire/knight, sometimes being slain immediately, sometimes being blocked by them, and sometimes knocking one of their coins away. The soldiers might accidentally shoot the monsters coming out of the portal. Occasionally one or two monsters will temporarily break through a squire’s/knight’s defense and knock a soldier’s bow off; however, if his bow is not stolen by a greedling, the villager will try to pick it back up and, as long as the squire/knight still stands, return to the fight. If said villager had his coin taken away (and turned into a vagrant), then a new soldier will immediately be recruited from the central kingdom and run towards the portal to replace the fallen one. Fighting continues until either the portal is destroyed or the attack party is eliminated.

Plot evolution[]

This new tagline—firstly used in a pre-release update and then featuring at the title page in Steam Store—is about the most relevant content addition to the series: not only the Kingdom can be expanded towards several new lands, but these lands are hence persistent allowing the existence of a campaign mode with beginning, middle, and end.

In fact, although the original title had no campaign (as it only featured one level/land), the «beginning, middle, and end» was present in Kingdom: Classic. That title could be completed by surviving the final counterattack wave after destroying all small portals, at which occasion monarchs were greeted with the glorious message The Crown is Safe. This message was kept in New Lands, where it would show up each time the Monarch escaped an island by boarding the boat. That feeling of accomplishment though remained dissolved through the six islands and a big finale was missing.

That feeling and the big finale is partially restored in Kingdom Two Crowns, where the Monarch can kill the Greed in all islands, making them secured for good. The classic message however has been replaced with a new one: The monarch has secured the kingdom. This message also appears on each island, but only when the Greed there has been exterminated, and not each time the Monarch travels away. The message is then followed by a couple of stats boards showing the numbers related to that island (subjects hired, Greed killed, &c). Unlike the big finale in Classic, the campaign is not interrupted: monarchs can keep doing all actions unrelated to the Greed.

As for a storywise summary:

  1. Classic: monarchs try to survive on the land where they appear.
  2. New Lands: trying to expand the Kingdom, they end up been forced to flee from each new expansion.
  3. Two Crowns: monarchs can finally establish their domain over a set of lands.

    They are no longer seeking the safety of the Crown as an end in itself.
    They can no longer break the covenant with their people; even new heirs can’t do it.
    They either stay and protect the Kingdom or they’ll perish all together.

Iron age: better resistance to decaying.

The persistent islands concept required reworking many of the pre-existing features (the seasons, the overall day count, the power of Greed waves and Blood Moons, the way unlockables were distributed, accessed and kept between islands, &c), and even introducing new mechanics like the decay process of the Kingdom and the cliff portal final assault. A complete list of these features is displayed below.

Withdrawal[]

Withdrawals are allowed for Monarchs with at least seven coins in the bank.
By standing or walking near the Banker, the Monarch will either withdraw a third of the coins stored or have their coin pouch filled to the top, whichever is smaller.
The Banker allows unlimited withdrawals and deposits each day, although withdrawals are locked for the day as soon as a deposit of ten coins is made (to reduce frustration from accidentally withdrawing everything the Monarch just deposited).

Kingdom Two Crowns – If the Monarch is carrying gems, withdrawing will probably make the pouch overflow because the Banker does not account for them. Also, as of the Conquest Update, the locking period of withdrawals is shortened such that the Monarch can make multiple deposits followed by any withdrawals within the same day.

Special ability[]

This section is about New Lands & Two Crowns.

Most mounts in New Lands and in Two Crowns have a special ability. Some abilities will activate without an action from the player and depending on the situation, like the stag and the unicorn’s abilities.

Others like the warhorse and the bear will use their special abilities when sprinting.

Kingdom Two Crowns – A few others will require a specific trigger to activate their special abilities. These triggers or commands are shown on the table.

Trigger for the mounts’ special ability
PC 1st P L.Shift while standing still
2nd Player G
Mobile Swipe up
N. Switch ZL or ZR
Xbox Right trigger
PS4 L2 or R2

Types of special abilities

There are three types of special abilities:

Economic abilities generate income for the Kingdom. E.g.: the stag attracting deer.

Defensive abilities reduce the damage taken or delay an attack from the Greed. E.g.: the warhorse buff protection.

Offensive abilities apply direct damage to the Greed. E.g.: the lizard spitting fire.

Note that an ability may be found in more than one group; for example, the charge attack of the bear, that may be used to attack greedlings and to hunt wildlife.

States[]

This section describes the general behavior of portals throughout their regular day-night cycle.

The table below defines the states in which a portal may be found. It can be used to describe any portal at a given moment. Opposite states are displayed side by side. A full description of a portal’s behavior can be composed by choosing one (and only one) adjective from each row.

Any portal that is not the closest one to the town on that side of the Kingdom. It can never recognize a hostile presence, it can’t be attacked and never opens.

The closest portal on each side of the Kingdom. If , it remains sensitive to any , being able to to counter it, even during the day. It opens at night for the regular waves.
portals become exhausted right after a scheduled wave (nightly waves or Blood Moons) has been lauched. They remain insensitive to any hostile presence until the next day noon. They’re still able to react and open if attacked. Every day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched.

An open portal is filled with swirling, pink and purple goo, and hums menacingly. It is about to or is already delivering monsters to the Kingdom’s realm. It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence.

A closed portal has no fluid inside. The Greed cannot pass through it to enter the Kingdom’s land. They can go across a closed portal though, if returning to their world (e.g.: a greedling with a coin). portals may be closed if exhausted or not disturbed by a hostile presence.

Interest[]

Interest earnings are daily and depend on the number of coins stored.

Coins stored Daily interest
2 0 (zero)
3 100 7% of the total
101 8

If a total of only one or two coins have been deposited, there will be no interest, and that amount won’t change with time.

If at least three, up to one hundred coins are stored, the Banker increases the funds by seven percent (rounded up) per day.

When more than one hundred coins are stored, the interest rate becomes a solid eight coins per day.

Technically speaking if you store at least one hundred coins with the banker, every five days you can refill your coin purse completely. This will work every five days indefinitely by utilizing your earnings from interest alone.

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