Gunther

Rat Chests[]

Rat chests are special chests in the Resourceful Rat’s Lair that can only be opened using keys dropped by the Resourceful Rat during the Punch-Out phase of his fight. Four rat chests always appear in the loot room after the fight, containing Elimentaler, Partially-Eaten Cheese, Resourceful Sack, and Rat Boots in a random order. Collecting all four items transforms the player character into the Resourceful Rat (changes the skin of the character while the 4 items are held).

It is possible for rat chests to be mimics, though not by holding the Mimic Tooth Necklace, which has no effect, other than bringing out a local mimic union member NPC to warn you that there are simply too many chests in the room and they couldn’t agree to that deal.

Rat Chests cannot be opened with AKEY-47 or Shelleton Key, but they can be opened with Trusty Lockpicks and Drill.

If the Resourceful Rat is killed with one player dead in co-op, all the chests can be opened without the use of a key. This does not revive the other player.

The Marine’s Route[]

Forge Elevator

The Marine’s Forge elevator is highly standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension.

This elevator is identical to most other character’s initial elevators, save its decoration.

Notes

  • This elevator bears resemblance to some sort of military barrack.
  • There is no way to fall in this elevator.

Hollow Elevator

The Marine’s Hollow elevator features no enemies (save for perhaps the boss) in its main section. Instead, it serves as a hub area through which the player must access and beat five separate small rooms.

This is one of the few elevators to not feature an intermission room. Instead, the third mini-room cleared will always drop a .

Notes

  • This elevator features Skullets and Fallen Bullet Kin

    This is the only place that Fallen Bullet Kin appear in Exit the Gungeon.

    in its columns.

  • There is no way to fall in this elevator.

Black Powder Mine Elevator

The Marine’s Mines elevator is horizontal rather than vertical, travelling at great speeds to the right on rails. The player is allowed to step down onto the tracks here without consequence, but if they linger long enough to go off screen they will take damage.

Notes

  • This ‘elevator’ appears to be some sort of supply cart, carrying large boxes of cargo.
  • The player also takes damage if they go off screen to the left, though this is significantly harder to do accidentally.
  • This elevator is functionally identical to the Mines elevator on the Bullet Route.

Gungeon Proper Elevator

The Marine’s is very generic in its layout. It has two main levels with one central intermediary platform to allow the player to traverse them.

It differs in the presence of four teleporter objects, placed in the top left, top right, bottom left, and bottom right of the elevator. These teleporters will either glow green or purple, with teleporters that glow the same colour being linked together.

The player can interact with these teleporters to be instantly transported to the teleporter’s linked counterpart. This de-activates all teleporters for a short time, and triggers a weak blank-like effect at the location of the player’s arrival. Once the teleporters come back online, they will have randomly changed their colour and therefore linkage.

Notes

  • These teleporter mechanics also appear in the Black Powder Mine elevator of the Robot Path.
  • There is no way to fall in this elevator.

Keep of the Lead Lord Elevator

The elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

List of Achievements[]

Icon Name Description How to Obtain
Passing My Test Completed Manuel’s Test, A Great Achievement. Finish the Tutorial. Unlocks «The Rookie» hat.
Win Successfully Exited The Gungeon. Win the game as any character. Unlocks Dragunfire.
Bull In The Heather Mastered The Coltaur. Defeat the Buffammo five times.
Dethroned Mastered His Majesty’s Chancellor. Defeat His Majesty’s Chancellor five times. Unlocks Crown of Guns.
Hollow Victory Mastered The High Priest Past. Defeat the Low Priest five times.
Six Six Six Gun Mastered The Chamber Of Flame. Defeat the Killinder five times.
Smash Brother Mastered The Mecha Bullet. Defeat Mutread Head five times.
Set In Stone Mastered The Medusalier. Defeat Medusalier five times. Unlocks Siren.
Gato Roboto Mastered The Meowitzer. Defeat the Meowitzer five times.
Ouroboros Mastered The Bolt Python. Defeat the Bolt Python five times.
Behold, Again Mastered The Armored Beholster. Defeat the Eyebalrog five times. Unlocks Eye of the Beholster.
Death From Below Mastered The Deathvator. Defeat the Fallmonger five times.
Shrine On Mastered The Kill Shrine. Defeat the Sepulchergeist five times.
Four Guns Mastered Gungamesh. Defeat Gungamesh five times.
The Last Boss Mastered The Lich Dragun. Defeat The Last Dragun five times. Unlocks Riddle of Lead.
Elevated Enlightenment Accessed All Elevator Types.
Breakout Rescued All Npcs From The Cell. 12 in Hello to Arms Update
Green No More Aced Just Dessert Golf. Get a hole in Just Dessert Golf 10 times.
Chester Bester Aced Winchester’s Game. Destroy all targets in Winchester’s Original Game 3 times.
Flawless Beginner Completed Level 1 Boss Without Taking Damage. Unlocks Vulcan Cannon.
Flawless Journeyman Completed Level 2 Boss Without Taking Damage.
Flawless Apprentice Completed Level 3 Boss Without Taking Damage. Unlocks Mine Cutter.
Flawless Master Completed Level 4 Boss Without Taking Damage. Unlocks Particulator
Flawless Victory Completed Level 5 Boss Without Taking Damage.
Man Of Hats Bought All Hats. 34 items in Hello to Arms Update
Skin Trade Bought All Skins. 14 items in Hello to Arms Update
Getting The Band Back Together Unlocked All Characters. Unlock The Bullet, The Robot, and The Cultist.
Big Spender Bought Something From Bello. Buy 50 items from Bello.
Year Of The Ox Bought Something From Cadence And Ox. Buy 20 items from Cadence And Ox.
Sunset Overdrive Exited The Gungeon As The Pilot. Unlocks Disarming Personality and Wingman.
Money, Cash, Woes Exited The Gungeon As The Convict. Unlocks Loot Bag and Enraging Photo.
Soldier Of Fortune Exited The Gungeon As The Marine. Unlocks Galactic Medal of Valor and Military Training.
Hunter Exit Hunter Exited The Gungeon As The Hunter. Unlocks Witch Pistol and Dog.
Blue Screen Exited The Gungeon As The Robot. Unlocks Mutation and Blown Fuse.
Sidekick Story Exited The Gungeon As The Cultist. Unlocks Banana Jam Hands.
Bullet Time Exited The Gungeon As The Bullet. Unlocks Live Ammo and Blasphemy.
Combo Breaker Reached Max Combo. Reach a Combo of 20. Unlocks Ser Junkan for appearance as both an item and a powerup.
Lock Steps Helped Flynt Avoid Embarrassment. You get the quest after talking to Flynt multiple times.

You can find the items in the minigames from the Resourceful Rat’s balloons.

Lost in Translation Helped Goopton With Something Personal. You get the quest after talking to Professor Goopton multiple times.

You can find the item in the minigames from the Resourceful Rat’s balloons.

Secure Seating Upgraded Bello’s Stools. You get the quest from Bello after the bar is set up.

You can find the stools in the minigames from the Resourceful Rat’s balloons.

Natural and Artificial Flavors Sated Daisuke’s Craving. You get the quest after talking to Daisuke multiple times.

You can find the items in the minigames from the Resourceful Rat’s balloons.

No Link Cable Needed Gave The Old Man Something To Fiddle With. You get the quest after talking to the Old Man multiple times.

You can find the item in the minigames from the Resourceful Rat’s balloons.

Able Reunited Old Red with Daisy. You get the quest after talking to Old Red multiple times.

You can find the item in the minigames from the Resourceful Rat’s balloons.

Beastmaster Achieved Beast Mode Level 2. Talking to the guards in front of the entrance starts Beast Mode discussion. Unlocks «The Beast» hat.
Tentacle Espionage Action Mastered The Glocktopus. Defeat Glocktopus five times.
At The Helm Aced Helmet Kick.
Octo-Rockin’ Carried Eight Weapons At Once. Unlocks Railgun

Barrels[]

Barrels contain elemental goop. Interacting with a barrel will roll it and leave a trail of goop. Bullets cause barrels to explode, splashing the area with long-lasting goop.

Sprite Function
Explosive barrels explode when shot. Enemies and Gungeoneers alike are damaged by exploding barrels. Dodge rolling through an explosive barrel destroys it without causing an explosion.
Exactly the same as Explosive Barrels. Extremely rare.
Water barrels leave water when rolled or shot. The water overrides other liquids and can be electrified to deal damage to enemies.
Oil barrels trail oil when rolled or shot. Explosions and fire weapons ignite the oil, dealing significant damage to walking enemies.
Toxic barrels spread poison when rolled or shot. Enemies that step on the goop are continuously hurt for a few seconds.

Barrels can be rolled into corridors and other rooms. Barrels do not roll into pits, but stop right at the edge of the pit, making it difficult to roll them anywhere else. Enemies, particularly Bullet Kin, tend to be distracted by rolling barrels and shoot them.

Water barrels in the Keep of the Lead Lord roll slower than other barrels, so that maneuvering them into the Fireplace is practical.

Bugs[]

  • If the player dies immediately after killing the first form of the Lich, the hand will still grab the player and take them underground. However, this does not take the player to the second form of the Lich. Instead, it softlocks the game.
  • If the player dies at the same time as the second form of the Lich, the fade-to-white screen transition will play after respawning and softlock the game.
  • If the player dies to fire, they will still be on fire when they respawn.
  • If in co-op and the player with Clone dies first, Clone will be lost and cannot be picked up by the other player
  • If the player kills a boss right after dying, when they respawn, they will be unable to do anything except open and use the pause menu.
  • If the player pauses the game at the exact moment they die, the game will freeze on the black screen.
  • If the player is knocked into a pit after dying with Clone, they will take damage upon respawning and also be unable to do anything except open and use the pause menu on a black screen.
  • If the player dies while holding an empty weapon, there is a chance that the weapon will no longer be in their possession upon revival.

Trivia[]

  • Occasionally, when viewing the minimap, the chambers of the Yellow Chamber may blink. The chamber may also fall away to reveal a large eye.
  • This item is reference to Robert W. Chambers’s book of short stories titled The King in Yellow.
  • The fact that this item can also be unlocked by entering the eyeball room possibly correlates to the , which both features a glaring eye and shares a similar color palette to the tentacles.
  • On occasion, the tentacles that appear to kill the charmed enemy will appear a slight distance away from said enemy rather than directly below them, but the tentacles will still kill the enemy.
  • When the charmed enemy is in a minecart by the time the room is cleared, the charmed enemy will stay in the minecart indefinitely instead of dying like normal. While in the minecart, it won’t shoot, and will die once ejected from the minecart.
  • Charmed Bullet Sharks and Dets will not die after the room is cleared, as they move away from the tentacles. They will drop casings if killed by the player.
  • Charmed Lead Maidens close when the room is cleared, becoming invulnerable. With nothing to aggro on, they remain closed and cannot be killed.

List of NPCs in Exit the Gungeon[]

Icon Name Description
Sorceress Delivers introductory dialogue to the player upon them beginning a new save file, and blesses the player’s gun at the beginning of every run.
Drunkard Delivers special lines of dialogue to the player upon them defeating a for the first time, or unlocking a new NPC.
Ser Manuel Guides the player through the tutorial.
Tailor the Tinker Discusses with the player about Routes, and eventually creates Route Switcher.
Allows the player to switch Routes.
Bello Manages the Shop, selling items to passing Gungeoneers.
Ox and Cadence Allows the player to spend in the Underbreach to unlock new items and guns.
Hattori Allows the player to spend in the Underbreach to unlock Hats.
Winchester Hosts ‘Winchesters Original Game’ in the Gungeon, allowing Gungeoneers to play for prizes in return for .
Snails Allows the player to spend in the Underbreach to unlock Skins.
Manservantes and the Usurped King Hosts ‘Just Desserts Golfing’ in the Gungeon, allowing Gungeoneers to play for prizes in return for .
Doug Appears in the Underbreach occasionally, allowing the player to spend to unlock special Guns and Items.
Old Man Appears randomly in the Gungeon. Gives the player a free, random item.
Patches and Mendy Appears randomly in the Gungeon. Fully heals the player.
Trorc Appears randomly in the Gungeon. Sells items for .
Daisuke Appears randomly in the Gungeon. Spawns a chest for the player. Chest quality depends on the level of the player’s combo.
Professor Goopton Appears randomly in the Gungeon. Sells items for .
Old Red Appears randomly in the Gungeon. Sells blank related items for .
Flynt Appears randomly in the Gungeon. Sells items for .
Resourceful Rat Appears in the shop, selling the player the Rat Key for 50, allowing them to unlock more NPCs.
Bars entry to the Gungeon until the player has completed (or skipped) the Tutorial.

Gives the player different Hats in reward for completing the various levels of Beastmode.

Ledge Goblin Hosts ‘Helmet Kicko’ in the Gungeon, allowing Gungeoneers to play for prizes in return for .

Shells[]

Shells (also referred to as casings or coins) are the game’s main form of currency, and are often dropped by enemies upon their death. They stay on the ground until retrieved or until combat finishes, at which point they will slide across the floor to the player. Occasionally, they can get stuck doing this and have to be collected manually. They can be used to purchase items in Shops and make wagers with various NPCs. Shells that fall into pits will reappear on top of the player, and usually be automatically collected.

Bullats and their variants will not drop shells if they self-destruct.

Enemies that die from traps triggered by the player such as chandeliers or explosive barrels will give less shells.

If an enemy successfully damages the player they will not give shells.

The shells dropped by Loot Bag won’t be automatically collected, and will disappear after a brief moment. The player needs to walk over them so that they can be picked up.

is worth 1 shell.

is worth 5 shells.

is worth 50 shells.

Trivia[]

  • An oubliette is a secret dungeon with access only through a trapdoor in its ceiling, fitting with the chamber’s method of access.
  • It is possible to enter the trapdoor while flying. The game will freeze for a brief moment and skip straight to the loading screen of the Oubliette without a falling animation.
  • Several of the decorations found here are unique to the Oubliette.
    • One decoration unique to the Oubliette is a barrel with the tip of a Bulletkin protruding from it.
      • This may be a reference to a similar prop seen in Blighttown, an infamous, similarly themed level featured in Dark Souls.
      • This is also a play on the idea of a bullet in the barrel of a gun.
  • Oubliette is pronounced «oo-blee-et» /u.bliˈɛt/
  • The Lost Adventurer talks about a switch behind a fireplace when interacted with at the Breach.
  • You can access the Oubliette trapdoor room without dousing the fireplace by using Teleporter Prototype.

Bugs[]

  • For some unknown reason, for some players The Paradox might not even have the glitching effect when playing them, instead it will just roll through the Gungeoneers and their alternate skins when rolling or interacting with something like usual.
  • While playing as the Paradox, skipping a chamber can sometimes result in the Paradox not starting out with a passive item.
  • In Co-op mode:
    • If the Paradox drops their starter item and then dies, they’ll be given another starter item, the same one they started out with. The Cultist can pick up the duplicated starter items and possibly stack its power.
    • Using the Save Button resets both players’ loadouts. If either dies, they will respawn with a new starter item and weapon and drop their old ones. This enables one player to collect multiple starter guns.
    • If either player dies while Riddle of Lead

      If any of the players die with an item that increases heart containers, the killed player will never be revived. All chests that are opened from the remaining player will play the revival animation on them and recover their health. This can be fixed by saving and exiting to the next floor which will cause the killed player to be revived and drop the item and may cause them to drop their starting gun if killed again. This works if the killed player is the Paradox. (DestructiveUnggoy: This has been patched as far as I’m aware.)

      is in their loadout, their ghost’s health will be restored by its healing effect. This makes them unable to be revived. If the other player dies, both players continue to play as a ghost at the same time. In this state the game cannot be lost but is very prone to becoming softlocked.

  • If Macho Brace gets activated by a dodge roll, but a shot is not fired before the time limit, then the glow will not fade away (the actual damage increase will still disappear however). This can be fixed by activating Macho Brace again and firing a shot before the time limit.

Notes[]

  • Prior to v1.0.10, the item could only be used once and taped the currently held gun to the next held gun. The maximum ammo of the first gun became the maximum ammo of the combined gun, and the magazine of the consumed gun was not visible.
  • Neither gun’s clip size or rate of fire is affected.
  • If Chamber Gun is taped to another gun it maintains whichever form it was when consumed, effectively bypassing special floor-specific forms (such as the Abbey’s overpowered stake-thrower)
  • Taping a gun to the Hyper Light Blaster will only refund ammo when the Hyper Light Blaster shots hit.
  • Duct tape seems to keep synergies that change the second gun’s appearance but not those that don’t.

Items Sold in the Underbreach[]

Guns

Icon Name Quote Type Notes Cost
H4mmer Many Bullets Automatic 3
Bee Hive Bzzzzzzzz! Automatic Fires homing bees 10
RPG Leveled Up Semiautomatic Fires explosive rockets 10
Cold 45 Shatterday Night Special Semiautomatic Fires freezing bullets 8
Laser Lotus Level 5 Semiautomatic 8
Com4nd0 You’re Fired Semiautomatic Fires homing, explosive rockets 10
Freeze Ray Ice To Meet You Beam Fires a freezing beam 10
Stinger Drone Warfare Semiautomatic Fires explosive rockets that release homing bees 10
Void Marshal Acquired Under The Table Semiautomatic 10
Rube-Adyne Mk.II Polished Product Semiautomatic Rapidly fires bouncing energy blasts 10
Balloon Gun Hot Air Semiautomatic Fires lingering tornadoes. Grants flight while held 15

Quotes[]

Talking to him:

  • «Only a few weeks left on the force.»
  • «I’m retiring in 3 weeks… getting too old for this.»
  • «Have I shown you my pictures of my family?»
  • «Sending my daughter off to college soon. She’s a good kid.»
  • «Thirty years on this beat to the day. Never needed to draw my gun before.»
  • «You’re a loose cannon, kid, but you’re good police.»
  • «Let’s do this next one by the book.»
  • «You’re as wild as McNutty.»

Dying:

«Kid… listen up. Today might have been my last day on the force, and I might have only been down here because of you…but this ain’t your fault. Yeah, yeah, you let me get hit by all those bullets. Sure, you probably could’ve given me one of those fancy guns you’ve been hoarding. But the point is, this ain’t your fault. -cough- Give my badge to my kids. Tell them I love them.»

How to Unlock[]

The method to unlock the Paradox can only be accessed after killing at least one Past. In the Gungeon Proper, Black Powder Mine and the Hollow, there is a 20% chance that a cosmic rift will appear in a random room, which the player can walk into and interact with to receive a paradox effect. Killing the character’s past or the Lich with the effect active will unlock The Paradox.

Multiple cosmic rifts can appear in one run, and they can also appear during a Rainbow Run.

Saving and quitting the game will no longer remove the effect as it did previously. Dying and respawning with a Clone will also retain the effect.

Notes[]

  • — If the player also has Teapot, while reloading the Teapot, a small red aura will appear around Junkan. Every enemy in this aura will be ignited.
  • Holding Ser Junkan multiplies the of Junk by 1.5, and the chest destruction loot weight of Gold Junk by 3, making them both more likely to appear over other payouts.
  • If the player defeats the Lich when Ser Junkan is at his final level, the normal win screen image will be overridden with an image of Ser Junkan, with the player in the background giving a thumbs up.
    • This won’t occur if you choose to kill your past during the run, as you lose all your items.
    • This could be implying that Ser Junkan reached a point where he is now considered the protagonist instead of the player.
  • Lies also works to upgrade Ser Junkan’s level.
  • In co-op, if a player has Ser Junkan at Holy Knight, the player will not be revived if they are not the last player alive. Dying with Ser Junkan while another player is alive will just kill the player normally, and Ser Junkan will be lost.
  • The blanks from Ser Junkan’s Holy Knight form are affected by items (for example, Gold Ammolet).
  • The Ammonomicon lists this item as «Junk», instead of Ser Junkan.
  • Ser Junkan will revert forms whenever Junk is lost, such as by dropping it or using it to complete the Hollow shortcut.
  • Unlike regular Junk, Ser Junkan does not synergize with Trashcannon. However, he does have an with Trashcannon.
  • When upgraded to Angelic Knight, Ser Junkan’s bullets are affected by bullet upgrades.
  • When upgraded to Angelic Knight, Ser Junkan’s bullets are affected by Flak Bullets which may cause lag.
  • Ser Junkan is one of the few items that can be dropped by breaking any chest in Rainbow Mode, unless already unlocked.
  • Battle Standard can be unlocked by upgrading Ser Junkan to Angelic Knight.

Notes[]

Type Description
Normal A gimmickless elevator, two main platforms and two sub platforms on each side.
Balloons Balloons will carry you up, which are occasionally popped by Arrow Kin.
Flying/SpaceTurtle With a flying aid, the player is able to move freely around the screen.
5 Doors 5 Doors will be presented to the player, each having a platforming room behind them.
Hole Similar to Normal. but a hole is present in the middle of the lower platform.
Platforming The player must physically platform up a well, instead of an elevator carrying them.
Pistons 5 Pistons will be the main platform, which randomly push down.
Attacking The platforms themselves are made of the primer of what appear to be large bullet kin, which attack you if left untouched.
Train/Tank A train or tank will carry several platforms to the right.
Worm/Wall A giant worm or Bullet Kin operated wall will follow the player.
Side Buttons Two buttons on each side of the platform will allow the player to move it side to side.
Rising danger The main platform will go up and down at random intervals.
Bouncing The main platform will move side to side at a regular pace.

Character Routes:

Character The Forge The Hollow Black Powder Mines Gungeon Proper Keep of the Lead lord
Pilot Normal Side Buttons Balloons Flying/SpaceTurtle Bouncing
Marine Normal 5 Doors Train/Tank Normal Bouncing
Hunter Normal Hole Rising Danger Platforming Bouncing
Convict Normal Pistons Worm/Wall Attacking Bouncing
Bullet Hole Pistons Train/Tank Side Buttons Bouncing
Cultist Balloons Attacking Worm/Wall Platforming Bouncing
Robot Flying/SpaceTurtle Hole Train/Tank 5 Doors Bouncing

Notes[]

  • — If the player has 38 Special, its maximum ammo is increased, its reload time is halved, and its damage is increased by 20%. The police officer will also show the contents of nearby chests while 38 Special is held.
  • — If the player also has Teapot, while reloading the Teapot, a small red aura will appear around the officer. Every enemy in this aura will be ignited.
  • — If the player has Full Metal Jacket, Mass Shotgun, The Judge, Bionic Leg, Deck4rd, or Grasschopper, the police officer turns into a robot and becomes invincible. The officer will no longer be able to be spoken to.
  • If the player is in the Forge, the cop will instantly die if the player is in a fight room and within half a screen-length of the player for more than 5 seconds, unless the player has the

    The officer will also die when entering the door that goes to High Dragun.

    synergy.

  • If Baby Good Mimic transforms into the officer, and dies before the officer, talking to him will softlock the game.
  • If Baby Good Mimic disguised as the officer and the officer dies in the same room, talking to one will remove Baby Good Mimic from your inventory and make the second dying officer disappear.
  • If the Badge is dropped after the officer dies, the body will disappear, but the NPC icon will remain in the room. The Badge can be picked up afterwards, but it will not do anything.
  • If the officer dies and the miniature Blobulord is in the room, also dead, talking to him will softlock the game.
  • If the player has Snowballets, the officer’s shots will very rapidly increase in size.
  • If the officer dies in The Gorgun’s arena, once the player talks to him and he permanently dies, he will sink to a watery grave.

Notes[]

  • Dying with Clone during the Gunslinger’s past will return him to the top floor.
  • Performing a Quick Restart during the unlocking run of the Gunslinger will return you to the first floor as The Paradox.
  • Dying with Clone during the unlocking run of the Gunslinger will still return him as himself.
  • Defeating The Gunslinger’s past will unlock a golden skull trophy in the bottom left shelf at the Breach in the Sorceress’ room.
  • Defeating The Gunslinger’s past will unlock the Sixth Chamber, as the boss is considered Jammed.
  • When talking to the Blacksmith to acquire the Bullet That Can Kill The Past, she remarks that she’s never been happier to make one of them. Talking to her again has her ponder where everyone will be after this is all over (i.e. instead of the Gungeon, since if the Gunslinger succeeds, the Gungeon will have never existed), and wishes him good luck.
  • After killing his Past, the regular path to Bullet Hell will be opened, and the Gunslinger can fight all three phases of the Lich by entering in this way.
  • When fighting phase 3 of the Resourceful Rat, the Gunslinger will hip-fire revolvers from his left or right side instead of throwing punches. Similarly, his special move consists of him pistol-whipping the Rat and appearing to fire a bullet at his chin in place of an uppercut.
  • Prior to v2.1.6, unlike other gungeoneers, The Gunslinger would go to his past regardless of whether or not you have the Bullet That Can Kill The Past.
  • If the player uses a Shortcut while unlocking The Gunslinger, they will spawn as The Gunslinger on the floor that they selected for the Shortcut.
  • The Hall of Knowledge can’t be accessed with The Gunslinger.
  • Defeating Lich in Gunslinger’s past does not unlock his respective unlockables nor will it add his perspective entry to the Ammonomicon. In addition, the text on the ending screen will say «The Past still haunts you» instead of being changed to «Evil Banished».

Synergy Chests[]

Synergy chests are special chests added in the Advanced Gungeons & Draguns Update. Upon opening them, they will either turn red or blue and drop a random item or gun with random quality.

  • If blue, they will drop an item or gun that completes a synergy.
  • If red, they will drop a random item or gun. The dropped item or gun completing a synergy is possible, but not likely.

After freeing Synergrace, Synergy chests will appear randomly in the place of regular chests past the first chamber, and will always have a fuse. They have a roughly 5% chance to replace a normal chest, and one is guaranteed to spawn after defeating Old King. They can also be purchased from Synergrace.

Mimic Tooth Necklace

The Bullet’s Route[]

Forge

The Bullet’s Forge elevator is largely standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension. Its one major deviation comes in the form of a large hole in the center of the lower level, posing a significant falling risk, and restricting the player’s movement options.

Notes

This elevator is functionally identical to the Hollow elevators of the Hunter and Robot paths.

Hollow

The Bullet’s Hollow elevator consists of five separate pillars, each sporting an extra raised platform atop them. These pillars are each adorned with a switch (possibly intended to be the hammer of a gun). At random, these switches will move to a downwards position, causing their respective pillars to lower. The switch will stay in this position for a short time before flicking back to an upwards position, causing the platform to return to a neutral state.

Notes

  • This elevator is highly similar (but not identical) to the Hollow elevator on the Convict path.
  • Thanks to the way the switches on the pillars work, it is very simple to predict when a pillar is going to raise back to a neutral state.
    • It is not as simple, however, to predict when the pillars will lower.
    • With certain bosses, instead of spawning a default boss elevator, the pillars will level out and cease moving, and the upper platforms will descend and be replaced by a metallic covering. This causes the elevator to assume a shape identical to that of the default boss elevator.
  • There is no way to fall in this elevator.

Gallery

Black Powder Mine

The Bullet’s Mines elevator is horizontal rather than vertical, travelling at great speeds to the right on rails. The player is allowed to step down onto the tracks here without consequence, but if they linger long enough to go off screen they will take damage.

Notes

  • This elevator appears to be some sort of tank, possibly the remains of the Treadnaught.
  • The player also takes damage if they go off screen to the left, though this is significantly harder to do accidentally.
  • This elevator is functionally identical to the Mines elevator on the Bullet Route.
  • Occasionally a Tanker will poke its head out of the hatch on the right side of the elevator. This is purely aesthetic, and has no actual effect.

Gallery

The appearance of the Tanker peeking out.

Gungeon Proper

The Bullet’s Gungeon Proper elevator is a small, free-moving rocket-powered elevator in a wider shaft. It consists of two main levels, a smaller intermissive platform for easy climbing, and two buttons on the left and right of the lower level. Pressing these buttons causes the elevator to move in their respective direction, either left or right.

Periodically the elevator will encounter wall-mounted scaffolding piled high with wooden crates marked with skulls. These scaffolds can either be on the left of the shaft, the right of the shaft, or suspended precariously in the middle of the shaft. Scaffolds in the center are typically much smaller, and contain much fewer crates.

If these crates make contact with the elevator they will burst, with each crate having a chance to release a ring of bullets upon doing so. The player is intended to maneuver the elevator to avoid these scaffolds and crates, to avoid complicating fighting the numerous enemies. Despite this, it is possible to complete the elevator without once touching the buttons.

Notes

  • This elevator bears some similarities to the Hollow elevator on the Pilot’s Path.
  • It is impossible to avoid scaffolding in the middle of the shaft, though due to its decreased crate capacity it is rarely very dangerous.

Gallery

Keep of the Lead Lord

The elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

Bugs[]

  • If either player dies before exiting to the next chamber elevator, the next chamber will have chests that will not turn into revival chests (except for spawned chests). Opening them will cause them to act as a normal revival chest but if both players are alive, they are able to open the unspawned chests without requiring a key.
  • If the player enters co-op as The Paradox and uses the alternative gun skin shrine, the Cultist will start without a gun. Entering a room will spawn a supply drop containing a random starter gun or weak gun, which occurs as a failsafe when any character has no usable guns.
  • If the Cultist picks up an item that the Resourceful Rat is stealing, the rat will soft-lock in his current position. He will remain in this state, unable to steal dropped items, until the players advance to the next level.
  • If the either player dies while Drill is unlocking a chest, the chest will revive the killed player, but will be unable to finish unlocking, trapping the players in the drill room and softlocking the game.
  • Even if holding one of the items used to create The Bullet That Can Kill The Past, the Cultist will be ignored by the Blacksmith. Since none of the items can be dropped, this can result in being unable to give the Blacksmith that bullet part in the run.
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