Doom v1.2
Содержание:
- Khorus
- The Adventures of SquareEpisode 1:Cornered by Circles
- Latest versionsEdit
- Типы WAD
- Obtaining IWADs
- Latest versions of Doom IIEdit
- Editing
- Pages in category «Doom II WADs»
- Utilities
- Console versionsEdit
- Directory
- DirectoryEdit
- The Inquisitor II
- Historical backgroundEdit
- Где брать файлы с эпизодами (WAD)?
- The Inquisitor
- HeaderEdit
- Новый мир Doom для исследования
- использованная литература
- Bloody Steel
- CompressionEdit
Khorus
Game: Doom IIYear: 2013Port: Boom-compatibleSpecs: MAP01Gameplay Mods: NoneAuthor: “Shadowman” idgames | doomwiki | onemandoom
Khorus is the name of the world where the Inquisitor series takes place, but that’s about the only relation
Shadowman has an unusual aesthetic that blends wilderness and ancient ruins with Russian folk music. Personally, I like the tracks, and I enjoyed some of the puzzle play. I quickly tired of the grid 64 mazes, though, a common theme of Shadowman’s levels, and some of the maps are overwhelming. “Sepulchre” has an amazing atmosphere but you’re harried from all sides with little or no relief.
The Adventures of SquareEpisode 1:Cornered by Circles
Game: The Adventures of Square (standalone game)Year: 2014Source Port: ZDoomSpecs: E1A1-E1A10, TRAININGGameplay Mods: All new everything!!Author: James Paddock aka “Jimmy” et alhomepage | doomwiki | onemandoom
Doctor Octagon has been kidnapped by the Circle Jerks and the cigar-chomping Square is out to rescue him. The two-dimensional hero must battle through a number of enemy strongholds in Shapeland before reaching the transfer point to his next destination — the moon.
The Adventures of Square is basically a brand new game in the ZDoom engine. You’ll see some similarities to Doom’s equipment and monsters, but only because when you’ve played so much Doom, you start noticing parallels everywhere. It’s got tons of wonderful colors, plenty of monster types, and lots of unique destinations. I was kind of expecting more cheesy BUILD jokes, but the only thing I was really promised was a glut of cheesy puns, so I guess we’re good. If this is only the first episode — “Squareware” — I’m waiting to see what other madness the mappers can fabricate. Note that this is pretty dang hard on the UV equivalent; those cannon balls have a way of sneaking up on you…
Latest versionsEdit
Version 1.9 of the Registered Doom WAD is 11,159,840 bytes in size, is dated 1995-02-01, and contains 2,194 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 1cd63c5ddff1bf8ce844237f580e9cf3 |
SHA-1 | 7742089b4468a736cadb659a7deca3320fe6dcbd |
CRC-32 | 723e60f9 |
Version 1.9ud of the Ultimate Doom WAD is 12,408,292 bytes in size, is dated 1995-05-25, and contains 2,306 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | c4fe9fd920207691a9f493668e0a2083 |
SHA-1 | 9b07b02ab3c275a6a7570c3f73cc20d63a0e3833 |
CRC-32 | bf0eaac0 |
The BFG Edition version is 12,487,824 bytes in size, contains 2,312 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | fb35c4a5a9fd49ec29ab6e900572c524 |
SHA-1 | e5ec79505530e151ff0e6f517f3ce1fd65969c46 |
CRC-32 | 5efa677e |
Older versionsEdit
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
1.1 | 1993-12-16 | 10,396,254 | 2,074 | 981b03e6d1dc033301aa3095acc437ce | df0040ccb29cc1622e74ceb3b7793a2304cca2c8 | 66457ab9 |
1.2 | 1994-02-17 | 10,399,316 | 2,045 | 792fd1fea023d61210857089a7c1e351 | b5f86a559642a2b3bdfb8a75e91c8da97f057fe6 | a5da8930 |
1.666 | 1994-09-01 | 11,159,840 | 2,194 | 54978d12de87f162b9bcc011676cb3c0 | 2e89b86859acd9fc1e552f587b710751efcffa8e | f756aab5 |
1.8 | 1995-01-20 | 11,159,840 | 2,194 | 11e1cd216801ea2657723abc86ecb01f | 2c8212631b37f21ad06d18b5638c733a75e179ff | 8d242df9 |
Pre-release buildsEdit
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
0.2 | 1993-02-04 | 496,250 | 198 | 740901119ba2953e3c7f3764eca6e128 | 89d934616c57fe974b06c2b37a9837853a89dbbc | 2587d97b |
0.3 | 1993-02-28 | 1,901,322 | 670 | dae9b1eea1a8e090fdfa5707187f4a43 | df8ffe821a212d130ae48cf2c23721bd0ee6543b | f97fe671 |
0.4 | 1993-04-03 | 2,675,669 | 859 | b6afa12a8b22e2726a8ff5bd249223de | 5f78b23fbffc828f5863ecff7e908d556241ff45 | c8a8b5ea |
0.5 | 1993-05-23 | 3,522,207 | 1,099 | 9c877480b8ef33b7074f1f0c07ed6487 | d3648d720b5324ce3c7bf58cf019e395911d677e | 8fe33445 |
Beta | 1993-10-04 | 5,468,456 | 1,493 | 049e32f18d9c9529630366cfc72726ea | 692994db9579be4201730b9ac77797fae2111bde | ff9bd960 |
Типы WAD
Уровни и пакеты уровней
Самый распространенный тип WAD состоит из одного уровня , обычно сохраняющего тему оригинальной игры, но, возможно, включающий новую музыку и некоторую измененную графику, чтобы определить более отличительную настройку или настроение. Оба одного игрока и Deathmatch многопользовательских уровней являются общими.
Также распространены WAD, которые содержат несколько уровней, иногда в форме эпизода , заменяющего девять уровней, а иногда в виде мегавада , который заменяет 15 или более уровней в игре (27 в Doom , 32 в Doom II , 36 в The Ultimate Doom ).
Мегавады часто представляют собой работу нескольких человек в течение нескольких месяцев или лет.
Всего конверсий
WAD, который вносит в игру капитальный ремонт и включает в себя совершенно другой сеттинг , набор персонажей и сюжет, вместо того, чтобы просто предоставлять новые уровни или графические изменения, называется полным преобразованием . Фраза была придумана Джастином Фишером как часть названия Aliens TC или Aliens Total Conversion . Надстройки, которые предоставляют обширные изменения в аналогичной степени, но сохраняют отличительные части или характеристики оригинальных игр, такие как персонажи или оружие, часто по расширению называются частичными преобразованиями .
Obtaining IWADs
As noted aboved, some IWADs can be downloaded freely; however most «full» games are not and must be bought from one of the following sources:
- This store offers downloadable versions of Ultimate Doom, Doom II: Hell on Earth (bundled with Final Doom and the Master Levels for Doom II), Heretic, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife. The Final Doom version offered is the later Anthology version, which fixes many mapping errors (such as the infamous ).
- This store offers downloadable versions of Ultimate Doom, Doom II: Hell on Earth, Final Doom, Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic, Hexen: Deathkings of the Dark Citadel, and Strife; as well as the Master Levels for Doom II which is a set of PWAD, not an IWAD.
- Warning: following the release of Doom 3: BFG Edition, the Master Levels are no longer available to purchase individually but can be bought as part of the Doom Classic Complete Pack.
- Second-hand copies of the original games can be found on such sites.
- Flea markets, used-games bins in brick-and-mortar stores, etc.
- It’s mostly a matter of luck, but they can still sometimes be found this way.
Latest versions of Doom IIEdit
Version 1.9 is 14,604,584 bytes in size, is dated 1995-02-01, and contains 2,919 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 25e1459ca71d321525f84628f45ca8cd |
SHA-1 | 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7 |
CRC-32 | ec8725db |
The BFG Edition version is 14,691,821 bytes in size, contains 2,935 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | c3bea40570c23e511a7ed3ebcd9865f7 |
SHA-1 | a59548125f59f6aa1a41c22f615557d3dd2e85a9 |
CRC-32 | 927a778a |
A version of Doom II from Bethesda.net packaged with the vanilla engine contains a modified IWAD with similar resources as the BFG Edition. It is 14,603,212 bytes in size, contains 2,919 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 97573aaf26957099ed45e61d81a0a1a3 |
SHA-1 | f1b6ba94352d53f646b67c01d2da88c5c40e3179 |
CRC-32 | 62fd057f |
Older versionsEdit
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
1.666g | 1994-08-29 | 14,824,716 | 2,934 | d9153ced9fd5b898b36cc5844e35b520 | a4ce5128d57cb129fdd1441c12b58245be55c8ce | c08005f7 |
1.666 | 1994-08-29 | 14,943,400 | 2,956 | 30e3c2d0350b67bfbf47271970b74b2f | 6d559b7ceece4f5ad457415049711992370d520a | e2a683bd |
1.7 | 1994-09-21 | 14,612,688 | 2,919 | ea74a47a791fdef2e9f2ea8b8a9da13b | 78009057420b792eacff482021db6fe13b370dcc | 47daeb2e |
1.7a | 1994-10-18 | 14,612,688 | 2,919 | d7a07e5d3f4625074312bc299d7ed33f | 70192b8d5aba65c7e633a7c7bcfe7e3e90640c97 | 952f6baa |
1.8f | 1994-12-01 | 14,607,420 | 2,914 | 3cb02349b3df649c86290907eed64e7b | d510c877031bbd5f3d198581a2c8651e09b9861f | 27eaae69 |
1.8 | 1995-01-20 | 14,612,688 | 2,919 | c236745bb01d89bbb866c8fed81b6f8c | 79c283b18e61b9a989cfd3e0f19a42ea98fda551 | 31bd3bc0 |
Editing
Everything you need to start creating ZDoom mods.
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
A level editor with complete support of *ZDoom features. Windows-only.
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by . It supports all of ZDoom’s language extensions.
Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.
Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.
Pages in category «Doom II WADs»
The following 200 pages are in this category, out of 748 total.
1
- 1 Monster
- 10 Sectors
- 10 Sectors Part 2
- 100 Lines
- 100,000 Levels
- 1000 Line Community Project
- 1000 Lines 2 — Community Project
- 180 Minutes Pour Vivre
- 1994 Tune-up Community Project
3
- 3 heures d’agonie
- 3 heures d’agonie 2
- 3 heures d’agonie 3
- 30,000 Levels
- 32 Inch Nails
- 32 in 24
- 32in24 II: Single Player
- 32in24 III: DUEL CORE
- 32in24 IV: CAPTURE THE FAG
- 32in24-5
- 32in24-6
- 32in24-7: Return of the Night of Capture the Flag
- 32in24-8: DWANGO2008
- 32in24-9: Return of DUEL CORE
- 32in24-10: MAPS FOR THE MAP GOD
- 32in24-11: Occupy Doomworld
- 32in24-12: IRON MAPPER
- 32in24-13: A Thanksgiving Without Burgers
- 32in24-14: How the Hamburglar Stole Christmas
- 32in24-15: DWANGO Unchained
- 32in24-16: DOOT CTF
- 32in24-17: 3 Flags 3 Furious
A
- A.L.T.
- The Abyss
- Action Doom
- Action Doom 2: Urban Brawl
- The Adventures of MassMouth
- Aeon Deathmatch
- Aeternum
- After the Holocaust
- L’agonie Finale
- Akeldama
- Alfonzo Actually Makes a Back to Saturn X Map
- Alfonzo Throws Hands with the Purple People Eater
- Alfonzo Tries to Prevent Donald Trump from Starting Third Impact
- Alfonzo Writes, Directs and Stars in His Own Television Show in the 1980s
- The Alfonzone
- Alien Vendetta
- All Aboard the Mega Magilla Gorilla Flotilla
- All Apologies
- All Hell is Breaking Loose
- Alpha 1 Trilogy
- Altar of Evil
- Alternate DOOM II
- Ancient Aliens
- Angry Quilt
- Antares
- Antaresian Reliquary
- AOL Girls Museum
- Ar Luminae
- Arachna2
- Arcadia Demade
- Area 51
- Argus
- Army of Darkness TC
- Artica
- Artica 2
- Artica 3
- Artica 4
- Artica B
- The Artifact (WAD)
- ASDOOMII: The Final Countdown
- Ashes 2063
- Assault on Moonbase Cresta
- Assault on Tei Tenga
- Asylum of the Wretched
- The Attraction to All Things Uncertain
- Austerity: A Simplicity Tribute
- The Authoritative T DUNNxx.WAD Series — For Doom 2
- Avactor: End of the Fifth Circle
- Axiom
B
- Back to Saturn X
- Baculus
- Barbie Girl
- Baron Gate
- Bastion of Chaos
- Batman Doom
- Bauhaus
- Beach Day
- Bella II
- Beyond Death
- Beyond Reality
- Beyond Revival
- BF THUD!
- BGPA Missions: Liberation
- BioTech
- Black Magnetic
- Bloodlands
- BloodRust
- Bloodstain
- Bloody Steel
- Boom (WAD)
- Boomtown
- Boothill
- Breach
- Brigandine
- The Brotherhood of Ruin
- Brutal Doom: Hell on Earth Starter Pack
C
- The C.P.U.
- The Call of Ktulu
- Capone’s Pit
- Castle of Eternal Carrot in the Sky
- Castle of the Renegades
- Castle Phobos
- Catacomb: ABYSS
- Caverns of Darkness
- Celestial Site
- Center (WAD)
- Chainmill
- Chambers of Dis
- Cheogsh
- Cheogsh 2
- Chord 1
- Chord 2
- Chord 3
- Chord G
- Chord NG
- Chosen
- City of Doom
- The City of the Damned
- The City of the Damned: Apocalypse
- Claustrophobia 1024
- Claustrophobia 1024 2: The Mystery of Too Many Maps
- Cleimos 2
- Cold as Hell
- Comatose
- Combat Shock 2
- Community Chest
- Community Chest 2
- Community Chest 3
- Community Chest 4
- The Community is falling!! Oh No!!!
- Community Is Falling 3
- Congestion 1024
- Congestion Control
- Congestion: 64
- Containment Area
- The Corruption of Substation Alpha
- Counterattack
- Covert Operations
- Crestfallen
- Crimson Canyon
- Criticality
- CrossFire
- Crossing Acheron
- Crucified Dreams
- Crumpets
- Crusader (WAD)
- The Cursed Generation
- Cursed Realms — Path Over The Abyss
- CyberDoom
- Cyberdreams
- Cygnus IV
- Czechbox
- Czequisite Corpse
D
- The D.M.Z.
- Daedalus: Alien Defense
- Damnation
- Dark 7
- Dark 7 Mission Pack
- Dark Covenant
- Dark Tartarus
- Dark Tide
- Dark Universe
- The Darkening Episode 2
- The Darkening
- Darker
- Darkest Room
- Dawn of Reality
- DBP01: Monuments of Mars
- DBP23: Evil Egypt
- DBP37: AUGER;ZENITH
- Dead.air
- Dead.wire
- Death’s Dichotomy
- Decade
- Defragmentation Factor
- Demon Eclipse
- Demonastery
- Demonfear
- Demonic Deviation
- DemoniZed
- Demons of Problematique
Utilities
These tools support a few special editing and playing scenarios.
Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.
A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.
This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the for more information.
This package contains both a Windows binary and source code.
Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).
Console versionsEdit
Port | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|
Doom Classic Unity port 1.0 | 12,468,955 | 2,307 | 232a79f7121b22d7401905ee0ee1e487 | f770111ca9eb6d49aead51fcbd398719b462e64b | 46359dfb |
Doom Classic Unity port 1.1 | 12,468,955 | 2,307 | 21b200688d0fa7c1b6f63703d2bdd455 | 08ab2507e1d525c4c06b6df4f6d5862568a6b009 | 346a4bfd |
Xbox | 12,538,385 | 2,318 | 0c8758f102ccafe26a3040bee8ba5021 | 1d1d4f69fe14fa255228d8243470678b1b4efdc5 | ff1ba733 |
PlayStation Network | 12,474,561 | 2,307 | e4f120eab6fb410a5b6e11c947832357 | 117015379c529573510be08cf59810aa10bb934e | 3f646587 |
Xbox 360 BFG Edition | 12,474,561 | 2,307 | 7912931e44c7d56e021084a256659800 | d6a9f0172eca101471128ec61be975361f2ad28e | 6010fd43 |
XBLA standalone | 12,475,196 | 2,307 | 72286ddc680d47b9138053dd944b2a3d | 37de4510216eb3ce9a835dd939109443375d10c5 | b8583cd5 |
Doom for Pocket PCnamed doom1.wad | 14,445,632 | 2,305 | 3e410ecd27f61437d53fa5c279536e88 | 1d3c00534c452e266012e28ddc399ffe4d9ac8ed | b5353911 |
Directory
The directory associates names of lumps with the data that belong to them. It consists of a number of entries, each with a length of 16 bytes. The length of the directory is determined by the number given in the WAD header. The structure of each entry is as follows:
filelump_t | |||
---|---|---|---|
Offset | Length | Name | Content |
0x00 | 4 | filepos | An integer holding a pointer to the start of the lump’s data in the file. |
0x04 | 4 | size | An integer representing the size of the lump in bytes. |
0x08 | 8 | name | An ASCII string defining the lump’s name. Only the characters A-Z (uppercase), 0-9, and [] — _ should be used in lump names (an exception has to be made for some of the Arch-Vile sprites, which use «\»). When a string is less than 8 bytes long, it should be null-padded to the tight byte. |
Tools should not assume the lump-order in the WAD to be sorted by their byte offset into the WAD.
«Virtual» lumps (such as F_START) only exist in the directory, having a size of 0. Their offset value therefore is nonsensical (often 0).
It is possible for more than one lump to have the same offset value, aswell as having offsets that overlap other lump data.
Type of file is not stated in the lump’s data.
Typical wad file:
wadfile_t |
---|
Header |
Lump Data |
Names and pointers of Lumps |
DirectoryEdit
The directory associates names of lumps with the data that belong to them. It consists of a number of entries, each with a length of 16 bytes. The length of the directory is determined by the number given in the WAD header. The structure of each entry is as follows:
filelump_t | |||
---|---|---|---|
Offset | Length | Name | Content |
0x00 | 4 | filepos | An integer holding a pointer to the start of the lump’s data in the file. |
0x04 | 4 | size | An integer representing the size of the lump in bytes. |
0x08 | 8 | name | An ASCII string defining the lump’s name. Only the characters A-Z (uppercase), 0-9, and — _ should be used in lump names (an exception has to be made for some of the Arch-Vile sprites, which use «\»). When a string is less than 8 bytes long, it should be null-padded to the eighth byte. Values exceeding 8 bytes are forbidden. |
Tools should not assume the lump-order in the WAD to be sorted by their byte offset into the WAD.
«Virtual» lumps (such as F_START) only exist in the directory, having a size of 0. Their offset value therefore is nonsensical (often 0).
It is possible for more than one lump to have the same offset value, as well as having offsets that overlap other lump data.
When a modder imports lumps into a WAD from other files, file extensions are not included. Doom’s executable examines only the name field to determine whether all required entries are present at launch. This means, for example, that the encoding of a music track may not be immediately obvious if the WAD’s intended port supports multiple formats.
Typical wad file:
wadfile_t |
---|
Header |
Lump Data |
Names and pointers of Lumps |
The Inquisitor II
Game: Doom IIYear: 2013Port: GZDoomSpecs: MAP01Gameplay Mods: New monsters, new weapons, new items.Author: “Shadowman” idgames | onemandoom
The sequel / prequel to Inquisitor has none of the drama and a completely different feel as it attempts to bring the experience of Diablo to Doom / Hexen. The environments are pretty good, considering many of them were built within the confines of an RDC “freakmapping” competition. The only problem is that the hordes of Diablo were way slower and gave you much more room to move in, which you’ll discover when you find yourself being massacred by lowly zombies and skeletons while frantically swinging your sword. Some of the fights are insane enough that you pretty much need the secret consumable items. It’s an interesting experiment, and I love the peaceful town that forms the overworld, but the gameplay could use an overhaul.
Historical backgroundEdit
After the release of Wolfenstein 3D in , fans developed unauthorized mods of the game that changed elements such as levels and monster graphics. Rather than causing id Software to seek to suppress such mods, they encouraged the developers to make Doom more easily moddable.:134
The WAD file system is the primary mechanism that allows easy modding by fans. Mods containing new levels, graphics, sound effects and music are natively supported by vanilla Doom without needing any special third party tooling; they can simply be loaded using the command line argument. This is in comparison to Wolfenstein mods, where the main game resource files had to be modified in order to make any change.
WAD files contain certain limitations: for example, much of the game behavior cannot be changed without patching DOOM.EXE using a tool such as DeHackEd (modern source ports allow DeHackEd patch files to be included in WAD files). Vanilla Doom does not support replacing sprites from inside PWAD files; older graphical mods would commonly be distributed with a small tool named DeuSF that would work around this limitation (modern source ports have entirely removed the restriction).
Где брать файлы с эпизодами (WAD)?
С современными исходными портами Doom есть нюанс. Большинство из них не поставляются с файлами игровых данных или WAD. Оригинальные карты, графика и звуки Doom все еще защищены авторским правом и недоступны в открытых источниках. Вы должны найти для себя созданные кем-то другим WAD для использования с исходными портами, аналогичными GZDoom.
К счастью, есть много вариантов получения Doom WAD, включая следующие:
- Условно-бесплатная Doom (Shareware). Изначально Doom поставлялась в условно-бесплатном варианте с одним бесплатным эпизодом. Вы все еще можете вполне легально скачать и использовать этот эпизод. Файл, который вам нужен, обычно называется DOOMWAD.
- Freedoom. В рамках этого проекта интернет-фанаты работают над бесплатным набором графики, звуков и карт с открытым исходным кодом для движков Doom. Вы можете скачать набор бесплатно, и он хорошо работает с GZDoom.
- Freedoom + другие WAD. Freedoom дает вам возможность использовать множество других WAD, созданных фанатами. Многие из карт являются результатом чьего-либо собственного уникального игрового опыта. Freedoom заменяет потребность в оригинальных WAD-играх Doom или Doom II за счет созданных игроками карт с графическими и звуковыми ресурсами.
- Коммерческая Doom. При желании можно приобрести оригинальный Doom и установить игру на Windows. Просто зайдите в каталог с игрой и скопируйте файл DOOM.WAD для использования с портом источника, таким как GZDoom. Вы можете сделать то же самое с другими играми, включая Doom II и Final Doom. Если у вас есть оригинальные физические копии игры на дискете или компакт-диске, вы можете скопировать файлы DOOM.WAD с оригинального носителя. Вы также можете найти эти файлы WAD в Интернете. Однако, как и загрузка ПЗУ ретро-видеоигр, загрузка оригинальных файлов WAD с неавторизованных веб-сайтов фактически считается нарушением авторских прав.
The Inquisitor
Game: Doom IIYear: 2012Port: GZDoomSpecs: MAP01Gameplay Mods: New monsters, new weapons, new itemsAuthor: “Shadowman” idgames | onemandoom
Inquisitor earned a lot of infamy in its initial release due to some graphic depictions of sexualized, executed women, mainly because the author explicitly linked their inclusion to his opinion on the Pussy Riot imprisonment in 2012. Now that the controversy is over and it’s been somewhat sanitized, here’s Inquisitor, a single map for Doom II that takes place over one giant castle and has a strong Hexen II vibe, which is no mistake as it takes place on a world that’s been undergoing a slow corruption by the Serpent Riders. It’s also really hard because the enemies are pretty lethal and the player feels very fragile, particularly with the early reliance on melee weapons. It’s still got a pretty cool atmosphere and if you can endure the opening and make it to the shotgun, you’ve got a pretty neat ride ahead of you.
HeaderEdit
A WAD file always starts with a 12-byte header. It contains three values:
wadinfo_t | |||
---|---|---|---|
Position | Length | Name | Description |
0x00 | 4 | identification | The ASCII characters «IWAD» or «PWAD». |
0x04 | 4 | numlumps | An integer specifying the number of lumps in the WAD. |
0x08 | 4 | infotableofs | An integer holding a pointer to the location of the directory. |
All integers are 4 bytes long in x86-style little-endian order. Their values can never exceed 231-1, since Doom reads them as signed ints. For some ports based on the Atari Jaguar code (Playstation derived ports being the notable exception), big-endian order is used instead.
The IWAD or PWAD signature is meant to define whether the file is an IWAD or a PWAD, however this is not actually checked by the engine. Loading an IWAD as a PWAD is possible, and inversely loading a PWAD as an IWAD is also possible. For example, CHEX.WAD and TNT.WAD have a PWAD signature despite serving as IWAD.
Новый мир Doom для исследования
Запустив GZDoom, вы можете потестировать работу геймпада и даже обнаружить многопользовательский кооператив или классический режим deathmatch, реализованные с помощью сетевых функций. ZDaemon – это специальный исходный порт Doom, интересный для изучения и настроенный для многопользовательской игры. С помощью этого порта можно легко находить соперников/напарников и подключаться к многопользовательским серверам Doom, созданных фанатами.
Если вам откровенно наскучили имеющиеся уровни, то обратите внимание на удивительные моды Doom и вариации игры на ModsDB. В число фаворитов фанатов входят Brutal Doom, Evernity и Pirate Doom
Очевидно, что большинство созданных игроками WAD, наряду с самой оригинальной игрой Doom, очень жестокие и не подходят для детей. Но, если вы избавлены от любопытных глаз, то можем лишь пожелать вам счастливой охоты на демонов!
использованная литература
Библиография
- Джозеф Белл, Дэвид Скреде: The Doom Construction Kit: Mastering and Modification Doom , Waite Group Press (1 апреля 1995 г.), ISBN 1-57169-003-4
- Ричард Х. «Хэнк» Лейкарт, III: Руководство хакера Doom , Mis Press (1 марта 1995 г.), ISBN 1-55828-428-1
- Стив Беннер и др .: 3D Game Alchemy for Doom, Doom II, Heretic and Hexen , SAMS Publishing (1996), ISBN 0-672-30935-1
- Кушнер, Дэвид: Мастера судьбы: как два парня создали империю и преобразовали поп-культуру , издательская группа Random House 2003, ISBN 0-375-50524-5 ; страницы 166–169
- Ларсен, Хенрик: FAQ по неофициальным мастер-уровням для Doom II , версия 1.02 (получено 4 октября 2004 г.)
Bloody Steel
Game: Doom IIYear: 2014Port: Boom-compatible (GLBoom or GZDoom preferred)Specs: MAP01-MAP10Gameplay Mods: NoneAuthor: “
Big Memka
” idgames | onemandoom
A secret UAC facility hidden beneath a steel mill is jeopardized following the outbreak of a deadly plague that makes way for demonic occupation, which shouldn’t come as any surprise when the research being conducted is as usual matters of time and space. It’s up to you to defend the very fabric of reality from being rent asunder by demonic aims…
Bloody Steel’s realistic environments shine, with the bulk of it taking place in a dystopian industrial complex, followed by field trips to what look like 18th century France and 3rd century Rome. The gameplay is a mix of styles, from open-air free roaming to cover shooter, corridor shooter, Eternal Doom, slaughtermap, and all parts in between. Expect a healthy dose of claustrophobia, too, when battling stronger enemies in close quarters.
CompressionEdit
The Atari Jaguar port introduced a form of LZSS compression for lumps. If the first character of the name has the 0x80 flag set then it is considered to be compressed. The compressed size of the lump is not stored as the compressed stream has a terminating sequence. It should not be assumed that the compressed data is smaller than the uncompressed size since compression is required for some lumps in the console ports. (Likewise some lumps are required to be uncompressed in order to be read directly from cartridge ROM.)
The stream has a 12-bit sliding window. The format of the compressed stream is a flag byte followed by 8 chunks. The size of a chunk is determined by the flag byte in least significant bit first order. If the bit is not set then it is a uncompressed byte, otherwise it is a 16-bit offset length pair. The first byte of the pair is the upper 8-bits of the offset. The upper 4-bits of the second byte is the lower 4-bits of the offset. The remaining 4 bits are the length to copy. The offset is from the current output position (or from the end of the sliding window) and may overlap. Length is incremented by 1 so it becomes some value 1-16. If length is 1 then it is the end of the stream.
In order to know in advance how much information to read from the compressed lump, console versions of Doom which utilize this compression algorithm take the difference between the offset of the target lump and the next lump in the WAD directory. As a result, all such WAD files are terminated with an empty ENDOFWAD lump which marks the end of the directory, and has an offset equal to the end of the previous lump. This avoids undefined behavior if the last lump in the directory happens to be compressed.